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3-D video game uncovers brain dysfunction: Scientists

Slimy   on 04 March 2007 - 00:03 · 12 comments & 5338 views

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Scientists at the U.S. National Institute of Mental Health have found that clinically depressed people's performance in a 3-D video game suggests spatial memory, which tells the brain where objects are located and their orientation, does not function correctly. When investigating the link between depression and the hippocampus (the centre of memory), U.S. researchers found clinically depressed individuals asked to navigate a video game's 3-D virtual reality environment did poorly when compared to mentally healthy individuals.

The study, led by NIMH researcher Neda Gould and published in the American Journal of Psychiatry, looked at 30 depressed patients and 19 people without a mood disorder. The scientists had previously given the same people a two-dimensional memory test but the two-dimensional test couldn't show the differences in spatial memory that were captured by the 3-D video game. The game they used was developed by scientists at the University College of London in England. The results suggest the game is a superior tool to provide "a consistent, sensitive measure of cognitive deficits in patients with affective disorders," Gould wrote in the study.

News source: CBC News

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(4 replies) #1 Croquant on 04 Mar 2007 - 01:15
A study with a whole 49 people in it is hardly what I'd call the basis for scientific conclusions. Call me when they have a study with 1000 people in it.
#1.1 cardg on 04 Mar 2007 - 10:02
Result:
3D-games are retardeds thing.

Just kidding.
But they should really increase the number of people studied before getting real conclusions.
#1.2 Buttus on 04 Mar 2007 - 23:15
Quote - (Croquant said @ #1)
A study with a whole 49 people in it is hardly what I'd call the basis for scientific conclusions. Call me when they have a study with 1000 people in it.


that's exactly the first thing that came to me too...
#1.3 +DrunkenMaster on 05 Mar 2007 - 16:37
No its actually scientific. Statistics says you can do this. I won't go into the details. Its expensive to get 1000 people sampled and time consuming. Besides, if you think there is a relation, much cheaper (these studies come out of a budget) to do a small sample and then if there's something do a much larger one. Always better to have more people but can't always.
#1.4 barteh on 06 Mar 2007 - 21:24
Quote - (DrunkenMaster said @ #1.3)
No its actually scientific. Statistics says you can do this. I won't go into the details. Its expensive to get 1000 people sampled and time consuming. Besides, if you think there is a relation, much cheaper (these studies come out of a budget) to do a small sample and then if there's something do a much larger one. Always better to have more people but can't always.


personally i dont think its sceintific. And statistics are what people use in order to sway things their way. Statistics are not factual, they are estimates/guesstimates at the best.

If i picked 2 people at random from the street and one has lung cancer can i therefore determine on the basis of my facts that 1 in 2 people have lung cancer?
(1 reply) #2 denzilla on 04 Mar 2007 - 02:19
So I'll suck at Halo when I'm thinking of slitting my wrists? Whoopdee ****!
#2.1 Typhon on 04 Mar 2007 - 02:58
Wow you think about that?
(2 replies) #3 j0j081 on 04 Mar 2007 - 03:48
so I own already at cs but I am depressed. If I got help I'd be better?
#3.1 Dark Scizor on 04 Mar 2007 - 13:53
Quote - (j0j081 said @ #3)
so I own already at cs but I am depressed. If I got help I'd be better?
Well, if you get over your depression, other players will be wishing that you get depressed again lol
#3.2 Budious on 07 Mar 2007 - 04:41
Quote - (j0j081 said @ #1)
so I own already at cs but I am depressed. If I got help I'd be better?


I was thinking the same exact thing when I read this article. I have a family history of depression, mom is chronic depression, her sister is bipolar, myself as acute and seasonal depression symptoms. Im usually kicking ass and taking names in cs:source... no suckage here. Only thing I could reason if this study was legit is that I have in some way compensated for it by gaming more than the average person because I do not feel like going out and turn to gaming if I am feeling a bit down.
(1 reply) #4 altermind on 04 Mar 2007 - 10:17
This study obviously has no real clue on what they are talking about… for one the pool of *subjects* is to small and further more.. they didn’t test the people who ARE fine at spatial awareness and are clinically depressed… I’ve been clinically depressed since I was 10 years old… and I’d like to state for the record.. my spatial visualization skills are second to none. For one I work as a 3D modeler specializing in environments, I’m also able to judge mass and distances to accuracies that give people the creeps…. (love using it as a party trick on girls mwhahaha) so really… how do they explain cases like myself mmmmm ?
I’m sure I’ll be asked to elaborate on this… and I will do so if questioned. The one thing that gets me most about this… is the fact they insinuate that my problem cause’s more difficulties then I already face

sorry for the wall of text
#4.1 Croquant on 04 Mar 2007 - 14:01
One can suffer from various depression-inducing mood disorders (Bipolar Disorder, Disassociative Personailty Disorder, Schizoaffective Disorder, etc.) and not be depressed all the time. (If you are always depressed, then you likely have Unipolar Disorder.) In other words, just because one suffers from clinical depression it does not necessarily follow that one is always depressed.
As for the study, they're testing people who are (supposedly) clinically depressed at the time of testing. They're attempting to correlate a depressed brain and that brains cognitive abilities vis-a-vis spatial reasoning. The problem with that is: How do they determine who's depressed and who's not? Did they MRI and CT scan everyone to study the blood flow in the subjects' brains, or did they rely only on psychiatric assessments? I'd really like to see the methodology used in this study.

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