Microsoft Game Studios today announced that the eagerly awaited and innovative first-person shooter (FPS) Shadowrun has gone gold and will begin hitting retailers throughout North America on May 29. From renowned developer FASA Studio, the team that brought you the Xbox LIVE launch title MechAssault., and the lead designer behind the original Halo, Shadowrun incorporates ancient magic and advanced technology into strategic and clever teambased gameplay for an unparalled combat experience.
Utilizing both the Xbox LIVE and Games For Windows LIVE network, Shadowrun tears down the walls between friends and gamer communities on the Xbox 360 and Windows Vista-based PC by letting as many as 16 gamers play together, regardless of platform*. Not only does Shadowrun bring these communities together, it also extends the features gamers love on Xbox LIVE, such as gamertags, achievements, friends lists and integrated voice communication, onto the PC through Games for Windows LIVE. Shadowrun is optimized for a multiplayer online experience which requires an Xbox LIVE Gold account on Xbox 360 or Silver account on Games for Windows LIVE.
Shadowrun will ship with nine unique maps and an additional three map variations, showcasing dynamic environments set in a futuristic Santos, Brazil, and its neighboring, ancient Ziggurat. Shadowrun includes six training chapters, allowing gamers the opportunity to fine-tune their strategy and lethal combinations against the intuitively smart and talented A.I. bots. Gamers can also play with bots at four levels of difficulty on every map and with every game type.
After a 5,000-year absence, magic has returned to the world of Shadowrun. It is 2031 and global corporations battle a relentless ancient order to harness this reawakened power. Be a part of the RNA, a global mega-corporation, and bring order (and profit) to a world of chaos. Or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Players vie for supremacy in an intense FPS experience, in the Shadowrun universe, that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology.
Humans, elves, dwarves and trolls, can pick up Shadowrun for the estimated retail price of $59.99 for Xbox 360 and $49.99 for Windows Vista. Shadowrun is rated M for Mature, for gamers 17 years old and above.
View: Original Story @ Voodoo Extreme
Link: Shadowrun Homepage
*Note - My European friends, you will have to wait until June 1st before you can get your hands on Shadowrun.
Utilizing both the Xbox LIVE and Games For Windows LIVE network, Shadowrun tears down the walls between friends and gamer communities on the Xbox 360 and Windows Vista-based PC by letting as many as 16 gamers play together, regardless of platform*. Not only does Shadowrun bring these communities together, it also extends the features gamers love on Xbox LIVE, such as gamertags, achievements, friends lists and integrated voice communication, onto the PC through Games for Windows LIVE. Shadowrun is optimized for a multiplayer online experience which requires an Xbox LIVE Gold account on Xbox 360 or Silver account on Games for Windows LIVE.
Shadowrun will ship with nine unique maps and an additional three map variations, showcasing dynamic environments set in a futuristic Santos, Brazil, and its neighboring, ancient Ziggurat. Shadowrun includes six training chapters, allowing gamers the opportunity to fine-tune their strategy and lethal combinations against the intuitively smart and talented A.I. bots. Gamers can also play with bots at four levels of difficulty on every map and with every game type.
After a 5,000-year absence, magic has returned to the world of Shadowrun. It is 2031 and global corporations battle a relentless ancient order to harness this reawakened power. Be a part of the RNA, a global mega-corporation, and bring order (and profit) to a world of chaos. Or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Players vie for supremacy in an intense FPS experience, in the Shadowrun universe, that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology.
Humans, elves, dwarves and trolls, can pick up Shadowrun for the estimated retail price of $59.99 for Xbox 360 and $49.99 for Windows Vista. Shadowrun is rated M for Mature, for gamers 17 years old and above.
*Note - My European friends, you will have to wait until June 1st before you can get your hands on Shadowrun.
















Console makers take a loss on every console sold (except Nintendo, I know) so they make it up by charging more for the games
PC gamers would not spend $60 or $70 a game, period. (Collector's edition, sure, not all the time)
and Loc, why do console game manufacturers care if the console manufacturers loose money on unit sales? how does that effect a completly indipendent game manufacturer?
And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe. :|
And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe. :|
i want a sequal to the SNES shadowrun. like, badly.
And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe. :|
It's probably due to licensing. The game producers don't want to charge less than that because of cost of production.
It's not just jacked-up game prices, it's all the micropayments and subscriptions as well. All sorts of ways to squeeze out more and more from gamers. MS is now trying to bring all that to PC games with Gaming Live, or whatever it's called.
Maybe Xbox gamers are used to being extorted and playing dumbed-down games, but PC gamers shouldn't put up with it.
Anyway, this game looks pretty crappy. $60 for what is basically Counterstrike with elves.
Last edited by toadeater on 10 May 2007 - 05:41
It's not just jacked-up game prices, it's all the micropayments and subscriptions as well. All sorts of ways to squeeze out more and more from gamers. MS is now trying to bring all that to PC games with Gaming Live, or whatever it's called.
Maybe Xbox gamers are used to being extorted and playing dumbed-down games, but PC gamers shouldn't put up with it.
Anyway, this game looks pretty crappy. $60 for what is basically Counterstrike with elves.
It's obvious that you've never played it then.
I have, & it's actually quite fun, and I typically hate games like Counterstrike
And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe. :|
It's probably due to licensing. The game producers don't want to charge less than that because of cost of production.
Why would it be a licensing issue?
Microsoft bought the rights to Shadowrun full out when they bought FASA.
So they don't have to pay a licensing fee for using the Shadowrun world, it's now wholly owned by MS.
Microsoft bought the rights to Shadowrun full out when they bought FASA.
Whether or not MS makes a game they still need to A) make money and B) cover development costs. SO with that they arent going to undermine the profits by reducing the sales price so they arent comfortably covering development/distribution sales. They also wouldnt undermine their partners by selling 1st party games too much cheaper than 3rd parties otherwise other peoples games will sell fewer and companies would be less excited to make games for the machine.
Ohh and lastly, the price is higher simply because it can be.
I thought you needed Gold to use the live matchmaking services even for PC-to-PC games?
I thought you needed Gold to use the live matchmaking services even for PC-to-PC games?
Yes, for matchmaking on PC-PC-360 etc you will need gold on Windows Live.
Dammit, I've got to wait a whole 3 days! How dare they!
Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!
Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.