As promised last week, the Quake III source code has been released and is on the id FTP server. The 5.5 mb download is also available from several mirrors.
Download: 3DGamers Mirror
Download: FileFront Mirror
Download: id FTP (direct link)
News source: Bluesnews
Quake III Arena source code released under GPL
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We're done packaging up the Quake III Arena source code for a GPL release:
af8aaac46cc82035e1cba632b1a16e03 quake3-1.32b-source.zip
ftp://ftp.idsoftware.com/idstuff/source/q....32b-source.zip
note that a build of Q3Radiant 200f is included under GPL as well
some D3 SDK things:
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I've uploaded an XCode project file [1] to make it easier to build
the gamecode on Mac. There is no SDK source update needed at
this point.
[1] ftp://ftp.idsoftware.com/idstuff/doom3/source/mac

edit: working now, will try it asap
Been looking through the source and it is just that, the source.. alot of references to gun models and stuff that don't seem to exist, gunna be hard to get a basic muck around thing going if so.
Laughed when I read that.
compression rox!! ;-)
I recall a lot of interesting Doom variants and enhancements after that source was released.
The Q3 engine is also still pretty capable, so hopefully it attracts a lot of good hackers.
Then my life can be complete.
The most hardcore of gamers play either Quake III or Counter-Strike. Now we need the original CS engine source.
The original Quake engine was GPL'd long ago.
someone should make a single player out of this
but i really should kill you for that comment
Staying away from unsafe assembly code and only requiring a Pentium 4 3 GHz w/ 6800GT to run at 40 fps in 1280x1024!
Certified to be secure enough to be played at government-level networks... lol
1) Will Urban Terror still be ported over to Enemy Territory (open source) and leave Q3 behind?
2) How will this effect the Quake 2 Evolved project?
3) Will the source be ported to Delphi like the Quake2Delphi project did for Q2?
I know, I know! I should ask the projects themselves, and I will.
1) No official word. Discussions of a stand-alone version (Q3 source) can be found though. As well as discussions on how it would also break PunkBuster.
2) "We do not have plans for a Quake 3 Evolved. We do have long term plans for a standalone game based on the Q3 source + Q2E renderer tho."
3) No, not by the Quake2Delphi project at least.
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