Posted by EL1TE on 22 January 2008 - 13:11 · 9 comments & 8330 views
Blizzard has released a new patch for World of Warcraft, bringing their popular MMORPG to v2.3.3. The patch contains some bugfixes and improves data load times when newly entering the world and after zoning into new areas. In addition, character/NPC load times have been decreased, and now should appear faster.

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(6 replies) Quote this comment Reply to this comment #1 Posted by sorlag on 22 Jan 2008 - 13:47
nice nice... but fix that f*** lags in the bgs and the waittimes on arena 2on2/3on3.... open more server slots!
Quote this comment #1.1 Posted by nonick on 22 Jan 2008 - 15:11
(sorlag said @ #1)
nice nice... but fix that f*** lags in the bgs and the waittimes on arena 2on2/3on3.... open more server slots!


There is no such word as "lags".

Plural lag that is.
Quote this comment #1.2 Posted by spacer on 22 Jan 2008 - 15:13
The wait time for arena isn't Blizzard's fault. People have to queue up for a match to begin. If there are not enough people, then you're going to have to wait.

I say fix the damn disconnect issues and the system crashes that occur when using new videocards.
Quote this comment #1.3 Posted by SOOPRcow on 22 Jan 2008 - 15:53
(spacer said @ #1.2)
The wait time for arena isn't Blizzard's fault. People have to queue up for a match to begin. If there are not enough people, then you're going to have to wait.


Actually they have said that there are only a limited number of server slots for each bracket. Seeing as 2v2 is the most played and has the least amount of players per team they are reaching that server limited at peek times and that is increasing the wait time. So even if there are enough people to play you're gonna wait at peek times.
Quote this comment #1.4 Posted by spacer on 22 Jan 2008 - 17:37
(SOOPRcow said @ #1.3)
(spacer said @ #1.2)
The wait time for arena isn't Blizzard's fault. People have to queue up for a match to begin. If there are not enough people, then you're going to have to wait.


Actually they have said that there are only a limited number of server slots for each bracket. Seeing as 2v2 is the most played and has the least amount of players per team they are reaching that server limited at peek times and that is increasing the wait time. So even if there are enough people to play you're gonna wait at peek times.

Huh, I didn't know that. It makes no sense why they would put a limit on the arenas though.
Quote this comment #1.5 Posted by Leo Natan on 22 Jan 2008 - 21:45
(nonick said @ #1.1)
There is no such word as "lags".

Plural lag that is.

As a matter of fact, there is plural to lag:
http://en.wiktionary.org/wiki/lag#Noun

Quote this comment #1.6 Posted by nonick on 23 Jan 2008 - 08:37
(Leo Natan said @ #1.5)
(nonick said @ #1.1)
There is no such word as "lags".

Plural lag that is.

As a matter of fact, there is plural to lag:
http://en.wiktionary.org/wiki/lag#Noun



"lag" as loss of internet connection/bad latency has no plural. "lag" as a gap, sure does.

My point stands
Quote this comment Reply to this comment #2 Posted by lonelycooler on 22 Jan 2008 - 18:36
because its less expensive to run less servers!
Quote this comment Reply to this comment #3 Posted by Unwonted on 22 Jan 2008 - 18:50
The userbase is used to waiting, and almost half of them are irreparably addicted. Making them wait is not going to cause many to quit the game, and the quitters don't cost Blizzard as much as putting up new servers will.
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