Professor Ellis Horowitz and his colleagues at the University of Southern California (USC) have longed to improve certain areas of computer-science education and expand research opportunities. But one key ingredient has been missing: the resources to fund and conduct the research -- until now.

USC, in Los Angeles, is one of more than 25 universities around the globe that will receive financial assistance and other support from Microsoft Research (MSR), the company’s computer-science division, to conduct research in different areas of emerging technology. In its first year, the Microsoft Research Request for Proposal (RFP) grant program garnered 83 submissions and will award US$1.9 million to 32 chosen projects, expanding Microsoft’s efforts to collaborate with academia and contribute to future technology advances.

“Our university relations group has been working with and supporting computer science departments for a number of years,” says Todd Needham, Research Programs Manager in MSR. “The addition of an RFP process to our programs creates an opportunity to work side-by-side with computer scientists in academia to advance the state-of-the-art in emerging technology and educational practices.”

MSR will place no restrictions on how the money is used, and, while there is a remarkable diversity of projects, they fall into four main areas of growing focus in academia: wireless and mobile technologies, Web services, improving computer-science curriculum, and learning sciences.

“My students and I are able to conduct experiments that push the edges of current technology,” says USC’s Horowitz, a professor of Computer Science and Electrical Engineering.

USC will receive funding for several projects including the Technology for Interactive Distance Education (TIDE) system, a technology designed to facilitate feedback from students to instructors. “More and more, we’re teaching students who are not physically located in the same place,” Horowitz says. “We have students in the same engineering class yet they live in New York and Hawaii. We struggle to help them feel more connected.”

News source: MS Press


Now working in conjunction with Infogrames’ Chippenham internal development studio, acknowledged gaming guru Geoff Crammond together with his own development company Simergy has taken the Grand Prix brand to a new level.

“We believe Grand Prix 4 raises and re-defines our own benchmarks in terms of realism and playability”, commented Crammond. “Our aim is not simply to produce a great game about racing, but to deliver a complete F1 driving experience which is as close to having a real F1 drive as possible.’’

Geoff Crammond’s Grand Prix 4 for PC and Xbox boasts an all new graphics engine, new 2001 season car physics, plus ultra-realistic track layouts based on actual GPS data, which produce even greater player involvement and immersion than ever before. A whole host of other new additions are promised, including multi-player options, improved audio and a motion-captured pit crew, all combining to offer the player the most intense F1 racing experience available.

Cyril Voiron, Infogrames’ Marketing Manager for Sport & Racing titles announced, “To PC gamers, Geoff Crammond’s Grand Prix games represent the epitome of F1 video-gaming. By bringing Grand Prix to Xbox as well as PC, we are offering console gamers the first ever opportunity to get their hands on the next evolution of a legend.”




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