Pirates of the Sword Coast module for the RPG now available on BioWare's online store.
Neverwinter Nights just got patched...eye-patched, hook-handed, and peg-legged, that is. The new premium module for the role-playing game, Pirates of the Sword Coast, allows dungeon masters to throw gamers on a swashbuckling adventure off the shores of the fabled Sword Coast.
The module will add 8 to 12 hours of gameplay, and was intended for characters level 5 through 10 (characters of lower levels will be scaled to the adventure). As a gritty ship captain, gamers will be able to assemble a crew from 10 potential first mates and sail off to battle new creatures on the high seas.
Pirates of the Sword Coast is now available for $9.99 on BioWare's Web site.
View: BioWare's Web site
News source: GameSpot
Neverwinter Nights just got patched...eye-patched, hook-handed, and peg-legged, that is. The new premium module for the role-playing game, Pirates of the Sword Coast, allows dungeon masters to throw gamers on a swashbuckling adventure off the shores of the fabled Sword Coast.
The module will add 8 to 12 hours of gameplay, and was intended for characters level 5 through 10 (characters of lower levels will be scaled to the adventure). As a gritty ship captain, gamers will be able to assemble a crew from 10 potential first mates and sail off to battle new creatures on the high seas.
Pirates of the Sword Coast is now available for $9.99 on BioWare's Web site.
Features:
-- A brand new programmable shader architecture, with more than twice the
shading horsepower of the previous generation
-- Film-quality, high dynamic range lighting support-the must-have
developer feature for the latest games
-- Second-generation NVIDIA SLI technology, for the absolute highest
performance and best image quality
-- Second-generation NVIDIA PureVideo technology, for home
theater-quality video on the PC
-- Release 75 of the NVIDIA ForceWare driver, for improved SLI
performance with support for the latest games, new HDTV and PureVideo
settings, as well as support for OpenGL 2.0

It's not really a "full" expansion, but a module that extends the gameplay for singleplayer and multiplayer. And yes you can use it on the *nix version.
Crappy 3D engine and aged even when it was introduced (although RPG's are about storylines and character development, it wouldn't hurt if the graphics didn't look like crap), and as for the editor it was awfully slow, taking seconds just to open up e.g. creature properties on my 2.6 GHz P4.
I'm hoping for some huge technical improvements in NWN 2. Again, the idea is awesome and truly unique, but please make a modern quality game & editor out of the idea. If I was just after a storyline and wished to make my own ones, I could just read and write books. A good CRPG need to have more than that.
Besides, the graphics don't look as good because you're comparing it to a modern game. NWN was released in 2002, when the GeForce 2 MX and 4 Tis reigned. (God, the 8500 and 9100 sucked)
BIOWARE rocks
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