Epic Games sends along a new patch for Unreal Tournament 2004, updating their multiplayer first-person shooter sequel to version 3355. This release implements more gameplay fixes, networking enhancements, demo recording improvements, and a handful of other changes.
News source: 3D Gamers
Download: Unreal Tournament 2004 retail patch v3355 (12.6Mb)
View: Official website
What's new
- A new selection command “Select Group” – select similar files. E.g. pic001.jpg, pic002.jpg….
- A new command “Command Prompt” in the "Tools" menu. It opens a command prompt for the current folder.
- Multi-Rename Dialog – replace command can replace all occurrences of a string
- A new Multi-Rename Mode. “Insert” insert a string on a specified position in the file name.
- An option to disable the calculation of the folder sizes.
- A new set of quick move commands. (In “Edit” popup menu)
- “Move to tabs” – shows a popup menu to move the selected files to one the folders open by ExplorerXP
- “Move to subfolder” – shows a popup menu to move the selected files to a subfolder of the current folder.
- “Move to groups” – shows a popup menu to move the selected files to a folder from the groups.
- “Move to Parent” - shows a popup menu to move the selected files to the parent folder.

I am tired with UT2k4 !
Now I am waitin for 2005 release !
Unreal Tournament 2004 retail patch v3355
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Unreal Tournament 2004 Patch 6 Release notes.
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This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, 4, and 5.
This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack.
General Gameplay:
- Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
- Improved getting out of water
- Fixed FaceClassic teleporter exploit
- The Cicada hud indicators should now show up in all game modes.
- Fixed SPMA causing damage at world origin.
- Fixed not being able to exit raptor when it's on the ground
- Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)
Networking:
- Server performance improvements
- Cheating detection improvements, with shorter time for master server ban detection
- Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
- Fixed potential garbage collection crash when changing levels during network games
- Improved caching of server data for when you can't connect to the master server.
- UTV updated (netspeed fi
- Better Client->Server->MS Error Messages
Demo Recording:
- Added code to insure StopDemo is executed before a map change or game exit
- Remove 8x from the demo playback menu. The engine has problems with that speed.
- Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
- Added Demo playback jog keys to the console.
- Left Cursor slows down playback (1/4x -> 1/2
- Right cursor speeds ups playback (2x -> 4
- Up/Down cursor resets to 1x
- Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]
Engine:
- Improved level loading speed, especially on network clients
- Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed
Editor:
- Fix for importing static meshes
Menus:
- Model select page now properly selects the current character when you open it.
- Korean localization updates.
- VCTF now appears in server browser, even if you don't already have any VCTF maps installed.
- Added code to sync the Stream (MP3) volume with normal music volume.
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