The Home and Entertainment division - which includes the Xbox arm of the business - saw revenues of USD1.56 billion and a substantial loss of USD 293 million, compared to USD 1.37 billion revenues and a USD 55 million profit in the same period in 2004. The continued impact of component shortages for its Xbox 360 console have been cited as the main reason for the loss in profits, though MS officials have stated that the manufacturing troubles are now being resolved.
Microsoft stated that sales of its new console, which have been significantly lower than expected due to widespread supply shortages, had reached 1.5 million during the all-important pre-Christmas period. The figure is broken down in terms of territories as follows: 900,000 in North America, 500,000 in Europe, the Middle East and Africa, and 100,000 in Japan.The company's previous target of selling 3 million consoles in the
first 90 days from launch has now been lowered to 2.5 million as a
direct result of the component shortages. Microsoft remains confident
that a solution to the supply problem can be found, and still expects
to sell 4.5 to 5.5 million by June as manufacturing and retail supply
continues around the clock.
News source: gamesindustry.biz

i predict that this quarter next year will see even bigger profits than the 55 million in 2004... sheesh, i don't see why people are making a big fuss about this, it's common sense how things are playing out.
(They lose money on every console sold)
I can list the console peripherals I have ever purchased on my fingers, while I really don't have any idea how many games I have, suppose it somewhere around 70. People must have too much money to know what to do with if they spend $100 on the wireless adapter and $20 on those useless faceplates (they all look worse than the default one). Wired controllers and old fashioned memory cards for the win! (Those were the gold old days...)
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