US Cable companies are now cracking down on people who use their Internet connections to create wireless local area networks (WLANs). This is much like what happened with cable TV in the 1980s when so-called ‘cable thieves’ were targeted.

Setting up a Wi-Fi network which can be easily broadcast within 300 feet of the transmitter allows people in that area to use the connection for free. The set-up cost of such a network is minimal and the “hot spots”, as they’ve become known, are now present in over 15 million homes and workplaces.

Hot spots have been set up for a variety of reasons, from allowing families access in different rooms to giving customers the Internet in a café. Now cable companies have, for the first time, started sending out letters warning customers that if they don’t remove the networks they will revoke their access within a week.

Initially only 10 customers have been contacted but these are the first of many, according to Time Warner they are preparing to send more warnings and AT&T are also preparing letters right now.

The people currently being targeted are those advertised by organisations like NYCwireless and other groups that openly show the location hot spots, so anyone who is operating a network advertised in this way prepare for a letter! The cable companies have only started acting since someone pointed out that there was open advertising and Time Warner has told ZDNet why they are targeting such people: "Individuals utilising (their subscription) in this manner to carry out criminal activity would be able to do so in an anonymous manner, In such circumstances, when law enforcement .. attempted to trace such activity, the trail would end with your account.".

News source: ZDNet


EMOTION ENGINE

95% R5900 CPU MAIN PROCESSOR
60% R5900 COP0 EXCEPTION & INTERRUPTION PROCESSOR
80% R5900 COP1 FPU COPROCESSOR
40% R5900 COP2 VU0 MACROMODE COPROCESSOR
80% R5900 MMU UNIT
40% VU0 MICROMODE COORDINATE ENGINE
40% VU1 MICROMODE COORDINATE ENGINE
95% MEMORY & TLBS HANDLERS
60% DMA CONTROLLERS
70% INTERNAL TIMERS
60% GS GRAPHICS SYSTEM RENDERER
00% IPU IMAGE PROCESSING UNIT
00% VIF VECTOR INTERFACE
10% SIF IOP INTERFACE


IOP PROCESSOR

95% R3000 CPU MAIN PROCESSOR
95% R3000 COP0 EXCEPTION & INTERRUPTION PROCESSOR
95% R3000 COP2 GRAPHICS TRANSFER ENGINE
95% MEMORY & TLBS HANDLERS
80% DMA CONTROLLERS
95% ROOT COUNTERS
00% GPU GRAPHICS PROCESS UNIT
95% MDEC MOTION VIDEO DECOMPRESSOR

MISCELANIOUS
00% BIOS HLE
70% DEBUGGER
20% DYNAMIC RECOMPILATION ENGINES


Emotion Engine:

-All CPU opcodes are almost completed.
-Vector Coordinate Engines are uncomplete, do not manage flags nor VU memory.
-DMA Controllers seems to generate HW Interrupts and Exception calls correctly.
-Internal Timers are not accurate yet, and do not generate HW Interrupts.
-Graphic System is mostly uncomplete and little accurate.
-SIF interface is very uncomplete.
-IPU and VIF units are non existant for the moment.

IOP Processor:

-As IOP processor is mostly composed from code taken from AdriPSX opensource code, it is mostly already done.
-Playstation 2 Sound and Controller devices are handled by IOP Processor, so it is resumed that it will use the same plugins (internal or external) as current Playstation 1 emulators do.

MISCELANIOUS:

-BIOS HLE is non existant, SCPH10000.BIN BIOS Image File would be needed in order to run PS2EMU.
-Debugger is mostly working and easy to use. We are currently working on the handling of Break & Skip Points.
-DYnamic Recompilation Engines for Emotion Engine are non existant, although IOP engines are complete, as they were part from AdriPSX opensource project.



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