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Imation RipGO! USB Mini-CD Burner & MP3 Player

Mr magoo   on 12 June 2002 - 08:32 · 5 comments & 313 views

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looks a great review- and an interesting point made...


"If you are in the market for a portable music device, you might be having a tough time making a decision... Conventional MP3 players use expensive memory to store music, CDR MP3 players are big and bulky, and Minidisc players are expensive and proprietary.


Imation has a nice solution with this Mini-CD Burner/MP3/WMA Player unit. The RipGO takes the small form factor of Minidisc and combines it with the practicality of conventional CDR's. If you don't have a burner, it will even do that for you..."

View: Review


As well as speeding up development times, the power of Blimey enables programmers to create cameras, worlds, objects and AI that work across all formats. In addition to this, the flexibility of the engine allows the programmers, artists and designers to create features specifically for each hardware platform, thereby creating unique gameplay and maximising the power of each of the platforms. Because the Blimey engine dovetails neatly with Climax’s proprietary content creation tools – SuperTed, SuperModel and BLC - the developer can create vast, detailed environments quickly, efficiently whilst maximising the capabilities of each hardware platform. This enables the Climax Group to maximise the efforts of all its programmers, no matter which format they are working on.

One of the most exciting qualities of Blimey is its compatibility with the company’s enhanced DYNE 2.0 vehicle dynamics engine. Dedicated to the development of ultra realistic motor vehicles, DYNE’s capabilities combined with Blimey’s sophisticated suite of development tools will enable Climax to produce excellent games with superb physics and superior graphics.

Features of Climax’s Blimey engine:
  • Greatly increases the speed at which designers and artists can view and play their work, allowing for longer periods of gameplay tuning and state-of-the-art visuals.
  • The ability to easily swap features between platforms maximises the development time of all programmers, regardless of which platform they are working on. Cameras, world, objects and AI can quickly be ported from one version to another.
  • Error reporting for debugging
  • Timing functionality to assist with game profiling for high performance
  • File handling system to manage files loaded from DVD, CD, Hard drive or memory card
  • Highly optimised rendering and special effects system supporting Climax’s curved surface geometry technology as well as traditional non-procedural geometry
  • Advance replay camera and in-game camera system
Seven screenshots, which, presumably, illustrate the concept in wheel-screeching action



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