In Fall 2007, Grand Theft Auto IV was suddenly delayed until 2008 due to "technological challenges." It was widely speculated that those challenges came from development difficulties on the PS3. Today, for the first time, the issues stemming from PS3 development were publicly addressed by Rockstar product development VP Jeronimo Barerra in a story on MTV.com.
"It's really no surprise to anybody that the PS3 was definitely a contributing factor to that. Now, we're neck and neck," said Barerra. "That's not an issue anymore. But back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical."
Grand Theft Auto IV was recently confirmed to be finally touching down April 29, 2008.

The PS3's multi-core "cell" vs. traditional single core CPUs are a hump development companies have to get over, so to learn to adapt to that, alongside the extra-cost involved currently with developing games for multi-threaded systems, the PS3 is somewhat harder to work with.
Once they get used of it though I figure it won't be as big a deal, some companies I think are already comfortable with it.
As for graphics, I really could care less what they looked like. Hell, they look decent enough if you ask me. Any more realism and there'd be an outcry from angry mothers around the world who think GTA is the reason their child acts out.
Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!
Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.