GTA San Andreas finally available on Windows Phone

Rockstar Games has finally launched Grand Theft Auto: San Andreas for Windows Phone 8 smartphones after a month-long delay, with the game now available in the Windows Phone Store.

GTA: San Andreas was announced for all leading mobile platforms in November and was expected to land on Windows Phone in December along with Android and iOS. However, after multiple delays the game has finally arrived on Microsoft's mobile operating system today for $6.99 or £5.49.

According to the game listing on the Windows Phone Store, it currently supports 1520, 1320, 822, 820, 810, HTC: 8XT. The initial game download is 18MB with an additional 2.5GB of game data downloaded over Wi-Fi. 1GB of minimum RAM is required but many devices such as the 920, 525 and Samsung Ativ S are missing from the supported devices.

The game has been remastered with high-res graphics and optimization for mobile devices. Controls include dual-analog stick for camera and movement. On-screen controls can be customized to the needs of the user and graphics can be adjusted for better performance. 

Source: Windows Phone Store

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32 Comments

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I just finished the main story in GTA V. Great game. I don't usually play games on my phone but I'm tempted to buy this just to support Rockstar. Hopefully their next release won't be months behind iOS/Android.

works fine on my ativ s. I guess the developers are not too familiar with windows phone,and assume its like android land. The supported device list probably lists the devices they used during development, so they can't vouch for how the game will play on other devices(hence the disclaimer,they don't want negative feedback if the game doesn't work properly on some devices), but this is windows phone,so we all know how it works.

Do people enjoy controlling these games with touch screen controls? I've been trying to play Vice City on my phone and controlling it is incredibly frustrating.

Not personally i always find touch screen controls like that are horrible, i personally think you need a device with a proper gamepad, or bluetooth controller / keyboard to play something like GTA on a phone or tablet.

The first review says it works on the 1020, perhaps by 'supported' they meant optimised for? I would imagine it runs at a higher resolution on the 92x / 1020 so needs a bit optimising until its 'perfect'

Nashy said,
Device specific. So begins fragmentation.

No 920 or 925? Why?

Apparantly it does run on those devices but they are not 'supported'. Perhaps they haven't tested the game on the resolution of those devices. And excluding them from the support list makes it your own risk.

Tigurinn said,
Not on the 920?? Wasn't that supposed to be a high-end device?

The 820 is supported and thats a stripped down 920 with a smaller screen. So the 920 specs are more than enough.

no trial would be enough alone to not bother with this but its not even an xbox live title
i will never pay for ANY mobile app that has no trial; not just because i like to try before buy but i wont give money to lazy-ass greedy sob developers

this gta is the same for me as instagram: i dont give a single f*** about it but glad it is here, at least some whiners get their mouths shut

You appear to have a lot of hate over an app your not interested in? I wouldn't say not having a trial makes a developer a greedy.

Interesting to see some more demanding titles on Windows Phone anyway, I thought more than 6 devices would be supported however.

well if the dev is not greedy or unsure of its apps quality a trial is the normal thing to do

i dont have hate over the app, i am disappointed in a developer

That or it's a 2.5gb download to get the game running..

Also, how do you expect them to impose limits in the game if they are streaming the game down to run it?

time trial? there ARE time trial apps in the wp/w8/wrt ecosystem

2,5gbs to download, woooow... thats a problem because 1. i have to do manual labour to shovel those gigs on my phone, not enough to put it on the table, download, try it and if likey buy (then 2,5 gigs stay) or no likey (then uninstall and have a nice day) 2. no pc or console game demo reached that size EVER

BS

1. Mobiles phone games like this are never going to be small, its not really a new thing mobile games been a couple of gb large.

2. The Dead Rising 3 demo on the Xbox One is 7gb... plenty of Demo's have been well over 2gb.

morden said,
well if the dev is not greedy or unsure of its apps quality a trial is the normal thing to do

i dont have hate over the app, i am disappointed in a developer

Meh... Time is money. I don't blame you for not purchasing a game that doesn't have a trial. That is a perfectly valid reason to not want to buy it. At the same time, I don't blame the developer for not including a trial because they probably did a cost assessment and determined it to be a waste of money. Probably the fact that the game is a port of a previous title that was already somewhat popular was a contributing factor.

Sometimes the trial versions come out sometime later after release. Its a mixed bag on iOS, because if they make a game a "trial" game with an in-app purchase to unlock it then they end up getting a bunch of negative reviews (once you can download an app, you can leave a review). Meanwhile, maintaining two separate builds of an app (and have each approved by Apple separately) can also be a problem.

I think you are off on your later "lazy" comment though. You seem to think that a developer has unlimited time and resources.

The 920 and 925 would be capable of running it in my opinion but perhaps this first release of San Andreas isn't optimised for those devices yet?

thechronic said,
The 920 and 925 would be capable of running it in my opinion but perhaps this first release of San Andreas isn't optimised for those devices yet?

I wonder why. The 820 is supported and thats the 920's little brother. I find this highly disappointing since I'm a 920 owner...

You'd think your device is supported when you get a flagship model...

-adrian- said,
well - cant be much different to the 820, can it

Maybe its the screensize. The 920 has a 4.5'' screen whereas the devices in the list are either smaller 4.3'' devices or 6' giants'.

There are a lot of Lumia 92X out there. Especially compared to Lumia phablets. So you'd think they would include this line.

Ronnet said,

Maybe its the screensize. The 920 has a 4.5'' screen whereas the devices in the list are either smaller 4.3'' devices or 6' giants'.

More likely Lumia 92x and 1020 are not supported because they have same SoC but higher resolution than Lumia 8xx resulting bad performance.

Sirtuin said,

More likely Lumia 92x and 1020 are not supported because they have same SoC but higher resolution than Lumia 8xx resulting bad performance.

It's funny because you used 92X and bad performance in the same sentence...

I can understand that performance would be a bit behind the 820 but I can't imagine it being significantly worse that it isnt able to run this game. Especially considering the kind of Android handsets that are able to run it.

It would be nice to get some official word on whether or not these devices will be added eventually.

Sirtuin said,

More likely Lumia 92x and 1020 are not supported because they have same SoC but higher resolution than Lumia 8xx resulting bad performance.

Update: apparantly the game runs fine on the Lumia 920 as play tested by WPCentral. I'm going to download it as soon as I get home on my 920!

thechronic said,
The 920 and 925 would be capable of running it in my opinion but perhaps this first release of San Andreas isn't optimised for those devices yet?

Thats odd considering they support down to the iPhone 3GS (a 2009 phone) on iOS....

Tiny Deathstar and Where's my water 2 were very laggy on my 925. Now that Rockstar are skipping the 920 and 925 is there something wrong with the hardware on these devices?

It's good to see Windows Phone getting love. Now it's getting some decent apps (since my Windows Phone 7 device) i'll consider switching back at next upgrade. The Lumia Icon really caught my eye!