Game sales hit record highs
Posted by Dice on 29 January 2005 - 20:46 · 8 comments & 2176 views
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(1 reply)
#1 Posted by MR_Candyman on 29 Jan 2005 - 21:01
- certainly pirated games aren't affecting saless THAT much
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#1.1 Posted by tele-fragd on 30 Jan 2005 - 14:58
- If only it were like that with the music industry.
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#2 Posted by ragn4rokk 2.0 on 29 Jan 2005 - 21:14
- with games like halo and half life 2, this doesn't surprise me.
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(1 reply)
#3 Posted by Narlzac85 on 29 Jan 2005 - 21:50
- look at the figures, halo and half-life are in the lower end of purchases. I mean, a couple million out of 250 million is like 1%
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#3.1 Posted by GT on 29 Jan 2005 - 23:24
- Sure theyre in the low end out of the entire purchases but they do sell more than others single titles.
QUOTE Twelve game titles sold more than 1 million units each in 2004.
There were about 11 million copies of Halo 2 sold in early December. That's before Christmas.
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(1 reply)
#4 Posted by Dark Warhawk on 30 Jan 2005 - 20:59
- games sales as a whole does look good but the PC game market is unchnaged from last year. if i recall right they sold 1.1 billion last year also.
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#5 Posted by animepenguin on 31 Jan 2005 - 14:10
- Or maybe the games aren't getting any better
Dice
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According to the data, video game sales reached $5.2 billion (160.7 million units), computer games sales sold $1.1 billion (45 million units), and portable games sold $1 billion (42.3 million units)--totaling 248 million units. These figures compare to 239.3 million games sold and revenues of $7 billion in 2003.
Twelve game titles sold more than 1 million units each in 2004. Fifty games sold more than 500,000 units, and 197 exceeded 250,000 units. Among PC games, two titles sold more than 500,000 units, and 18 broke the 250,000 mark. Overall, gamers most often purchased action (30.1 percent), sports (17.8 percent), and first- and third-person shooter titles (9.6 percent). Children and family entertainment titles represented 9.5 percent of sales, followed by racing titles (9.4 percent), role-playing games (9 percent), and fighting games (5.4 percent).
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Computer gamers skewed differently, buying strategy games (26.9 percent), family and children's entertainment games (20.3 percent) and shooter games (16.3 percent), followed by role-playing games (10 percent), adventure games (5.9 percent), sports games (5.4 percent), and action games (3.9 percent).
"In 2004, video games flew off the shelves...as evidence of the continuing vast popularity of games among consumers of all ages," said Douglas Lowenstein, president of the ESA, the trade association representing computer and video game software publishers in North America. "This industry remains strong and poised for renewed double-digit growth over the next five years as we enter a new cycle of video game console launches."