World of Goo's developers decided to release the game without any DRM, a welcome move for those of us irritated by punishments for legitimate users. How did that work out for them? Not so well. According to Joystiq, 90% of installations are pirated. World of Goo was developed by Ron Carmel and Kyle Gabler, and Carmel claims to have seen one torrent with 500 seeders and 300 leechers.It's not all bad news though. Carmel has received some positive e-mails from those that pirated the game before going on to buy it, and sales are high for the WiiWare and Steam versions. The issue still remains though that by giving the consumers what they want (DRM removed), a small up-and-coming pair of game developers are being punished. With such a fantastically original idea behind the game, it would be a shame to see them fade into obscurity because their fans didn't want to buy the game.
















What will see them "fade into obscurity" is if this gets them a high powered job at a big games developer and they don't live up to the high expectations their new employers have for them.
Not only that, but people that pirate games actually have no intention of buying it anyway...
That's not always true. Some people just want to see what they're gonna get before they fork over their hard earned cash. I know a few people who do this with music.
DRM-free will always be pirated (so are the other anti-piracy-protected titles).
But it's good to hear that some people turn back and buy the game.
I did that for some of the titles too (downloaded it and then buyed it because good games deserve to be buyed and developers payed), and with todays advertising and marketing you really never know if a title will be playable and good or not...
World of Gooall PC game installs are pirate copies.World of Gooall PC game installs are pirate copies.Got a source for that?
Now I don't condone piracy, but I don't like the way this article makes it look like the lack of DRM is the reason this game is being pirated; it's not.
42.7% of all statistics are made up on the spot.
Got a source for that?
xD
Can you buy it for me too
I heard it's a fun game.
Last edited by Ned on 15 Nov 2008 - 04:38
+1 ... i had only mentioned this game to a friend in IRC a few hours before reading your post, i loved the online CTF (map with parallel trenches?) gameplay, it had a different feel than vanilla quake3
DRM software failed badly. It doesn't stop piracy. It doesn't even do a small dent to piracy. The only thing DRM softwares do is sometime it prevent legal user to actually use what they legally paid for.
The World of Goo developper is a small unkown developper. Let's just hope that the care they show toward their customers will help it in the future.
DRM does what it's supposed to do - stop casual copying. It was never intended to stop piracy.
DRM does what it's supposed to do - stop casual copying. It was never intended to stop piracy.
Problem is it didn't even stop casual copying since it did't have too. p2p networks already did stop casual copying.
People don't copy games anymore. They download them and DRM do nothing to prevent the download of a pirated copy of a game.
I'm lucky to have a good salary and be able to legally buy all the games, movies and music i want. It's frustrating to have to deal with DRM softwares when you pay for a product. Guess what i needed to do with my legal Shaun of the Dead DVD i paid for since PowerDVD, WMP Classic and my XBox 360 could not read it ? I actually needed to rip it to my computer hard drive using an illegal software downloaded from a illegal p2p network.
And guess what i need to do each time i legally buy a game. Download an illegal no-DVD hack from an illegal site because frankly it is stupid to insert a DVD each time i play a game since the full game is actually installed on my hard drive and the DVD spin inside my Blu-Ray drive only to check if it is a legal disc which it is of course cause who play with illegal disc anymore ??? People download the games and install them from their hard drive DRM free without any hassles we legal customer need to deal with.
This story is exactly why we have DRM today. The honest people have to pay the price of those who have an ill-conceived notion of entitlement.
... who are the homegrown spoiled brats of the modern world.
Last edited by Doli on 14 Nov 2008 - 23:14
It's a way for pirates to have a little dignity, and to save themselves a little money too. Prevent themselves from accidentally buying a game like Legendary and not being about to return it because it completely blows.
That's what Demos are for!
Game demos are like movie previews. The content is hand-picked and extra polished just to make the rest of the game look good before you buy it.
By the time you've realized the game's highest point WAS the demo, and that everything else is downhill, it's too late to get your money back.
Game demos are never accurate representations of the game itself, just like movies are nothing like their own trailers.
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