Team Fortress 2 Update Released
Posted by EL1TE on 15 January 2008 - 15:12 · 5 comments & 4800 views
- Advertisement
-
-
(3 replies)
#1 Posted by raskren on 15 Jan 2008 - 16:00
- Anybody else have really, really long load times when loading new maps? Sometimes on the order of minutes?
-
#1.1 Posted by Doli on 16 Jan 2008 - 02:50
- Thats because your are downloading the user created maps from their server.
-
#1.2 Posted by raskren on 16 Jan 2008 - 22:59
- Nah. It hangs on "sending client info". It is not downloading anything. A google search reveals other people are having this problem but no solutions have been found. I've also submitted a bug report through TF2 but no response.
-
#1.3 Posted by FluffyGuts on 16 Jan 2008 - 23:49
- Quote - (raskren said @ #1.2)Nah. It hangs on "sending client info". It is not downloading anything. A google search reveals other people are having this problem but no solutions have been found. I've also submitted a bug report through TF2 but no response.
I have the same problem as you. I'm glad I'm not the only one!
First I join a server that I don't want to play on and wait for it to hang on the "sending client info" message. I then click cancel and connect to the server that I want to play on. It usually connects fairly quickly and doesn't hang on the "sending client info" message.
-
#2 Posted by soldiers33 on 16 Jan 2008 - 09:01
- the medigun feature seems to bug for me when i turn it on.
Submit to reddit
Submit to blinklist
Bookmark on del.icio.us
Add to furl
Share on Facebook
Add to Windows Live
Team Fortress 2
- Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
- Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
- SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
Please note that this update is only available via Steam.