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Post #1
Feb 20 2008, 19:58
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Hobnob King


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JoystiqQuote - GDC08: Microsoft announces "community arcade"
At Microsoft's GDC 2008 keynote address, the company announced a "community arcade" allowing user-created games to be distributed to Xbox 360 owners worldwide. "Now, 10 million people on Xbox Live get to play your game," said Microsoft Game Developer Group General Manager Chris Satchell. Free trials of these community created games should be available on Xbox Live "immediately" according to Satchell.
"For the first time, community games will be distributed through Xbox Live," Satchell said. "'Xbox Live Community Games will give creators a huge audience to share their creativity with. Game distribution will be democratized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps ... We want creativity to flow through this pipeline.
Users will be able to upload games using a Gamertag-like "creator identity" which will keep track of your game creation history. Creators can use descriptive sliders to describe a game's content, and peer reviewers can also evaluate the content for appropriateness.
At the keynote, Satchell showed off a short demo of user-created game Jellycar (pictured below), featuring an adorable bouncy, 2D car that drives along on a sketchpad, bouncing up and down on a cartoon road. I guess it really was a "youtube for gamers" and not a shroud behind that curtain. Sounds really cool. And Also XNA gaming on the Zune Quote - GDC08: XNA games coming to Zune
Microsoft's Chris Satchell just announced that XNA Game Studios games can also be made for Zune. He showed off a brief demo of Zauri – a topdown shooter. XNA Zune games can also support custom soundtracks (this is an MP3 player after all). Satchell promises that you'll be able to take games from Windows, to Xbox, to Zune. No word on the availability of this functionality on Zunes; more as we know it. JoystiqAnd more info Here
This post has been edited by Corris: Feb 20 2008, 23:17
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Post #2
Feb 20 2008, 20:05
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Neowinian Senior

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SWEET! Are these XNA thingy created games?
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Post #3
Feb 20 2008, 21:06
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Resident Fanatic

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Yes they are. Now, if i could stop being lazy and finally make my XNA games (2 in mind, no I'm not telling you what they are lol).
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Post #4
Feb 20 2008, 21:24
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Neowinian

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You forgot one of the best parts! With XNA 3.0, developers can target the Zune devices! Xbox Live games coming to Zune
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Post #5
Feb 20 2008, 21:30
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There's a crayon in my brain?

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I thought the XNA stuff was for licensed developers only. Don't you have to pay to get this dev kit?
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Post #6
Feb 20 2008, 21:32
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Neowinian

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Quote - (spacer @ Feb 20 2008, 16:30)  I thought the XNA stuff was for licensed developers only. Don't you have to pay to get this dev kit? I think students at universities have one year access or something along that. A new initiative. Don't know where that link on neowin is.
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Post #7
Feb 20 2008, 21:35
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Agent of Anarchy


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how may good games will come from this? i cant imagine a lot.
although i could well be pleasantly surprised...
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Post #8
Feb 20 2008, 22:04
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Neowinian Senior

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Quote - (houlty @ Feb 20 2008, 22:35)  how may good games will come from this? i cant imagine a lot.
although i could well be pleasantly surprised... Many great games come from indie developers.. New innovative ideas will pop up
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Post #9
Feb 20 2008, 23:05
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shell dude


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The XNA tools are free to download. You can download them and start writing games that work on Windows today. If you want to run your games on an Xbox 360, you need to pay the $99 / year fee for the Creator's Club. My understanding from the XNA FAQ is that you will need this subscription in order to submit games to the Community Games service for others to download. In all, I don't think $99 is too high of a barrier to entry for developers, and assuming they offer a service by which you can sell your games - I think that fee can be easily recouped. I also think it'll help weed out spammers and such, encouraging a higher quality bar as the developer will have to invest at least that much into the game before submitting it. Users will not need to pay the Creator's Club fee in order to download / purchase games written by Creator's Club members via the service. What I don't know is if there will be other distribution mechanisms for non-CC members. For example, whether I could e-mail you a copy of my game instead of having to upload it to the service, wait for peer review, etc. My guess is that initially the answer there will be no. But I could be mistaken, all I know is what they've posted in their FAQ and via their announcements. Quote - (houlty @ Feb 20 2008, 14:35)  how may good games will come from this? i cant imagine a lot. I'm betting there will be a lot of cool things just like you see on the web - a la Line Rider and such. I'm also hoping that with the added benefits of being on a console (big market, game controls, Live networking, easy local multiplayer) that you'll see lots of great stuff coming out of it. In fact, I bet you'll see a lot of indie studios doing things like you currently see on Live Arcade, but with an expedited release cycle and lower barrier to entry. I think you may also Live Arcade games become more focused on bigger names / studios and such.
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Post #10
Feb 20 2008, 23:07
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Neowinian

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XNA Zune FAQ now posted as well: http://www.jeftek.com/media/zune/xbox-live...es-now-on-zune/I'll be updating this post as I find information, so keep checking back if you are interested.
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Post #11
Feb 20 2008, 23:12
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Hobnob King


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Quote - (mrJef @ Feb 20 2008, 21:24)  You forgot one of the best parts! With XNA 3.0, developers can target the Zune devices! Xbox Live games coming to ZuneSomeone posted it in back page news so I didn't really see the need, but since you asked I can add it onto the bottom of the post.
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Post #12
Feb 20 2008, 23:29
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It's pronounced "Te-Jail-ee'un"

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Looks like I'm getting a Zune when I finally replace my mini disc player, lol. But damnit Microsoft, release the damn Zune in the UK already!
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Post #13
Feb 20 2008, 23:31
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Sold his soul for some megahurtz


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I am really happy about this, it's a PERFECT opportunity for budding developers such as myself to get noticed. I'm certainly going to be making a few games for this, although mine will most likely be remakes of old classics rather than something really original.
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Post #14
Feb 21 2008, 04:17
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Resident Elite

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FYI A number of games are already available on XBL for download and play. You need to download the XNA game launcher and then go to My Games tab and from there you can access the games.
I have been playing JellyCar past half an hour and its kinda cool!
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Post #15
Feb 21 2008, 04:38
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Code Please?


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LOL!! I've been addicted to JellyCar and that Dishwasher game... hahaha
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