IBM Engineers Step-in to Help PS3 Game Developers
Posted by Emil Protalinski on 23 February 2007 - 02:45 · 12 comments & 4846 views
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#1 Posted by +Digix on 23 Feb 2007 - 03:13
- that's a smart idea getting IBM to help out maybe they will learn better

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#2 Posted by David3k on 23 Feb 2007 - 03:43
- Read this article: http://arstechnica.com/news.ars/post/20070221-8896.html
It explains why no game will ever fully utilize the processor.
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#3 Posted by +Digix on 23 Feb 2007 - 10:16
- not completely master it but will get alot more then what is happening now.
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(1 reply)
#4 Posted by spacer on 23 Feb 2007 - 13:15
- Haha, this is too funny. Sony has to have IBM engineers come down and explain how the architecture works, just so developers can actually use it. Wow, good job on deciding to use an over-complicated architecture Sony.
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(3 replies)
#5 Posted by mrmckeb on 24 Feb 2007 - 12:23
- If only IBM would help Microsoft with their console breakdown problems...
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#5.1 Posted by Sumeet on 25 Feb 2007 - 00:18
- The only part that IBM plays with the 360 and PS3 is that they design the processors. If the console breaks down, its not IBM's fault or problem to deal with.
Plus, the only cases that I've heard of 360s breaking down is online, ive never met a person whos actually had one broken down. -
#5.2 Posted by +Digix on 25 Feb 2007 - 06:46
- Quote - (Sumeet said @ #5.1)The only part that IBM plays with the 360 and PS3 is that they design the processors. If the console breaks down, its not IBM's fault or problem to deal with.
Plus, the only cases that I've heard of 360s breaking down is online, ive never met a person whos actually had one broken down.
The triple core cpu is design as much as the cell is by IBM. If programmers where having trouble with it IBM would step in too but because it's basically structured like a PC they don't need to unlike the CBE -
#5.3 Posted by mrmckeb on 26 Feb 2007 - 12:42
- Quote - (Sumeet said @ #5.1)The only part that IBM plays with the 360 and PS3 is that they design the processors. If the console breaks down, its not IBM's fault or problem to deal with.
Plus, the only cases that I've heard of 360s breaking down is online, ive never met a person whos actually had one broken down.
Well the crashes are something the could have helped with. And I do know one person that got a 360 with a dodgey DVD drive, it was fixed promptly (no thanks to EB Games)
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(1 reply)
#6 Posted by Vexed on 24 Feb 2007 - 15:14
- I always understood that the Cell is only good at Floating Point integers and would only be good in a game like Metal Gear Solid where most of the game is CG cutscenes.
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#6.1 Posted by David3k on 25 Feb 2007 - 06:46
- Not even so. Like the article I linked to at #2 stated, there is no way to "Fully" exploit the cell now, because it carries the mistake that sony made in that they were planning on using the cell to render graphics as well, which it has no place doing since a standard graphics chip can process it much faster.
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#7 Posted by NightmarE D on 27 Feb 2007 - 23:36
- Doesn't this somewhat confirm what John Carmack had said about it earlier on?
Emil Protalinski
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It’s no secret that the multi-core Cell processor makes the PlayStation 3 a very powerful machine, but its complex architecture also makes it difficult for developers to program their games. John Carmack, lead programmer of the Quake and DOOM 3D engines, has expressed his thoughts, saying, “I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but they’re not helpful to the developers … It’s not like the PlayStation 3 is a piece of junk or anything. I was not a fan of the PlayStation 2 and the way its architecture was set up. With the PlayStation 3, it’s not even that it’s ugly--they just took a design decision that wasn’t the best from a development standpoint.”