Blizzard announced in a press release last week that it's most popular game series - World of Warcraft - is now played by over 11.5 million gamers worldwide (and that number excludes players who have expired or free promotional accounts). The record was set shortly after the release of the latest expansion pack: Wrath of the Lich King, which sold over 2.8 million copies within its first 24 hours of availability.The game series has set records (even beating its own at times) with each expansion pack, and its popularity continues to grow at an astounding rate. The game currently holds the world record for the most popular MMORPG, not surprising when you consider that the Wrath of the Lich King expansion pack sold over 4 million copies in the month after it hit the shelves.
"We're pleased to welcome the new and returning players who have helped World of Warcraft reach these new milestones, and we appreciate the enthusiasm and support that the game's global community has continued to show," said Mike Morhaime, CEO of Blizzard. Over the years, World of Warcraft has continued to gain popularity with both hardcore gamers and casual gamers, and this latest milestone only re-enforces that.
















Glass houses and all that...
Wouldn't mind seeing some in-depth financial information from them.
It's funny because I remember they displayed some information that:
Source
So yeah, they are obviously watching the subscriptions, as well as general trends.
I'm guessing that means your account isn't counted if it's canceled.
But sometimes it's not easy, especially at times when most people have their holidays (thus less news).
Enjoy the holidays while you can.
Most people got at least 2 accounts each
Most people got at least 2 accounts each
dual boxing isnt common
i only know 2 ppl personally that do it..out of at least 500 ppl i deal with on a regular basis..im sure at most its 1%
Warcraft/WoW has no impact on those games. With the amount of money they are making, they can easily hire dozens of teams to make other games.
I play EQ2, less population and less idiots to deal with. But more stuff me to do at the same time while not worrying about some dingbat KSing my mobs or have to fight some turkey for the things I need.
With that said, WoW is just too big for my taste.
They could probably better spend their time helping you with your horrible spelling problems. Seriously, go buy a dictionary.
Well I guess this world is made up of all kinds of different people , but I do not blame you ,because you probably had a bad childhood or something.
By the way not to point out the obvious but I think this is about World of Warcraft , and not spelling ; sorry if I miss read the topic.
If I have offended you in any way in the past to make you dislike me I apologize ,but im 100% shore that I do not know you , and that you do not know me.
Also you should learn not to criticize others so much especially if its the first time talking to them.
Now to get back on the topic let me say something about World of Warcraft.
Over all it's a very well made game I give it a 8/10 , but as most online games go you should take it in moderation. You do not wont to be spending to much time on it and lose your seance of reality of the real world. A lot of people were I live simply spend nearly all there time on WOW , and should spend more time on other activities.
Last edited by xcross on 01 Jan 2009 - 05:45
2.8mil x $39.99 = $111.972mil.
Then of course if you figure in the 11.5 million made from selling the base game, which if you assume an average price of $35 (because the game was originally $50 and now its $20), 11.5mil x $35 = $402.5mil.
Figure in the 3.5 million sales of Burning Crusade (the only figure I can find), 3.5mil x $49.99 (which was its initial price) = $174.965
So just from the KNOWN figures (i'm sure they've sold many more than 3.5mil units of Burning Crusade and 11.5mil units of the original game) they have made at LEAST somewhere in the ballpark of $700mil. I think that the real number of units sold would probably push the figure well over a billion. And I'm sure that they have made another billion from the monthly subscriptions alone. So right there we are talking about $2bil.
The point I am trying to make is that if a gaming company makes a quality game, with a quality online play, with quality features, with the ability to work on older computers and its fun for all types of users, then there is no reason that they should be prospering from the game.
I can't stand these companies which cry to high hell that piracy is killing their company or that it has caused poor sales of a game. If these companies made quality games with quality online play then people would buy it. UT3 and Quake 4 both failed because they sucked and you needed an ultra powerful computer to actually enjoy the game not because of piracy. The gaming industry is recession-proof; all it takes is for these developers to devote their entire efforts to making a quality and enjoyable game.
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