Kinect for Xbox One not compatible with PCs

Earlier today, Microsoft announced that they'll be bringing the next-generation Kinect module to Windows sometime in 2014, although an early access program will be available starting in November. The early access program, which comes with an early version of Kinect for Windows plus a final version at a later stage, and substantial developer documentation and support, will cost $399.

Naturally some people were wondering whether they had to spend $399 on the hardware specifically designed for Windows, instead hoping they could simply plug the Xbox One version of the next-gen Kinect straight into their PC. Unfortunately Microsoft confirmed to Ars Technica today that this won't be possible, as there will be no adapter for changing the Xbox One's Kinect connector into standard USB.

A spokesperson told them:

The Kinect for Xbox One sensor will not have an adaptor that allows it to plug into a computer.... the new generation Kinect for Windows sensor will connect to computers using a standard USB3 port.

The new generation Kinect for Windows sensor will be a fully tested, licensed, and supported Kinect experience on Windows. Kinect for Xbox One is being built for and tested with the Xbox One.

They also heard that while both devices will be very similar, using a "shared set of technologies", there are no guarantees that the Windows version will have identical internal components compared to the Xbox One version. On the licensing front, Microsoft has said that the Xbox One's Kinect is not licensed for commercial use and will not be supported or under warranty if anyone figures out a way to connect it to another platform (such as a PC).

Source: Ars Technica

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35 Comments

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Meh. It's just a matter of time before people find a way to connect it to a PC. Sad move by MS, but we'll work around it.

Someone will make a mod. Even if it is soldered to the board. The original Kinect wasn't designed for use with a P{C either. Having a USB connector simply made it easier. In this case, They only made it harder, but harder doesn't mean impossible.

Even if they designed the system to not work without the Kinect, it doesn't mean it cant be fooled into thinking it is there.

I am been a Kinect user/developer for PC for a long while and im still don't get what MS wants:
-Kinect for xbox360, MS promised that it is not compatible but OpenNI drivers says otherwise.
-It creates a small community of users that used the OpenNI drivers and some interesting programs were created (mostly MOCAP).
-Then a year later, MS decides to launch a sdk for Kinect, however the license of the SDK is absurd : it can't be used in commercial, educational or free products. Also the SDK (and new driver) is not compatible with OpenNI.
-And later MS launch a version of Kinect for Windows, where the only difference is that the kinect for xbox360 can't be used in compiled software (using the sdk) while Kinect for windows can be used. And again, for a hefty price (almost the double than kinect for xbox360).
-Xbox One, Microsoft launch a new version of Kinect.
-Later Microsoft launch the new version of Kinect for windows for over $300.
-And now MS says that the Kinect for Xbox One will not work in Windows.

IMHO, for $300 (what MS is charging for the new Kinect), i think that im stick with my old Kinect.

I think this is a mistake MS is doing. There is no technical reason to do this, it is basically business tactics. This will only hurt adoption of Kinect on PC.

Even if Kinect on PC is different than the Xbox Kinect, MS could account for this in the driver, and just recognize and adjust automatically based on which one someone plugged into their PC.

Right now, MS is trying to justify to everyone why Kinect should be included w/ the Xbox One as mandatory, other than just being an expensive webcam. I understand what it can do (and like the new features), but I doubt 3rd Party devs will take advantage of it in Multi-platform titles.

If MS could say, hey devs, that Kinect that everyone has, also works on PC. Devs could then be encouraged to do cross-platform w/ Xbox One AND PC. Yea, you could only plug your Kinect into one device at a time, but more reasons to make that included Kinect more useful can only help MS

To the whiners: Kinect for Windows isn't really even targeted for general consumers. It's moreso for industries like healthcare, science labs, developers, etc. It already comes with Xbox One, so you'll be getting it anyway if you get one.

if you ever worked with MS licensing you know exactly what this is....... "Businesses make more money, therefore screw them with a more expensive license"... not licensed for business gawd.... you know that's what most people who buy it for the PC are going to use it for, some type of business app... what's next... it will be licensed for businesses for $399 and one CPU if you have more then one CPU it will be an additional $200 per CPU ontop of that?..... standard business licensing practice there...

This is not a big deal at all. Sensors that match the caliber of the original Kinect still cost oven $5000. Sensors that match the new Kinect simply do not exist for any price. Any researcher, hobbyist, or company complaining about the measly $399 price for the PC program does not know how good they have it.

Well, it did not take a genius to figure this out. One cannot look at Sony's move as wrong as this is a cut throat business. This is more of a reason for MS to cut the price of the Xbox One, since Sony has more to lose than MS on the balance sheet.

Don't worry guys, that is a feature that they will give you at a later time. The marketing team will spin something nice and cheerful and most everyone will swallow it for face value.

Hoping everyone will forget that Kinect and Xbox 1 was working as PC's running Windows 8 this year at E3.

Of course it's proprietary, just like iPhone, WiFi dongle for smart tv. What do you expect MS, make it open for everyone. Seriously

minster11 said,
Of course it's proprietary, just like iPhone, WiFi dongle for smart tv. What do you expect MS, make it open for everyone. Seriously

Isn't that what the Kinect for Windows version is exactly? Open for everyone and using standard USB3.

minster11 said,
Of course it's proprietary, just like iPhone, WiFi dongle for smart tv. What do you expect MS, make it open for everyone. Seriously

Exactly. You said about apple, also ironically google is closing down their very popular service google reader in 3 days just because it doesn't generate enough cash for its cost. So everybody does that

So what you are saying that Xbox can run window 8, 7, or xp? While you are at it throw in Google chrome too. Xbox is a proprietary format that own by Microsoft, it is up to them to choose what device that can be compatible. Similar to Google making a choice not to make apps for window phone. In your opinion, is Google similar?


GP007 said,

Isn't that what the Kinect for Windows version is exactly? Open for everyone and using standard USB3.

minster11 said,
So what you are saying that Xbox can run window 8, 7, or xp? While you are at it throw in Google chrome too. Xbox is a proprietary format that own by Microsoft, it is up to them to choose what device that can be compatible. Similar to Google making a choice not to make apps for window phone. In your opinion, is Google similar?


What? I'm not arguing against the proprietary connection on the Kinect for Xbox One, all I'm saying is that the Kinect for Windows version that uses USB3 and will come out later in 2014 is "open for everyone". That's all.

Huh didn't know that Kinect on usb3 will be out. You are right it will be open for everyone

GP007 said,

What? I'm not arguing against the proprietary connection on the Kinect for Xbox One, all I'm saying is that the Kinect for Windows version that uses USB3 and will come out later in 2014 is "open for everyone". That's all.

makes sense for them, but i am sure there will be a hack sooner then later! though the propriatary connector is tough to hack, and microsoft will prosecute all offenders selling the adapter, i am sure it will be available!

I like how they word that quote to make you think they're actually doing something more than just changing the connector at the end of the cable.

Rudy said,
Oh MS and their silly blocks that are there for no actual reason

Seeing how you can only get it with a Xbox One and not by itself then the block has a valid reason. They don't want people grabbing a Xbox One only for the Kinect and tossing it to the side without buying any games etc. They're looking to make money and it's common business to sell the console at a loss to make it up with games. If you buy it but don't buy games then that's clearly not what they wanted.

Rudy said,
Oh MS and their silly blocks that are there for no actual reason
There is a reason...you just may not agree with it. How about how Apple blocks all the native features of hardware. Bluetooth supports more than just audio. So why is it so limited on iPhones/iPad? Because they are blocking it for no valid reason? In that case Apple doesn't have a valid reason. Hasn't stop sales though...right?

lol, more money grubbing bull**** from Microsoft.

Surprise!

They'll probably have proprietary wireless tech on the controllers again too, so they can't just be used with any bluetooth adapter.

A game console is sold at a loss. The Xbox One doesn't function without Kinect attached. People buying an Xbox One for Kinect PC experiments would be hurting the company financially just as anyone who buys the system without games.

These were not arbitrary blocks. They're protecting the razors and blades business model of consoles.

Caleo said,
lol, more money grubbing bull**** from Microsoft.

Surprise!

They'll probably have proprietary wireless tech on the controllers again too, so they can't just be used with any bluetooth adapter.

wow interesting how a troll like you roams around just to say something against MS. how many handles do you have to post comments? who is paying you ? Google?

Caleo said,
lol, more money grubbing bull**** from Microsoft.

Surprise!

They'll probably have proprietary wireless tech on the controllers again too, so they can't just be used with any bluetooth adapter.


Two things: first microsoft makes money as does any company.
Second is that a job to make the first comment negative?! Your job sucks. Seriously

Caleo said,
lol, more money grubbing bull**** from Microsoft.

Surprise!

They'll probably have proprietary wireless tech on the controllers again too, so they can't just be used with any bluetooth adapter.

Doesn't Sony do this already? Yes I know people can do it now but not without some 3rd party software.

shinji257 said,

Doesn't Sony do this already? Yes I know people can do it now but not without some 3rd party software.

nope, Sony uses standard bluetooth for their controllers. the thing with Sony though is their controller locks to the mac address of the console it's synced to (this is where the software comes in). the software (along with providing the driver) uses the same code as the ps3s to switch the mac address and sync the controller with your computer or tablet depending on what you're using

It doesn't look like you have tried to do this on a Windows computer have you? I have seen it done without much issue on Mac and on Linux it's fine (eg Android) once you get the mac address set but on Windows even after setting the mac address you need some stupid piece of software to make it work correctly in all its glory.

i'm guessing you speak of motioninjoy. that is used as no one else has cared enough to create vanilla drivers for the ps3 controller. motioninjoy actually works pretty good to and makes the controller highly customizable. i you want it to work better or have some other functionality why don't you join their team and help develop?

shinji257 said,
It doesn't look like you have tried to do this on a Windows computer have you? I have seen it done without much issue on Mac and on Linux it's fine (eg Android) once you get the mac address set but on Windows even after setting the mac address you need some stupid piece of software to make it work correctly in all its glory.

Its called a Driver.

Shadowzz said,

Its called a Driver.

No duh. I've been around the block. I don't support companies that feel they need to push out ad-supported (and internet required to work) drivers.

Brando212 said,
i'm guessing you speak of motioninjoy. that is used as no one else has cared enough to create vanilla drivers for the ps3 controller. motioninjoy actually works pretty good to and makes the controller highly customizable. i you want it to work better or have some other functionality why don't you join their team and help develop?

Correct. I don't have any coding experience so I have no place on their team of developers. It's more of Linux and Mac have built-in native drivers that just work vs Windows needing some 3rd party to make one. The PS3 controller is detected but is non-functional without this driver.