Kickstarter project raises over $1 million in less than a day

Kickstarter has been the way for a ton of different projects and products to use the "crowd sourcing" method to raise money. There have been some very impressive tech products, games, movies and more funded by Kickstarter's web site. None of them, however, have even come close to what happened this week.

On Wednesday, game developer Double Fine anounced their own Kickstarter project. Their goal was to raise a rather substantial amount of money, $400,000, in 33 days to fund the development of a new PC point-and click adventure game. This was the first time that a major game developer had decided to go the crowd sourcing route. It didn't hurt that the game would be developed by Double Fine founder Tim Schafer, the main creator behind a number of classic LucasArts adventure games from the 1990s such as Day of the Tentacle, Full Throttle and Grim Fandango.

The Kickstarter fund raising page went up on Wednesday afternoon. In just over eight hours, the project had fully funded its $400,000 goal. Today, less than 24 hours after the page went online, the Double Fine Kickstarter page raised a whopping $1 million and still counting. It's by far the fastest amount of money raised for a Kickstarter project.

The game itself is planned for release later this year via Steam. Double Fine says it will use any extra money it raises to, among other things, port the still untitled game to other platforms as well as to help improve a video documentary that will chronicle the development of the game. The Kickstarter page still has well over a month to go before it shuts down.

Image via Double Fine

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Sounds great, and I was all up for pledging until I realised it was DoubleFine. They also released a game called Costume Quest on the PSN, and later released a patch which inadvertently killed the game for anyone who hadn't already completed past a certain level (near the end!!). The game owner commented on the bug: You'll have to start from the beginning again!

To be eligible to start a Kickstarter project, you need to satisfy the requirements of Amazon Payments:
Be a US resident and at least 18 years of age with a social security number (or EIN), a US bank account, US address, US state-issued ID (driver's license), and major US credit or debit card.

So basically, if you aren't from US, Kickstarter is useless to you. But I bet they are more than willing to accept money from other countries.

matrix64 said,
So basically, if you aren't from US, Kickstarter is useless to you. But I bet they are more than willing to accept money from other countries.

Can people from outside the US pledge to projects?

Yes! Anyone, anywhere (with a major credit card) can pledge to Kickstarter projects.

http://www.kickstarter.com/hel...PeopFromOutsTheUsPledToProj

I did back them up yesterday, using amazon and I'm from the EU. No problem at all.

matrix64 said,
To be eligible to start a Kickstarter project, you need to satisfy the requirements of Amazon Payments:
Be a US resident and at least 18 years of age with a social security number (or EIN), a US bank account, US address, US state-issued ID (driver's license), and major US credit or debit card.

So basically, if you aren't from US, Kickstarter is useless to you. But I bet they are more than willing to accept money from other countries.


That's too bad.

Are there similar sites to Kickstarter available to other countries?
Do they have plans to expand?

GS:mac

Wow, I'm surprised this raised so much money. It honestly doesn't sound that great to me and I'm baffled as to why they need $400,000 to make a point and click adventure.

De.Bug said,
Wow, I'm surprised this raised so much money. It honestly doesn't sound that great to me and I'm baffled as to why they need $400,000 to make a point and click adventure.

Well as we all know developers hate to sleep so how do you think developers fund their drug/caffeine habits? Cocaine mixed with monster isn't cheap!

De.Bug said,
Wow, I'm surprised this raised so much money. It honestly doesn't sound that great to me and I'm baffled as to why they need $400,000 to make a point and click adventure.

I guess you don't have much experience with dev costs.

By 400k wouldnt even pay for the dev' it would let the,start on it and allow them to secure full funding throough other means.

De.Bug said,
Wow, I'm surprised this raised so much money. It honestly doesn't sound that great to me and I'm baffled as to why they need $400,000 to make a point and click adventure.

Lets assume everyone on the staff is underpaid at only making 40k a year a piece . That means 10 people on staff for a single year of development. $400k is cheap for any extended project.

HawkMan said,

I guess you don't have much experience with dev costs.

By 400k wouldnt even pay for the dev' it would let the,start on it and allow them to secure full funding throough other means.

again, in english?