League of Legends Season 2 to have $5 million prize pool

The free-to-play fantasy action-RPG League of Legends recently completed its first "season" of competitive play. Developer Riot Games hosted the tournament where the European team Fnatic won over teams from all over the world and received $50,000 for its efforts. But that amount of money may be nothing compared to what Riot Games has planned for Season Two. Today the developer announced that the second official season of League of Legends will feature a whopping $5 million in its total prize pool. Riot Games claims the amount is "the largest prize pool in eSports."

According to the announcement, the prize money will be used for local, national and international League of Legends tournaments. In addition, regional tournaments here in North America will be live streamed weekly for people who which to watch the matches online. Season Two is scheduled to begin sometime this fall. So far there's no specific breakdown of how the prize pool will be distributed.

Earlier this month, it was announced that League of Legends will add a new gameplay mode, Dominion. It brings a capture-and-hold gameplay design to the game and is designed to offer faster matches, around 20 minutes, than the normal League of Legends match. Dominion will be used on a new League of Legends map, the Crystal Scar. Both the new gameplay mode and the new map will be shown this week at Gamescom in Germany and again at PAX Prime in Seattle later in August. There's no word on when the gamplay mode will be made available for the rest of League of Legend's players.

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7 Comments

****s, that's a lot of money. Where does a developer that got a free-to-play game on his hands (did they develop anything else that I don't know of?) gets such amounts?

Pupik said,
****s, that's a lot of money. Where does a developer that got a free-to-play game on his hands (did they develop anything else that I don't know of?) gets such amounts?

Micro-transactions in DotA style (MOBA) games are very profitable.

Olemus said,

Micro-transactions in DotA style (MOBA) games are very profitable.


But come on, five millions just for the prize pool alone? I only imagined them making a profit of about 3 millions on average from it (which is still A LOT of money!), and that's after covering the costs of the development (I guess their employees getting paid), server farms with bandwidth costs, advertising and PR firm/s with other small details (like perks for the employees).

If they can pull a five millions just for the prize pool without counting the costs of the events itself extra to the above, they gotta be pulling some major cash from the game. I'd love to know how much exactly.

Yeah, I've seen interest in the game build up much more recently. Even had a few friends who didn't like it at first get into it.

I think maybe I should give it a try, but I gave up on gaming.

My son plays the game and while he doesn't spend all that much on it (About $35/month for points and what not), I can get him to do just about anything around the house for the use of my credit card

With the number of people that he plays with from his school, I can believe they are taking in some major money. Several times my son has went to pay for something and we had to try later because the transaction server was overloaded. Most times this happens on their sale weekends, so $5M is probably nothing.

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