Still haven't ever played Myst, despite the fact that it's been released across something like 10 different pieces of hardware? Then maybe you'll finally get around to it when it gets ported yet again, this time to the iPhone (via Game|Life).The news comes by way of a very small announcement on the Myst Online forums. This latest port is being handled by Cyan, the original developers of Myst (although the post notes it's an "outside-funded project"), with a development team that is apparently comprised of only three people.
There are no other details at the moment, including any mention of a release date, but we do at least know one more thing -- according to Joystiq, which received a note from one of the developers of the game, the iPhone version of Myst will most likely not be called iMyst; "I'm pretty darn sure we're only calling it iMyst internally as a goofy moniker," the anonymous developer said. Thank the heavens.

'Cuz it's fun? Hopefully you'll be able to move by tilting and link by touching the linking books... That would be sweet!
dammit you beat me too it
My favs were the Stoneship Age and Mechanical Age. The brothers' rooms looked so well-designed.
Riven and the rest, they were alright. But none had the charm of the original Myst.
It doesn't matter who's coding the port. Myst for Windows Mobile was awful, and that was blamed entirely and universally on the small screen experience. No novel touch-screen input method is going to impact the game significantly enough to dodge the same fate.
/but i whole-heartedly welcome any effort to keep adventure/puzzle games alive, even if the sales will be entirely thanks to Apple's Appleyness
It doesn't matter who's coding the port. Myst for Windows Mobile was awful, and that was blamed entirely and universally on the small screen experience. No novel touch-screen input method is going to impact the game significantly enough to dodge the same fate.
/but i whole-heartedly welcome any effort to keep adventure/puzzle games alive, even if the sales will be entirely thanks to Apple's Appleyness
Damn...Beat me too it!
I have this for the DS, played for a few minutes and never touched it again. The problem was the small screen. The touch screen controls didnt help to overcome this flaw.
I believe it is iPod Touch compatible as well. Cyan hasn't released a whole lot of information about it yet other than it was coming.
I'm not sure if that's something you want to go around telling everyone.
they should use the realMyst FPS engine!
i guess that tend to happen to developers when they ran out of fresh ideas for new games ...
mayhaps someone doth written a virtual machine for these games (hint). mayhaps it is called scummvm (hint hint).
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