Bellevue, WA – April 26, 2006 – Valve®, a leading entertainment and technology studio, is pleased to announce development of future game releases for the Xbox 360™ video game and entertainment system from Microsoft.
The coming titles will be powered by a customized version of SourceTM, the technology that powered Valve’s Half-Life® 2. Source provides state of the art performance in graphics, networking, artificial intelligence, physics simulation and more.
“The combination of Source and the 360 provides game designers the chance to create powerful entertainment experiences,” said Gabe Newell, president and co-founder of Valve. “Whether developing a traditional FPS, RTS, RPG or delving into new genres, the Xbox 360 is a great platform for expanding Source and our game experiences.”
The Valve 360 products are being designed to leverage the Xbox 360’s advanced graphics hardware and integration with Xbox Live® online game service.
The coming titles will be powered by a customized version of SourceTM, the technology that powered Valve’s Half-Life® 2. Source provides state of the art performance in graphics, networking, artificial intelligence, physics simulation and more.
“The combination of Source and the 360 provides game designers the chance to create powerful entertainment experiences,” said Gabe Newell, president and co-founder of Valve. “Whether developing a traditional FPS, RTS, RPG or delving into new genres, the Xbox 360 is a great platform for expanding Source and our game experiences.”
The Valve 360 products are being designed to leverage the Xbox 360’s advanced graphics hardware and integration with Xbox Live® online game service.
















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