Xbox 360 game prices jump with add-ons
Posted by Emil Protalinski on 24 May 2007 - 22:22 · 15 comments & 4462 views
- Advertisement
-
-
(2 replies)
#1 Posted by TR1GG3R on 24 May 2007 - 22:40
- and to think i wanted to get a xbrick 360 elite to play online
not a fan boy of any console but the nitendo wii lookin better n better as u get fit while playin with it tho u may look stupid but least its in the comfort of ur home
-
(2 replies)
#2 Posted by Gamerhomie on 24 May 2007 - 23:20
- Yeah right. Few people complain? Look at any gaming forum. Neowin, Major Nelsons blog, hell, especially Gamefaqs. Out of 6 million it might not seem to be so much, but not every game sells millions. When a game sells a million copies and lets say about 100,000 are angry with the price of the downloadable content well that could definitely hurt a company. I think many products are overpriced on the Marketplace. It sucks when I'd be happy to pay about half of what's usually changed.
I'm waiting for the Gears maps to be free. I'm not paying "just" $10 here, $10 there. The only problem is that majority rules. So if 1,000,000 people do pay for the content, the 100,000 just doesn't matter too much. -
#2.1 Posted by +Dakkaroth on 25 May 2007 - 05:51
- KEEP IN MIND that a lot of the "extra content" you pay for comes WITH the game. So, say you pay $60+tax, you're then having to play +10 here and another +10 there for stuff already on the DISC you purchased?
That's utter bs to me. -
#2.2 Posted by MightyJordan on 25 May 2007 - 08:14
- Quote - (Dakkaroth said @ #2.1)KEEP IN MIND that a lot of the "extra content" you pay for comes WITH the game. So, say you pay $60+tax, you're then having to play +10 here and another +10 there for stuff already on the DISC you purchased?
That's utter bs to me.
It's only EA that's been doing that. They're the tight gits here. Other companies have just been charging ridiculous prices, mainly RedOctane/Activision. 500 points for a measly 3 songs?! I'd rather play them on Frets on Fire, where you can't pick up and down on quick notes.
-
(2 replies)
#3 Posted by macrosslover on 24 May 2007 - 23:22
- this is a BS article, these aren't fees they are optional charges. fees imply something you're forced to pay for, none of this stuff is required to enjoy the core game.
-
#3.2 Posted by +Matrix XII on 25 May 2007 - 07:00
- Quote - (macrosslover said @ #3)this is a BS article, these aren't fees they are optional charges. fees imply something you're forced to pay for, none of this stuff is required to enjoy the core game.
TRUUU
-
#4 Posted by The Cub on 24 May 2007 - 23:43
- @ TR1GG3R
I've got all 3 next gen consoles, and if I could only keep one it would be the 360 (even though I've just got it back from being repaired)
-
#5 Posted by Novaoblivion on 25 May 2007 - 02:01
- Count me as one of the "minority" I dont think much of being charged extra on top of an already expensive game (compared to the same thing on the PC).
-
(1 reply)
#6 Posted by eilegz on 25 May 2007 - 04:19
- im one of those that online should be free, instead of keeping it cheaper they are making it more expensive i really hope that sony and nintendo can do a decent online =/
-
#6.1 Posted by Elektricity on 25 May 2007 - 09:52
- Quote - (eilegz said @ #6)im one of those that online should be free, instead of keeping it cheaper they are making it more expensive i really hope that sony and nintendo can do a decent online =/
Unfortunately Microsoft are in the business of making money, which they will do in any way they can, just like any other business in the world.
There are companies like Epic who release map for free (when they are allowed to do so) but these are very much the minority.
I am fine with paying for newly developed content and for Xbox Live, but I will not pay for content already on the disk. As far as I am concerned it was developed with the Game and should be part of the game.
-
#7 Posted by lawtai on 25 May 2007 - 13:28
- As long as they don't cut back on the game and then package everything into online downloads that cost money, then I don't have too much of a problem with their pricing scheme.
Emil Protalinski
Submit to reddit
Submit to blinklist
Bookmark on del.icio.us
Add to furl
Share on Facebook
Add to Windows Live
Pricing the downloads is a tricky science that many game publishers, including Microsoft, are still figuring out as they try to balance profit with the risk of alienating gamers who might feel they are being taken advantage of. Microsoft Xbox Live group product manager Aaron Greenberg said few gamers complained about the add-on features and that the charge helped Microsoft recoup the cost of developing games and running the expensive online service."We are like the complaint department. We hear from the small minority that are not happy," he said.