Sony Online Entertainment LLC (SOE) announces today that both EverQuest® and EverQuest® II MMORPGs have brand new expansion packs set to go on sale today throughout North America. EverQuest Secrets of Faydwer™ and EverQuest II Rise of Kunark™ are complete and inclusive including all previous expansions and relevant adventure packs in each, for a suggested retail price of $39.99 at participating retail stores and via digital download at www.station.com.
“Launching dual expansions of this magnitude for two major MMOs on the same day is a Herculean feat,” said Russ Shanks, COO and Vice President, Sony Online Entertainment. “It took a full year, dedicated development teams and the experienced infrastructure of SOE to be able to support these simultaneous launches. We’re extremely proud of the breadth of the new adventures these two games offer and we’re also grateful for the support from our beta testers and loyal community for their input on the final products.”
EverQuest II Rise of Kunark brings back the legendary high-fantasy game play style from its famous predecessor and blends it with the beautiful cinematic graphics for which the game has become known. “This is a return to nostalgia expansion -- where players will enjoy the best game experience in EQII’s three year history and likely the most compelling content the franchise has ever seen,” according to Scott Hartsman, Sr. Producer, Sony Online Entertainment.
Rise of Kunark introduces players to the Sarnak, a new dragon-like humanoid playable race that inhabits the jungle islands of Timorous Deep - a new starting location for adventurers featuring a wealth of new content for levels 1-20. Many of the expansion’s new zones are based on favorite gameplay areas from the original EverQuest, such as Karnor’s Castle, the Lake of Ill Omen, Sebilis and Veeshan’s Peak. In addition, Kunark raises the level cap to 80, adding new solo, group, and raid content for levels 65-80.
EverQuest Secrets of Faydwer is the fourteenth expansion for this genre-defining game. “We put a renewed emphasis on the test and adjust period for Secrets of Faydwer and increased the number of our Beta testers by 25 percent,” said Clint Worley, Sr. Producer, Sony Online Entertainment. “The feedback we received from the players was outstanding and it raised the quality bar exponentially.”
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“Launching dual expansions of this magnitude for two major MMOs on the same day is a Herculean feat,” said Russ Shanks, COO and Vice President, Sony Online Entertainment. “It took a full year, dedicated development teams and the experienced infrastructure of SOE to be able to support these simultaneous launches. We’re extremely proud of the breadth of the new adventures these two games offer and we’re also grateful for the support from our beta testers and loyal community for their input on the final products.”
EverQuest II Rise of Kunark brings back the legendary high-fantasy game play style from its famous predecessor and blends it with the beautiful cinematic graphics for which the game has become known. “This is a return to nostalgia expansion -- where players will enjoy the best game experience in EQII’s three year history and likely the most compelling content the franchise has ever seen,” according to Scott Hartsman, Sr. Producer, Sony Online Entertainment.
Rise of Kunark introduces players to the Sarnak, a new dragon-like humanoid playable race that inhabits the jungle islands of Timorous Deep - a new starting location for adventurers featuring a wealth of new content for levels 1-20. Many of the expansion’s new zones are based on favorite gameplay areas from the original EverQuest, such as Karnor’s Castle, the Lake of Ill Omen, Sebilis and Veeshan’s Peak. In addition, Kunark raises the level cap to 80, adding new solo, group, and raid content for levels 65-80.
EverQuest Secrets of Faydwer is the fourteenth expansion for this genre-defining game. “We put a renewed emphasis on the test and adjust period for Secrets of Faydwer and increased the number of our Beta testers by 25 percent,” said Clint Worley, Sr. Producer, Sony Online Entertainment. “The feedback we received from the players was outstanding and it raised the quality bar exponentially.”

Quite alot of people still play both EQ and EQ2. I'm not sure of the stats for EQ itself, but I know last time it was reported, EQ2 still had somewhere between 125,000 and 300,000 subs. Which, may sound bad but compared to other games, its pretty high up there. So yes, people still play both games, thus expansions get released still
Wasn't a _terrible_ game, just felt really soulless to me, and not incredibly well presented.
Hell, it was just the other day I was playing Hellgate and enjoyed the little exclamation / question marks on the minimap (makes it easier to find/return quests). I was like,"WoW should have this..." and bloop: Patch 2.3 with the new little feature installed. Insane all of it is, really.
I just hope that whatever new MMO is in the works, they push hard because pulling people from WoW is going to be quite the task. :/
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