Indie game studio praises “super easy” Xbox One developer experience

Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem. As it continues to build its new Xbox One platform, it looks like Microsoft has been making the right moves to keep those developers smiling too.

One of the first studios to join the ID@Xbox program for indie developers, No Goblin, spoke up this week to praise Microsoft’s efforts in streamlining and simplifying the development process. In a blog post, No Goblin publicly thanked the ID@Xbox team “for making what’s easily the most appealing console platform for developers like us to release on.”


'Roundabout', No Goblin's first game, will be among the first to launch through Microsoft's ID@Xbox program

The studio also said that “diving into the Xbox One universe has been super easy for us”, and thanked Chris Charla and Richard Rouse from ID@Xbox for being “incredibly responsive and helpful” in assisting No Goblin with their development.

The blog post also opines that “ID@Xbox is going to take a lot of people by surprise”, adding that No Goblin is “super honoured” to be among the first to participate in the self-publishing program for Xbox One. The studio’s début title, Roundabout, will launch on the next-gen console later this year. 

Source: No Goblin via BGR

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39 Comments

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It's certainly easier to develop for than any console of the previous generation, which is probably what the authors meant. It's unlikely that this is intended as a comparison with the PS4.

Some of you Expect MS to cover every single base and example out there. So the community that has been created around it should not encourage dialogue and provide support to each other? The last time I check the MS developer community was pretty active and many willing participants. Maybe I was looking into the wrong communities or my friends who develop are just misguided and disillusioned by what MS has to offer.

No one company is perfect for any developer but MS has been in the game long enough to know mostly what it takes and will do what it takes to get them there. If you expect perfect examples, up to the minute updates to documentation and step by step development processes please provide me a company that has this and I will shut my mouth or my friends mouths as well.

MS makes strides every day to continue to better their offerings. What more can you ask for? Run a Multi-Billion dollar company then provide me your solution...

Meh, some people just want to be spoon fed. I've seen this so many times now, even from people who somehow managed to get hired. Even with wonderful docs and decent examples they are unable to apply their brains to fill in the blanks, try things out and get things running. Instead they'll waste their time complaining or looking on the net for examples they can directly copy-paste without understanding, waste others' time by constantly asking for help (where "help" translates into "do my work for me") and so on. I hate such idiots.

This is probably the first bit of good news for the Xbox One. Have to give them credit, but down the line people may have a different experience.

illage3 said,
This is probably the first bit of good news for the Xbox One. Have to give them credit, but down the line people may have a different experience.

First bit of good news? Holy crap.

Just because people are whining about resolution; means there is nothing positive about XO? The perception of this console launch is so f'd up.

Jarrichvdv said,
The perception of this console launch is so f'd up.

Blame Microsoft. 2013 wasn't exactly a walk in the park for them.

dead.cell said,

Blame Microsoft. 2013 wasn't exactly a walk in the park for them.

Well to be fair people have dogged them regardless of what they did to change for the better. While MS should shoulder the brunt of the criticism they've also corrected mistakes yet are only criticized more for it. It's no win with some people.

It's pretty typical of the person that won't buy an MS product regardless of what they do yet they're some of the biggest complainers put there. MS would do well to temper their reaction to this and realize they have a great platform and keep improving.

pcweber11 said,
Well to be fair people have dogged them regardless of what they did to change for the better. While MS should shoulder the brunt of the criticism they've also corrected mistakes yet are only criticized more for it. It's no win with some people.

It's pretty typical of the person that won't buy an MS product regardless of what they do yet they're some of the biggest complainers put there. MS would do well to temper their reaction to this and realize they have a great platform and keep improving.


It's understandable though. If you kick me in the face and tell me your sorry, I probably still wouldn't want to hang out with you.

That's basically some of the reaction people have had with MS lately. Just takes time to get over though; remember how angry everyone was with Sony with the PSN debacle? Remember when Sony couldn't stop opening their mouth and saying something stupid? I do. Time and consistently doing better is what helps.

rfirth said,

There are literally hundreds of sample Windows 8 apps and hundreds of Windows Phone apps. There is absolutely no shortage of example code.

http://code.msdn.microsoft.com/wpapps/
http://code.msdn.microsoft.com/windowsapps/


I am aware of them as well as many others.

What I meant was when you use MSDN library online for a specific method, function or class; there is a section at the bottom with examples. Most of the time I had to use them were empty or useless examples.

That being said they are getting better and better.

From the tools perspective, I think MS are the best developer friendly company. Even the VS Express, SQL Express are way better than the competition.

wrack said,
Their documentation is great. It just lacks good practical examples.

I will just quote you YET AGAIN:

" They weren't even going to have indie games on the One at first..."

That is 100% completely FALSE. They were ALWAYS going to have Indie's on the Xbox One. What you stated is FALSE. But if you are going to CHANGE that comment and add an addendum, that is fine. But in your reply, that is wrong.

Kvally said,

I will just quote you YET AGAIN:

" They weren't even going to have indie games on the One at first..."

That is 100% completely FALSE. They were ALWAYS going to have Indie's on the Xbox One. What you stated is FALSE. But if you are going to CHANGE that comment and add an addendum, that is fine. But in your reply, that is wrong.


I think you quoted the wrong person!

"Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem"

I haven't laughed so much all year.... Ok some developers may get the special treatment but for quite a few developers the frustration of Microsofts ecosystem are all to real. I question if Microsoft forgot how important developers are to them.

Depicus said,
"Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem"

I haven't laughed so much all year.... Ok some developers may get the special treatment but for quite a few developers the frustration of Microsofts ecosystem are all to real. I question if Microsoft forgot how important developers are to them.


Microsoft is easily the most developer-oriented company in the world.

The amount of assets; documentation; dev tools; support etc they publish for developers is unrivalled.

Jarrichvdv said,

Microsoft is easily the most developer-oriented company in the world.

The amount of assets; documentation; dev tools; support etc they publish for developers is unrivalled.

I agree with the dev tools and assets but their documentation sucks and StackOverflow or random blogs contains better documentation.

Depicus said,
"Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem"

I haven't laughed so much all year.... Ok some developers may get the special treatment but for quite a few developers the frustration of Microsofts ecosystem are all to real. I question if Microsoft forgot how important developers are to them.

Then I assume you never developed anything outside Windows eco system. Forget about support, Java language or any other language for that matter doesn't have an IDE like Visual Studio.

Depicus said,
"Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem"

I haven't laughed so much all year.... Ok some developers may get the special treatment but for quite a few developers the frustration of Microsofts ecosystem are all to real. I question if Microsoft forgot how important developers are to them.


Your perception is Microsofts problem. They can never do right even though they're pretty much unrivaled regarding development platforms.

JonnyLH said,

Your perception is Microsofts problem. They can never do right even though they're pretty much unrivaled regarding development platforms.

100% correct.

Depicus said,
"Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem"

I haven't laughed so much all year.... Ok some developers may get the special treatment but for quite a few developers the frustration of Microsofts ecosystem are all to real. I question if Microsoft forgot how important developers are to them.

You must be quite a MS hating tool. Microsoft has the best support for Developers in the world. No company comes close to it. Their documentation is superb from their Dev tools to their knowledgebase. They are not perfect but far from what you claim.

nickcruz said,

You must be quite a MS hating tool. Microsoft has the best support for Developers in the world. No company comes close to it. Their documentation is superb from their Dev tools to their knowledgebase. They are not perfect but far from what you claim.


Yea, the level of wrong-ness is too damn high in that post.

Geezy said,
Right? They weren't even going to have indie games on the One at first...

Obviously you are being sarcastic.

nickcruz said,

You must be quite a MS hating tool. Microsoft has the best support for Developers in the world. No company comes close to it. Their documentation is superb from their Dev tools to their knowledgebase. They are not perfect but far from what you claim.

This "tool" respectfully disagrees

First sentence of that first link - "but we are all allowed an opinion."..... unless we disagree with you right?

You are allowed that opinion but the vast majority seem to disagree and that is our collective opinion.

Geezy said,
Yes it is, they were going to force indies to go through a publisher, not something true indies can do.
http://www.extremetech.com/gam...nsive-dev-hardware-required

No it isn't. The poster above said they were never going to have indies on the Xbox One. That is completely and utterly 100% false. They were always going to, like they did on the Xbox 360. They didn't even do a 180 on the publishing rules. In fact, they never announced their publishing rules until then. People thought it was a change, but it was already in the plans years ago. I love it when people don't research.

If they went with their original plan, they would only have had a tiny percentage of indie games. The original poster was laughing at "Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem", and not allowing developers to self publish does not foster the idea that developers are key.

Their original plan was not anything "like they did on the Xbox 360", because it would have prevented self publishing, a key aspect to encouraging indie Xbox One development. Most indies cannot afford a publisher, or work out a deal with one. This does not mean their content is not valuable nor desired on the platform.

Geezy said,
If they went with their original plan, they would only have had a tiny percentage of indie games. The original poster was laughing at "Microsoft knows all too well that developers are the key to creating and maintaining a healthy software ecosystem", and not allowing developers to self publish does not foster the idea that developers are key.

Their original plan was not anything "like they did on the Xbox 360", because it would have prevented self publishing, a key aspect to encouraging indie Xbox One development. Most indies cannot afford a publisher, or work out a deal with one. This does not mean their content is not valuable nor desired on the platform.

Their plan was to ALWAYS have indie games on the Xbox One, just like they did on the Xbox 360. Their plan was NOT to remove indie games from the Xbox Market, as they claimed.

I guess if you're going to repeat yourself, I might as well do the same.

Their original plan was not anything "like they did on the Xbox 360", because it would have prevented self publishing, a key aspect to encouraging indie Xbox One development. Most indies cannot afford a publisher, or work out a deal with one. This does not mean their content is not valuable nor desired on the platform.

Geezy said,
I guess if you're going to repeat yourself, I might as well do the same.

Their original plan was not anything "like they did on the Xbox 360", because it would have prevented self publishing, a key aspect to encouraging indie Xbox One development. Most indies cannot afford a publisher, or work out a deal with one. This does not mean their content is not valuable nor desired on the platform.

I will just quote you YET AGAIN:

" They weren't even going to have indie games on the One at first..."

That is 100% completely FALSE. They were ALWAYS going to have Indie's on the Xbox One. What you stated is FALSE. But if you are going to CHANGE that comment and add an addendum, that is fine. But in your reply, that is wrong.

Ok, but the idea that indies were originally going to be treated like on the Xbox 360 is wrong. Their original plan with Xbox One would have reduced the amount of indie games to a mere fraction, and requiring an MS-approved publisher would have meant truly independent developers would not have been able to ship on Xbox One. Publishers would have to approve of the indie project, impose certain demands, and require compensation, these things run counter to a fully independent developer.