When John Carmack speaks, the industry tends to listen. While it can be argued that his influence today on the gaming industry isn’t as big as it was when nearly every 3D shooter was using one of his Quake engines, he is still regarded as part of the heart of that keeps PC gaming alive. He continues to influence gaming hardware too, especially in the area of graphics. In fact, NVIDIA and ATI consult with John Carmack on design decisions when engineering new GPUs.
Carmack and id Software were recognized last week with two Technology Emmy Awards from the National Academy of Television Arts & Sciences for the areas “pioneering development work in 3D game engines” and “technological leadership in rendering breakthroughs with the Quake technology.”
Full Story: DailyTech
Carmack and id Software were recognized last week with two Technology Emmy Awards from the National Academy of Television Arts & Sciences for the areas “pioneering development work in 3D game engines” and “technological leadership in rendering breakthroughs with the Quake technology.”

Well, since these devs aren't paying for my upgrade, I'll upgrade when I feel like it. I don't like being a paying beta-tester for software companies, especially Microsoft, I won't upgrade until Vista is stable and there's some reason to use it. The only reason for me will be must-play DX10-only games, there is not a single other Vista feature that I want or need.
That's my opinion, don't tell me I have to upgrade to support the troops or some other such nonsense.
It's not like Quake 4 was a good game.
In fact, they really haven't had a great game in quite sometime.
It's not like Quake 4 was a good game.
In fact, they really haven't had a great game in quite sometime.
The point is not wether he has created great games or not, but he is an incredibly good 3D engine programmer.
But the doom/quake engines have been lagging behind Unreal engine for a few versions now. and even HL pretty much beats their latest engine, though I suppose QW:ET is a chance for them to redeem themselves, but it doesn't really seem like it's got anything on UE3.
Besides yeah who listens to this guy anymore.. he pretty much lost any worthwhile opinion after he ****ed on hiw own doom/quake fans when some version of UT sold way better than Quake, and he flamed his fans for being ungrateful or something...
And it's not like Carmack is the one who does all that much of the programming anyway. when the last time you saw a boss do any real work :p
The Doom 3 engine wasnt necessarily worse than the Source engine either. They were both created for very different games and while Doom3 didnt win any awards for its physics it's lighting effects were technically (perhaps not visually) superior to anything HL2 had in it in terms of lighting.
Besides, I'm pretty sure Carmack is still largely responsibly for the engine design. There was romours in later games he will be taking a more backwards role so as to concentrate on his hobby of rockets but even the Doom3 engine I think is largely his work.
Last edited by Smigit on 22 Jan 2007 - 17:05
You do know that Carmack wrote most of the Doom 3 engine himself right?
You do know that Carmack wrote most of the Doom 3 engine himself right?
And the new MegaTexture technology that will debute in Quake Wars...
You do know that Carmack wrote most of the Doom 3 engine himself right?
and you do realize everythgin his interns and stuff does for him is credited to him :p
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