There’s no denying that Crysis is an absolute beauty; nothing comes close to matching the gorgeous visuals that CryEngine 2 – the technology behind Crysis – can produce. It’s exciting to know, then, that CryEngine 2 is going to be shown at this year’s GDC running on multiple platforms, including the PlayStation 3 and Xbox 360.
There won’t be a public showing of this, but it’s exciting news nevertheless. While it likely isn’t going to be a straight port of the engine – it is, after all, built to last well into the future on hardware that you can’t find now – it would be great to see how hard it could push the power of the 360 and PS3.
There won’t be a public showing of this, but it’s exciting news nevertheless. While it likely isn’t going to be a straight port of the engine – it is, after all, built to last well into the future on hardware that you can’t find now – it would be great to see how hard it could push the power of the 360 and PS3.
Maybe a console version of Crysis isn’t so far fetched after all.
















Realism is horrible isn't it?
Really? I played on hard (Koreans speak Korean), and I could play with the shattered windshield. And if its really sharrered, get out, punch the glass, and it'll break completely, and you can keep going.
Optimization can lead to ENORMOUS jumps in performance when doing the same operations. This is why badly optimized code can be killer and lead to insane system requirements. Look at the recommended system requirements for Assasins Creed on a PC...they are insane and alot of it has to do with poor optimization.
A fun example I like to use is Simcity 3000 deluxe. Do yourself a favor and read the recommended specs which are pretty high for its release day. Then run the game on todays hardware...guess what...you will see next to nothing in a performance increase even though your machine chews through games 20,000 times more complex.
A well optimized engine can achieve amazing results especially when tuned to specific hardware. I promise you they will be able to bring just as detailed graphics to the ps3/360 engine
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