Blizzard gets Havok
Posted by LOC on 15 September 2006 - 16:16 · 8 comments & 6233 views
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(3 replies)
#1 Posted by Corky842 on 15 Sep 2006 - 18:24
- That's pretty impressive that nearly half of their games are bestsellers. I just hope they use Havok more like Half-life 2 and less like Oblivion.
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#1.1 Posted by HawkMan on 15 Sep 2006 - 23:28
- you mean you hope they use Havok as much as possible for really gimicky physics features that serves little prupose beyond makign yoru fans think you invented physics.
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#1.2 Posted by Nose Nuggets on 16 Sep 2006 - 00:46
- i think HL2 and oblivion physics where almost = silly. i would prefer real life physics as aposed to physics that look cool. im not about people flying across rooms from shotgun blasts. i also thought it was halerious when HL2 was pre release and they where showing off physics by shooting cans on the ground. well, anyone who has shot cans before knows that bullets dont push cans around, they go through cans.
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#1.3 Posted by Shadrack on 17 Sep 2006 - 16:14
- Nearly half of their games are bestsellers?
I think you mean ALL of their games are best sellers! At least since Warcraft 2 came out so many years ago. But every game they have made since and every expansion they have made since has sold very, very well.
Their business strategy is also very strong. With online play demanding properly licensed and payed for software to play, most users who would normally pirate a game online end up buying Blizzard's games.
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#2 Posted by Beastage on 15 Sep 2006 - 18:47
- Havok + Unreal 3 = ftw!
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#3 Posted by Raa on 16 Sep 2006 - 01:50
- Okay, so Blizzard has Havok 4 now.
Just what are they going to use it on?
Diablo3 anyone
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#4 Posted by chaosblade on 16 Sep 2006 - 09:49
- I think i like the idea of a physically-correct diablo 3 :p
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#5 Posted by Mad_Griffith on 18 Sep 2006 - 07:30
- Can't wait for the next Diablo, one of my favourite series.
LOC
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Released in July this year, Havok 4.0 is a modular suite of artist tools and run-time technology that enhances Havok’s industry-leading game-play physics and animation products (Havok Physics™ and Havok Animation™). It also introduced two new products - Havok Behavior™ and Havok FX™.
With Havok 4.0, game developers can select from a modular suite of technologies and tools spanning game-play physics, character animation, behaviors and special effects, optimized for the widest range of platforms, including Sony Computer Entertainment Inc (SCEI) much-anticipated “PLAYSTATION®3” computer entertainment system, Microsoft’s 64bit Windows operating system, and now Apple Mac.
Jeff Yates, Havok’s Vice President, Product Management comments, “The Mac is an important piece of technology and because of the cross-platform nature of Havok’s technology, the port to Mac was easy to do. Furthermore, Blizzard Entertainment’s commitment to OS X and to the Mac community is a good indication of the growth potential of the Mac as a games platform. Blizzard has always put out great games on the Mac, and we look forward to Havok becoming a part of that tradition.”
Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.
Havok works in partnership with the world’s best known game developers - including Sony, THQ, Microsoft, EA, Ubisoft and Activision. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world’s best known game titles, including Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Age of Empires III and Cars.
Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok provides the dynamics driving 3ds max from Autodesk Media and Entertainment.