Games for Windows Live, in all honesty, hasn't been a roaring success. Microsoft have realised this, and have decided to redesign their service in another bid to tap into the massive area of online PC gaming. The new client is already available, and can be downloaded by logging into your favourite game and updating. Microsoft also plans a brand new Games for Windows Live Marketplace for launch very soon, where gamers can go and purchase demos, levels and characters for their favourite games, in a way not too separated from the current Xbox Live Marketplace.The new client moves away from the old Xbox-styled Gamer Card and shifts towards a more Windows-themed style, by using the Office shades and buttons of light blue and gold. Also, whereas the previous design looked like it had been ripped straight from the Xbox, the new design actually feels at home on the PC now. With nearly 5 million Games for Windows Live titles sold, this will be sure to benefit many gamers out there, given the previous announcement that the service is now entirely free.
















http://www.microsoft.com/downloads/details...&DisplayLang=en
Screenshots:
http://upload.digiex.net/files/cinronqqgj13m7gksu3o.jpg
http://upload.digiex.net/files/ahrf8x27pysaqq2hfr46.jpg
http://upload.digiex.net/files/0zc4wlwhspionswnuz9n.jpg
They should also try and do something about getting titles on Windows. I know they want to push the XBox, but maybe they could start with the games they publish themselves. Get the titles on PC quicker and dont let them be totally bug ridden such as Gears of War. Like yeah, sure the XBox is their focus but for I assume millions of users Gaming is the one thing that keeps them buying Windows. It's in MS's interest to keep the interest going there and really they should work with the likes of Valve and who ever in order to get more developers interested in it.
I don't think PC gaming is dead, but it could be improved.
"In my mind and in my xbox, We can't rewind we've gone too far Oh-a-a-a oh Oh- a-a-a oh "
I think what is killing the pc gaming is the current evolution of graphics card, your only a year old PC can be obsolete for recent games, while the xbox360 (3 year old) is up date for run any game designed for this console.
"In my mind and in my xbox, We can't rewind we've gone too far Oh-a-a-a oh Oh- a-a-a oh "
I think what is killing the pc gaming is the current evolution of graphics card, your only a year old PC can be obsolete for recent games, while the xbox360 (3 year old) is up date for run any game designed for this console.
I'll agree with that.
Sure, eventually you cant run games at max but noone has to anyway. You may see this as a con but it's progression. On the flip side consoles don't even give you the option, your forced to run games to a level that will run on X amount of years old hardware. In many cases something like Cryisis or whatever running at bellow highest settings still look better than most if not all console games as a result.
People need to loose the belief that games need to be run maxed out. Graphics cards aren't that insanely expensive if you don't try to buy the top end, they can last several years and still run games at high to mid settings and look fantastic even if you loose a few fps over time and most importantly, a game with some anti aliasing or whatever disabled is still as fun a gaming experience as one with it enabled in 90% of cases.
Edit:
If anything is killing PC Gaming I think its the following:
a) Perceived cost and complexity. The fact people believe PC gaming is expensive and that they need to upgrade every year scares them away. As it stands, any user with a dual core CPU can throw in a graphics card and theyre probably good to go without a full system upgrade. In Aus here you can get decent graphics cards for the mid $200's where an XBox 360 will set you back $400 for a pro (with some games) and a PS3 is still $680 with a single title included.
b) Piracy. Not only the fact piracy does cost game companies money but also the industry panicking in regards to this and either drawing out of development or trying to fight piracy with DRM. Time and time again companies like EA have to say sorry and implement fixes for their DRM issues only to repeat the mistake again. It's laughable but one day these companies are going to have to stop biting the hand that feeds. Their DRM is making piracy look like a good option, not a bad one as for many users the headache of having to worry about how many systems they install their game on or how many times is alot more trouble than just getting a cracked copy.
Last edited by Smigit on 13 Nov 2008 - 20:57
They must be too focused on Xbox to even bother with Game for Windows. They could go so far with it like Steam but seem so uninterested.
There is a client. It's due to be released right around the same time as GTA IV for the PC.
See details here:
http://www.gamesforwindows.com/en-US/Live/...vesoftware.aspx
This has been known ever since MS made the service free.
The only first party PC developer MS had (Ensemble Studios) has been axed. With other developers moving shying away from PC games.. I cant see how this will take off
The only first party PC developer MS had (Ensemble Studios) has been axed. With other developers moving shying away from PC games.. I cant see how this will take off
Ever heard of Petroglyph?
Or Gas Powered Games?
The immediate issue is that many GfW titles don't (for whatever reason) use the GWL matchmaking service (instead, they more often than not have arrangements with IGN; the sole exceptions are Blizzard and GPG, which have their own services).
The other issue (at least for developers) is that GWL is too much like XBL for PCs; developers (especially PC game developers) want to keep the PC and console development as highly separated as possible (even if one is actually a port of the other); the thinking is that GWL = console port (often a badly done console port, at that).
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