Highly anticipated Star Citizen dogfighting module delayed

An upcoming and heavily anticipated crowd-funded space simulator, Star Citizen, has been making headlines for its record-breaking funding even before finishing on Kickstarter at $2.1 million USD. Following that success, Chris Roberts (founder of Cloud Imperium Games - the lead studio behind Star Citizen, and mastermind behind the upcoming title) launched Roberts Space Industries to further encourage contribution by fans, offering frequent updates and new contribution milestones in return. Currently, Star Citizen has earned over $34 million USD in crowd-sourced funding.

Late August, fans were given the chance to get their first taste of the game via a hangar module, an early component of the game which allowed contributors to explore the ships they'd gotten either with the base package or through additional contributions. Future modules set to expand the game prior to launch were laid out in sparse intervals.

Originally set for a late December release, fans and contributors looking forward to the launch of the combat dogfighting module have been dealt crushing news; Star Citizen's dogfighting module has been delayed several months.

In his recent blog post, Chris Roberts explains one compelling reason behind such a delay.

"As time has progressed I’ve become more nervous taking the down and dirty route with the initial dogfighting build, especially as our numbers grow. With so many people in the Alpha we need a whole other level of backend support, which would require serious work on CryEngine’s existing multiplayer structure – a lobby system, spinning up servers to handle each session – all things that we are building the new Star Citizen backend to handle. Unfortunately the server backend technology will not be ready for prime time for a couple more months."

Beyond the capacity concerns, Roberts goes on to express his intentions of releasing a more polished dogfighting module, and maximizing his team's efficiency by staying "on course to build something that would lead directly into the finished game." His blog post closes with remedial offerings of "a few treats" including a hangar module update with new functionality and a dogfighting module work-in-progress Livestream at 12PM EST on Friday, December 20th.

Image via Roberts Space Industries

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It's a shame we won't get to see this for a little while, but I can understand that from their point of view they have big expectations to live up to now!

I've been playing a space mmo called Entropy recently which is something to keep an eye on in the same space, it's in alpha but has lots of potential: http://www.playentropy.com

I am not an early backer of Star Citizen, and I'll wait for it to release with final specs and build a new PC. But if a delay is for quality's sake, then let there be one.

The same goes for my personal favorite Planetary Annihilation.

I think its better for them to rewrite the server stuff first otherwise you'd get a bit mad at massive server lag/or stuff not hitting where its supposed to be especially if you just want to take out the engines or thrusters or something so you can get the full enjoyment out of it

As an original Golden Ticket backer I am perfectly okay with this. If you read his statement on the situation, this was the only logical choice. Unlike the big publishers that rush things out the door to meet deadlines and console launch dates, CR would rather release a useful, quality product.

Bravo!

Better late than buggy -- grew up with his Wing Commander and Privateer games, even had a Thrustmaster flight stick back in the day just for that, can't wait.

Max Norris said,
Better late than buggy -- grew up with his Wing Commander and Privateer games, even had a Thrustmaster flight stick back in the day just for that, can't wait.

QFT!

im really sad that this does not comes to consoles, id really like to play with a good old-fashioned space sim like wing commander, freespace or freelancer

well i would have to buy a gaming rig for that and to be honest i've done with that kind of thing, so no, im good with consoles, dont give a rats ass about superduper graphics

but even if i would own a gaming rig, the problem still exists: no good space sim gets published these days...

morden said,
well i would have to buy a gaming rig for that and to be honest i've done with that kind of thing, so no, im good with consoles, dont give a rats ass about superduper graphics

but even if i would own a gaming rig, the problem still exists: no good space sim gets published these days...

Space Combat Sims are one of the game genre's that have almost died out on pc's, and are nearly non-existent on console's now. I wish Disney would bring back an modern graphics version of X-Wing vs Tie Fighter

morden said,
im really sad that this does not comes to consoles, id really like to play with a good old-fashioned space sim like wing commander, freespace or freelancer

Chris has stated that Star Citizen is being designed to show off the advantages of a PC. The game will be far more complex not only in graphics but also in its physics model, economy, and scale than would be possible even on current next-gen consoles. Even PC gaming rigs from a few years ago are going to struggle.

Back in the day, great games pushed the industry for "better, stronger, faster" PC hardware. In recent years developers have been outpaced by hardware. And as such, console gaming has reached a relative parity with PC gaming.

Assuming Chris is able to achieve his goals, and assuming that the game becomes as popular as we all hope, you'll see the industry pushed again. I really hope we have a new golden age of hyper-realistic simulator games. I miss the days of Falcon, MS Flight Simulator, Gran Pris II, and other programs that never quite had enough power until they were visually outdated.

morden said,
im really sad that this does not comes to consoles, id really like to play with a good old-fashioned space sim like wing commander, freespace or freelancer

The game is designed to push gfx to the limits and with the complexity and really high polygon counts on these ships its designed to cripple the hardware of tomorrow not bow out just for the consoles. Sure you may not want super duper gfx but it would be lucky to push medium settings at the absolute max and that would be with xtreme optimisations made for both consoles and would definitely be 30 fps max even at 720p I reckon so no consoles.

I remember freelancer I played it a while after release and that crippled me computer so CR is going do a good job with this. I think the consoles could see the game... on youtube on a 1080p stream but other than that nah!!

Jason Stillion said,

Space Combat Sims are one of the game genre's that have almost died out on pc's, and are nearly non-existent on console's now. I wish Disney would bring back an modern graphics version of X-Wing vs Tie Fighter

Disney announced a X-Wing game few days back...
But dont know if its coming to PC or not...

I hope they take all the time they need and don't rush a POS unoptimized product like you see with many games. X-Rebirth being an example of that.

NyaR said,
I hope they take all the time they need and don't rush a POS unoptimized product like you see with many games. X-Rebirth being an example of that.

I couldn't agree with that more if I wanted to.. XR was a huge disappointment!

Delays are fine IMO, as long as it doesn't become vaporware. We see so many larger companies rushing out incomplete builds to meet deadlines and make money (ARMA III, Simcity, etc) that it's refreshing to see a company take pride in their work and delay a release so as to get a better working product, even if it is classed as "alpha" quality.

The catch is though with vapourware the end-user hasn't paid anything. In this case, "we" have paid the money... so we're going to want to see a result.

Raa said,
The catch is though with vapourware the end-user hasn't paid anything. In this case, "we" have paid the money... so we're going to want to see a result.

This whole endeavor centers on our faith and trust in Chris and his team. One delay isn't going to shake my trust. And for those of you not involved in the community; you should know that this team provides CONSTANT updates, is active on their forums, and is already producing tons of content in the form of backstory, lore, concept art, and other things on their website,

If they are taking our money and running, they're doing a great job of throwing bones along the way.