How far will you go for an MMORPG? A group of MMORPG gamers played for 18 hours straight just to try and kill one boss-mob. Tried, because they failed to do so -- an 18 hour, non-stop, effort gone to waste. Final Fantasy XI's Pandemonium Warden was the mob in question. The boss of this mob goes through some 20 different forms, some of which regen to 100% health, each of which spawns along with minion monsters. "...After you kill all of the above [20 forms of the boss] he will pop with "hatched" lamps -- smaller chair dudes", posted Sylphet, chronicling their experience in frustration. "We killed all of the Lamps and at 75% he popped another 8 and regened to 100%. We attempted again but the lamps were faster this time and we wiped after killing just one." The group started playing at 3:30 pm EST, U.S, and finally ended at 9:00 AM the next morning: "People were passing out and getting physically ill," Sylphet continued. "We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."
















+1
I gave WoW a fair chance, about 2 weeks play hour or two a day, and it did not grip me. Not in the slightest.
Command and Conquer, now thats a different story!
Mind you I also hate RTS's as much as I hate WoW...
18 hours?! And they lost!? HAHAHA!
Seriously though, what developer designs such a boss encounter? Or was it not supposed to be that long, the players were just doing it wrong?
18 hours?! And they lost!? HAHAHA!
Seriously though, what developer designs such a boss encounter? Or was it not supposed to be that long, the players were just doing it wrong?
Monsters are not actually meant to last this long, but they can tag it for a friggin long time...
18 hours?! And they lost!? HAHAHA!
Seriously though, what developer designs such a boss encounter? Or was it not supposed to be that long, the players were just doing it wrong?
It's a new mob, ppl are still figuring out the strategy. Most ppl give up sooner if things go wrong and rethink their aproach, and try it differently the next time. Others... don't... and this is the result. Rant at not being able to do it.
great quote
How's that possible? People playing a game for 18 hours straight have no lives.
darwin award, anyone?
LMAO...
Also, it's a new mob, ppl don't know the strategy to kill it, it will take a while until it's figured out, it's also possible SE didn't predict it to be so hard and on next patch it will be fixed. I hardly doubt it takes more than 1 hour to kill in a few months, just like other mobs, with exception of AV which still there isn't a strategy.
Could i see myself fighting for 18 hours? hmmm maybe who knows. I better have a lot of RED BULL on hand though lol.
I give them props though. They fought hard and that in itself deserves reconition.
But did they take breaks in between? You can't take breaks in the middle of a non-stop boss battle.
We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times. It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.
Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.
The development and management teams would like to take this opportunity to express their commitment to a healthy and wholesome game environment for players everywhere to enjoy, and to thank them for the continued feedback.
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