Posted by aco on 24 June 2002 - 12:52 · 11 comments & 218 views
Users of Instant Messenger can keep receiving messages, even when they are not logged on to their personal computer, as Microsoft and eight European mobile operators expanded the service to cellphones on Monday.

A message sent from a PC to a user who is 'off-line' will automatically be forwarded to his mobile phone in the form of a short SMS text message. Replies from a mobile phone will land back in the Instant Messenger dialog box on the computer. Mobile phone users will be charged per message received or sent.

Operators in Belgium, The Netherlands, Switzerland, Denmark, Austria, Turkey and Norway, with a combined total of 31 million customers, launched the service on Monday, in conjunction with Microsoft's internet services unit MSN.

Microsoft is the only company bringing an Instant Messenger to European mobile phones, but America Online and VoiceStream, owned by Germany's Deutsche Telekom, have brought AOL's Instant Messenger to phones in the United States since November.

News source: Reuters
View: Reuters - Microsoft Brings Instant Messenger to Cellphones


VERSION 1.35
  • Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty bug which accidentally slipped into version 1.337. [stainless] (DOS only)

  • Added full scanlines to 320x256x8b Mode-X. Uses the same timings as the 256x256x8b full scanlines, so it may or may not work correctly depending on your video card. [stainless] (DOS only)

  • Linked the EAGLE engine to the filtered GUI option and fixed guassian interpolation which has been broken since version 1.71b. [stainless, kode54] (DOS only/all ports)

  • Cleaned up the 320x480x8b and 320x240x16b blitters and added MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only)

  • Added 640x400 alternatives to 512x384 video modes for video cards which don't have them. Added a small screen option to the 512x384 and 640x400 video modes with MMX support. Also added a "wide screen" option to 640x400 video modes. [stainless] (DOS only)

  • Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. [stainless] (DOS only)

  • Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% in addition to full, also cleaned up the command-line options message and the config file. Noticed some video modes were way off-centered, fixed that too, should now be perfect. [stainless] (DOS only)

  • Fixed printing of MMX enabled message on the GUI background if you checked MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by using the keyboard shortcut it will now attempt to actually detect MMX before enabling it. :) [stainless, pagefault] (DOS only)

  • Command line support in windows port [StatMat]

  • Fixed problem when some video modes were not being saved. (Windows only) [pagefault]

  • Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb]

  • Fixed gamma in PNG snapshots. [pagefault]

  • Added several new goodies to the GUI, which include a force 8-bit sound option (fixes a few cards under WinMe), a second water effect, and an experimental smoke effect. [stainless] (DOS only/all ports)

  • Fixed problem with sound getting disabled when running command-line network games. (Windows only) [pagefault]

  • Updated video code in Windows port to properly display 239 line modes. (Windows only) [pagefault]

  • Commented, unified, and cleaned up the Mode Q and Mode X blitters I did a major overhaul to the dos video code, I cleaned up and reorganized it alot, and there seem to be no problems as of yet. [stainless, TRAC] (DOS only)

  • Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]

  • Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault]

  • Fixed hang when picking up apples in Equinox. [pagefault]

  • Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_]

  • Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault]

  • Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault]

  • Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault]

  • Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault]

  • Added special support for Earthworm Jim 2 sound effects. [_Demo_]

  • Added hack for Deaetonosama Apareitiban. [_Demo_]

  • Fixed super scope position reading. [_Demo_]

  • Modified a few timing things. [_Demo_]

  • Fixed some 65816 instructions in processor emulation mode. [_Demo_]

  • Added special timing for Grand Prix 3. [_Demo_]

  • Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_]

  • Modified joypad reading for VS Collection. [_Demo_]

  • Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_]

  • Lots of other minor fixes and things we forgot to mention.




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