OK, this story kinda jumped out at me from Slashdot, which concerns one guy, his collection of music that he encoded using Windows Media Player and not being able to play HIS media files after he performed a re-install!

The Guardian's "Ask Jack" column has this rather interesting letter from a concerned computer user...
    Thursday August 8, 2002
    Catch WMP
    I have been collecting music using Windows Media Player to copy from CDs. When I needed to reformat my hard drive, I copied all my files to CD-R, re-installed my operating system and copied them back, only to find my music would not play.
    Rowan Burgess
Perhaps Rowan should have listened to this advice...
    Rule #1 - DON'T encode your music to WMA format...
    Rule #2 - If you don't obey Rule #1, and are going to use WMA, at least turn OFF the bleedin' copy protection...
    Rule #3 - Scrub Rules #1 & #2 and use a decent encoding mechanism, EAC or CDex (both FREE as in beer!)
As always, comments are welcome!

News source: Guardian.co.uk - Ask Jack


The Classes

SCOUT:
The SCOUT KIT is equipped with a long-range sniper rifle, which allows him to really reach out and touch someone at a distance. He can also spot for teammates who are in an artillery positions (vehicle or ship).

ASSAULT:
The ASSAULT KIT is equipped with an assault rifle, which is best when taking out enemy infantry. Due to the guns recoil it is most accurate from a stationary position, either crouching or prone.

AT:
The ANTI-TANK KIT is equipped with an anti-vehicle weapon. Most vehicles have their heaviest armor in the front, so the best tactic when attacking is to hit them in the flank or rear. Be careful of enemy infantry.

MEDIC:
The MEDIC KIT is equipped with a very effective short-range sub-machinegun. However, the true value of the medic is the ability to heal teammates.

ENGINEER:
The ENGINEER KIT is equipped with a standard issue rifle. The rifle has heavy stopping power but a long reload and limited ammo capacity. The true value of the engineer is his ability to repair vehicles and plant explosives, both landmines and demolition packs.

The Vehicles

AIRCRAFT CARRIER:
The AIRCRAFT CARRIER is close to supplanting the Battleship's supremacy on the high seas. With its brood of dive-bombers and fighters it can launch attacks outside of the Battleship's range. It can also protect itself from air attack. The LCVPs at the rear of the ship can be used to make beach landings.

DESTROYER:
The DESTROYER is a multi-purpose ship. Its primary role is as an anti-submarine escort, although in this demo you don't have to worry about submarines. You can also use its cannons for shore bombardment. It has limited defenses against air attacks. The LCVP's at the rear of the ship can be used to make beach landings.

FIGHTER:
The FIGHTER is the fastest and most manueverable vehicle in the sky. It combines excellent air cover and decent ground attack.

DIVE-BOMBER:
The DIVE BOMBER is a 2-person vehicle which provides excellent ground attack with decent air cover. An empty back-gunner position is useful when a teammate needs a quick pick-up.

LIGHT TANK:
The LIGHT TANK is an infantryman's worst nightmare. A driver-controlled cannon and coaxial machinegun coupled with a cupola-mounted machinegun for anti-air and anti-infantry makes this two-person vehicle very versatile. Be careful of Heavy Tanks or hidden anti-tank infantry.

APC:
The APC vehicle is one of the most versatile vehicles on the battlefield. It can provide light armor protection for up to 6 soldiers as well as anti-air and anti-infantry support from it's machinegun. Also, any soldier seated in the passenger compartment will automatically be healed and their ammo will be replenished. It will also replenish the ammo of any vehicle within a 10 meter radius of the APC.

SCOUT CAR:
This 2-person vehicle is the fastest on land. It's also the least armored. It is best used to quickly penetrate the opponent's line or for those quick getaways.

STATIONARY MG:
The STATIONARY MG presents a difficult defensive position to attacking units. It can cut down any unprotected infantry within seconds. It is ineffective against armored tanks. You will also want to be careful, as the machinegun is prone to over-heating.

Multiplayer Demo Requirements

Minimum:
500 MHz CPU
128 MB RAM
3D accelerated 32 MB video card or equivalent with HTL (Hardware Transform & Lightning) and 24-bit z-buffer
160 MB free hard disk space plus space for saved games (additional space required for Windows swapfile and DirectX 8.1 installation)
16X speed CD-ROM/DVD-ROM
DirectX 8 compatible sound card
Microsoft compatible mouse
Keyboard

Recommended:
800 MHz CPU
256 MB RAM
3D accelerated 64 MB video card or equivalent with HTL (Hardware Transform & Lightning) and 24-bit z-buffer
160 MB free hard disk space plus space for saved games (additional space required for Windows swapfile and DirectX 8.1 installation)
16X speed CD-ROM/DVD-ROM
DirectX 8 compatible sound Card
Microsoft compatible mouse
Keyboard

Required Operating Systems:
Windows 98, Windows Me, Windows XP or Windows 2000
Note that Windows 95 is not supported.

*Online gameplay website for Battlefield 1942™ will be available only through September 4, 2003 subject to online Terms of Service and all features may not be available at the time of purchase.



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