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Video games: Where next?

Sam Alderwick   on 16 November 2008 - 16:10 · 26 comments & 7643 views

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Gamers have had a fruitful offering so far this year, and there are still a few unreleased games that will top the year off nicely. Chart-toppers such as Gears of War 2, GTA IV, and Crysis: Warhead are just a few of the many popular titles from this year, with much advancement made in many video game standards. However, when we consider how much the bar has risen in terms of standards, what can we expect to see in the future of gaming?



Assassin's Creed: The game was praised for large, open scenes such that the player could almost completely interact with.

The visual quality of a game is often the most discussed aspect of a game, and if there's one thing we've learnt from the past two years, it's that we can be sure that as long as computing power can increase, so too will the graphical quality of games. You only need to look at Crysis or Assassin's Creed (as shown above) to see how far we've come in that department. With the arrival of DirectX 11 only a version of Windows away, and the new hardware as a result of it, in the next few years, we can expect the quality of graphics to press on upwards, with higher resolution textures, more detail in models, and undoubtedly new, unpredictable technological discoveries.

Some would argue that there's only so far graphics can go, stating that there's a huge gap between video game visual looks, and, for example, a CGI film's visual looks. But while they would argue that to show how little progress has been made, I would use it to argue how much progress has been made. Now, I'm not claiming that pixel pretty games such as Crysis are up to the standards of the CGI film Beowulf, or any other film using CGI for that matter, but looking back, we've come a long way since the days of Doom (shown below).



It's outdated alright, however Doom was a large step forwards for video games.

Virtual reality is likely to play a big part in the future of how games look and feel. Now, while you might be thinking it will be years before we have anything close to true virtual reality, it's easy to forget that we've already seen some steps taken that bring us one step closer to this. Take, for example, the Nintendo Wii. By using a motion sensitive controller as an input, it brought the player a whole lot closer to the game.

We can't raise our hopes unrealistically high, in terms of what we can expect from the next few years, but it will certainly prove interesting to discover what path we'll be taken down in order to get more absorbing, realistic games.

Following along with the current trend, it would also be fair to say that the freedom players can have should also increase. We've already seen Stalker: Clear Sky, Fallout 3, and The Witcher, all of which have many different paths a character can take, all with several endings. Games such as Spore allow the player to start their life as a cell, and steadily move on up, right through to a civilization, and at every stage, the player has options to change and manipulate the game to their liking.



Spore's Creature Creator provides players with almost limitless design choices, when creating a new creature.

The gaming industry is growing at an increasing rate, with research companies predicting that the games industry will overtake the music and film industries combined before the end of this year. So it's interesting to consider where we will be at in only a few years time, with better graphics, as well as more interesting game play. But, despite all previous evidence, all reports and claims, we can only predict the future of gaming, which leads me on to finally ask: where do you think video games will be in two, three, four years time, and what would you like to see in the games of the future?

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#1 smooth_criminal1990 on 16 Nov 2008 - 16:43
where next. you know what I think?

MOARRR SEQUELS!

not always a bad thing if they're good sequels.
(2 replies) #2 WAR-DOG on 16 Nov 2008 - 17:56
I hate games adopted from consoles to PC... Especially those parts where you have to push buttons in order...
The James Bond - Quantum Of Solace game is such a game, they even left the buttons from the XBOX in the game...
#2.1 Elessar on 16 Nov 2008 - 21:56
WAR-DOG said,
I hate games adopted from consoles to PC... Especially those parts where you have to push buttons in order...
The James Bond - Quantum Of Solace game is such a game, they even left the buttons from the XBOX in the game...

That's because it is a Games For Windows game which has built-in support for the Xbox 360 controller (for Windows/PC). Many GFW games have the buttons from the 360 version included if you have the 360 controller plugged into your PC. The Club is another example off the top of my head.
#2.2 +Xerxes on 17 Nov 2008 - 00:59
^ What that person said. I find it a rather neat feature, I have a couple of GFW games that the icons for the buttons adapt based on your chosen input device.
(6 replies) #3 Intelman on 16 Nov 2008 - 18:02
No one has done a proper space massive online game.

Freelancer was pretty cool, but nothing truly vast and with the right amount of straight forwardness and engagement. Maybe Star Trek Online will bridge that a bit furthur, since they have dynamically generated races and planets with an endless space system, but I doubt it.

I am looking forward to F.E.A.R. 2 for the PC. SlowMO in that game was pretty damn fun, and the gun feel was great. I am also hoping for another Quake Wars or Battlefield type game that really does something amazing.
#3.1 +.Vamp on 16 Nov 2008 - 18:14
Intelman said,
No one has done a proper space massive online game.

Freelancer was pretty cool, but nothing truly vast and with the right amount of straight forwardness and engagement. Maybe Star Trek Online will bridge that a bit furthur, since they have dynamically generated races and planets with an endless space system, but I doubt it.

I am looking forward to F.E.A.R. 2 for the PC. SlowMO in that game was pretty damn fun, and the gun feel was great. I am also hoping for another Quake Wars or Battlefield type game that really does something amazing.


Ever heard of EVE? http://en.wikipedia.org/wiki/EVE_Online
#3.2 Intelman on 16 Nov 2008 - 22:55
Eve requires a subscription, which doesn't work well with me. At times I will not game for months other times I will game everyday. Depends on workload...

Non Subscription based games just make more sense for me.
#3.3 Unplugged on 17 Nov 2008 - 09:24
Intelman said,
Eve requires a subscription, which doesn't work well with me. At times I will not game for months other times I will game everyday. Depends on workload...

Non Subscription based games just make more sense for me.


If your waiting for a Non Subscription MMO then your going to be waiting a long time. As soon as they factor in the cost of writing patches, marketing, media, staff, huge servers farms, database cost per user, bandwidth and lumped a bit on for profit your at oh wait!

The another altenative is paying $/£lolrofl for the actual game which is effecivly lumping your subscription into a pay up front model.
#3.4 smooth_criminal1990 on 17 Nov 2008 - 19:39
lol, u could play runescape for nothing
#3.5 ShawnB on 17 Nov 2008 - 21:35
Once established, it is possible to pay for your Eve subscription using in-game currency. I 'paid' for three accounts for the past year this way.
#3.6 Dessimat0r on 17 Nov 2008 - 23:08
Jumpgate was ace, Jumpgate 2 will be even more so. Eve Online isn't worth it in my opinion. And before you ask, yes, I have played it.
(3 replies) #4 Shadrack on 16 Nov 2008 - 18:42
I hope gameplay gets better rather than graphics. Games need to "adopt" the gameplay models that work, and ditch the ones that don't work. For example, GTA4 has awesome car gameplay mechanics but lacks good shooter mechanics. It should adopt gears of war gameplay for that aspect of the game.

Storylines are getting too drawn out and boring. Developers need to step back and consider removing elements of story line that don't help the immersion factor of the game.

New technology will breed new gameplay, but I'm afraid we aren't going to see near the advancements that we saw over the course of the 90's. Some of the last few "good" ideas were launched in '98 and '99. Most games since have just been a refining of those ideas with better graphics, physics, and sound.
#4.1 theyarecomingforyou on 16 Nov 2008 - 18:57
FarCry 2 introduced the idea of an open game world (more so than STALKER) and changed the association with your character, which were considerable improvements (though the game was let down by other aspects). HL2:Ep2 redefined storytelling and added an emotional character, along with exceptional pacing and an engaging plot. Clear Sky introduced very believable dynamic weather and made good use of day/night cycle (as did FarCry 2). To say that the last "good" ideas were back in '98 / '99 is nonsense.

There are important improvements being made, though at nowhere near the pace I'd like. Graphics are still the primary focus of development too often. Sounds are still sampled instead of being physically modelled. AI is still heavily scripted. Interaction with the environment is still limited. Destructible environments are either specially created and over-the-top (like Crysis) or completely missing. There is little in the way of freedom in games. Character inventories are still the exception. Lip sync and facial animation are still poor (HL2 is currently the leader).
#4.2 PureLegend on 16 Nov 2008 - 20:47
Shadrack, could you give me an example of a time where a part of a game's story didn't add to the immersion? I think any additions help make the fabricated game world deeper and more interesting.
#4.3 Shadrack on 17 Nov 2008 - 21:24
PureLegend said,
Shadrack, could you give me an example of a time where a part of a game's story didn't add to the immersion? I think any additions help make the fabricated game world deeper and more interesting.


You know, it is such a subjective thing and everyone will have their own opinion. I guess I don't like complex story lines. I'm having a hard time coming up with good examples. I guess I would like to see more effort put into the gameplay mechanics than I would at a complex storyline with awesome graphics.
(1 reply) #5 PureLegend on 16 Nov 2008 - 20:50
I want a quirkier gaming experience. I love games that you can escape in. Realism is overrated. I do worry though that mainstream 18-30yo male gaming is stagnating, with nothing but generic FPSs and dull storylines.

Not sure I agree with you on gaming heading towards a more open-ended experience. Gamers like the cinematic experience, and that's hard to replicate in a sandbox. The problem with multiple storylines (and I've raised this issue before) is that in reality there's always one single thread the developer wanted you to go down, there's always a right path and a wrong path. Reality isn't that black and white! I want morally ambiguous paths to follow! I want controversial paths to follow! I want a path to follow other than the main one that won't make me feel like I'm "missing out".
#5.1 C_Guy on 17 Nov 2008 - 17:14
Wow, you are describing a whole genre known as Adventure Games. "Experts" claim there is no market for these games which were leading the industry in the 80's and 90's but I'm pretty sure they would do well. The market today is saturated with clones and copycats of the same "shoot 'em up" or MMORPG formula.
(2 replies) #6 +DARKFiB3R on 16 Nov 2008 - 23:16
Surely it's time for VR to rise again. With a few well placed wiimotes, a balance board, HD goggles (with head tracking) and the visuals of today's games, It would be a totally different story compared to the **** poor attempts I played in the arcades all those years ago.
#6.1 random_n on 17 Nov 2008 - 06:31
I would likely be willing to pay quite a bit to play a VR version of Mirror's Edge. :o
#6.2 darren4004 on 20 Nov 2008 - 23:07
random_n said,
I would likely be willing to pay quite a bit to play a VR version of Mirror's Edge. :o


would pay for that anyday!
(1 reply) #7 Kupo-Cheer on 17 Nov 2008 - 03:04
What's next is a good Sonic game. And no, I'm not talking about Sonic Unleashed. That game will tank just like all of the 3D Sonic games, maybe *slightly* less. I'm talking Sonic 3 or Sonic CD quality. That will bring on the true golden age of gaming.
#7.1 +mezron on 17 Nov 2008 - 14:29
You should try mirror's edge. I tried the demo and the whole time I was thinking it was a variation of sonic gameplay-wise.
(1 reply) #8 LaP on 17 Nov 2008 - 15:22
As a mid 30yo gamer who started gaming with a Pong dedicated machine and later Atari 2600 i can't say games are going forward right now.

Games used to be about fun. Almost no story. No complex control scheme. It was the same 10 minutes of fun over and over and that's why a lot of people played Mario games for more than one weekend. Don't have enough fingers to count how many times i completed Super Mario Bros. 3. Doom 2 was a very good example of that too it was a simple straightfoward but very effective action game. Those games were not perfect. Games like the first Ninja Gaiden was a very short and used a difficulty and the lack of a save mechanic to last for more than one day. But god i liked this game even if it was frustrating.

I don't say that a story is not welcome. I enjoyed japanese rpg specially Final Fantasy serie and Secret of Mana 2. But there's time specially in lastest american fps games where the story looks like rushed and forced. Game developers should hire professional writers if they what games with a story to go forward. I must give props to Bioware most fo their games have an interesting story can't wait for Dragon Age.

Buzzwords like open ended, good/evil and online now seems more important than the gameplay itself. Assassin Creed was not a terribly bad game. But it suffered from honestly a bad and not really fun gameplay. It was fun to explore the city once but that's all. Open ended gameplay and good/evil behaviors are old like my mother. It's always fun to see kids think that it's a new thing. The first Metroid and Zelda was open ended games. But thay also had good and fun gameplay something that is often missing from open ended games lately. I liked Elder Scroll serie as much as any other guy. But god the world and NPCs was so generic and lifeless. Beeing a worm killer in a world filled with robots is not my definition of fun. Crackdown is the perfect example of open ended buzzword going bad. The only thing they had to sell this game was the buzzword open ended because everything else was half finished and rushed. What a missed opportunity because the soundtrack and graphics was awesome.

I don't say that games are not as fun as the used to be. I'm just not sure that they are going forward. Graphics are better of course. But that's all. Games often don't live up to idealistic ideas like open ended and good/evil. What's the point of beeing good or evil if it doesn't change the way NPC react? What's the point of open ended if the world is generic, NPC like robots and gameplay rushed? Todays systems gives almost infite possibilities to game developers. But sadly time and money don't let them truly achieve those possibilities. So maybe some of them should just go back to the basic formule of good and simple gameplay because not everyone can play games 40 hours a week. Some people just want to sit down for 1 hour and get some fun.

Sorry for the bad quality of my english i'm a french canadian.
#8.1 Sazz181 on 17 Nov 2008 - 20:14
Good comment.

I completely agree that, apart from one or two exceptions, in games your actions hardly make a difference on how people react. Even in Fallout 3, if you're a merciless killer who kills all, the only difference it will make is one or two people will not be able to assist you in the game.
#9 EJocys on 18 Nov 2008 - 13:48
Game future is Stereo 3D (separate image for right and left eye, 8000x8000px each - resolution of an eye). Maybe by 2020 . As soon as this threshold will be reached direct brain connection will be next step. They promised immortality by 2025.
#10 Dudlington on 19 Nov 2008 - 17:30
What we need is a shift to Ray Tracing based game engines instead of Raster based. I hope Intel Larrabee pushes us in this direction.

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