main

LCD monitor sales pedal backward in Q2

NTUsEr   on 19 September 2002 - 14:34 · 1 comment & 107 views

Advertisement (Why?)
LCD desktop monitor sales in Europe fell for the first quarter ever in Q2 this year. Two quarters of consecutive price rises proved too much for the already weak PC market to bear it seems - In France, Spain and the UK, LCD market share compared with CRTs actually fell in Q2.

But if sales of LCD were down in Q2, the long-term trend is up. Take a gander at CRT desktop unit sales, down more than 20 per cent on Q2, last year, against a backdrop of an overall year-on-year fall of two per cent. Sales of desktop monitors, of all categories, in Q2 were down a whopping 20.9 per cent on Q1 this year.

These figures are supplied by UK consultancy Meko which tracks anything with a pixel. According to its estimates, LCD sales volumes in Europe in Q2 were approx. 1.9 million units, 15.9 per cent down on Q1, 2002. Year on year sales were up more than 130 per cent.

Fifteen-inch LCD monitors sales were particularly badly affected in Q2 with sales down 18 per cent sequentially. Meko notes that the Far Eastern LCD panel makers have moved "more production to larger screen sizes in order to keep average selling prices and margins as high as possible".

But with limited effect: Prices for 17in LCD monitors have "continued to fall as LG Philips LCD in Korea and a number of Taiwanese panel makers increased availability of this screen size".

News source: The Reg (uk)


    WEAPONS
    =======
  • Fire grenades got minor damage increase for fire on ground
  • M-60 third-person reload animation now properly timed
  • Increased the rate of fire on the M60
  • Slight accuracy adjustment on pistols
  • All pistols are now single fire but can be fired much faster.
  • Should now say "detonated by X's m203" when killed by the m203
  • g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.
  • Fixed bug that would cause people to join the game with no weapons
  • if crouched when walking over an item it will make no noise when it is picked up
  • Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended
  • Slight increase to the MP5's accuracy
  • M3A1's accuracy has been increased
  • With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.

    MAPS
    ====
  • Raven map updated to fix the roof bug and the window bug on roof
  • RMG infiltration improved to generate better maps more consistently

    CONSOLE COMMANDS
    ================
  • Added PunkBuster anti-cheat software
  • Console command 'hash' removed due to its use in cheating
  • Added client command "ignore". This allows a client to ignore all chat messages from another client.
  • Added server command "mute". This allows a server admin to turn off chat messages for a given client.
  • g_forceFollow can now be set to force first person spectating
  • Removed cvars that were used as exploits in the game
  • cl_avidemo now generates TGA files instead of jpeg files.

    GAMEPLAY
    ========
  • Use button will now toggle between first and third person spectating when following someone
  • Round timer now starts after the round start delay making each round the total of both numbers
  • No longer spawn as a ghost during warm-up if the round has already started
  • Can no longer shoot teammates during warm-up even if friendly fire is set to 1
  • Can now pick up bomb, case, etc immediately after its dropped when someone dies
  • Timelimit will no longer interrupt a round in progress so the last round will always be finished
  • Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
  • Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
  • Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full
  • When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
  • Autojoin should always join the team in need now
  • New hud representation of team scores including total and alive player counts
  • Loading screen informs you if friendly fire is enabled now
  • About box now says whether or not friendly fire is on
  • MOTD from master server should now show up in the connect screen

Post a comment · Send to friend Comments · There are 1 additional comments

Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!

Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.

Advertisement (Why?)