Ever see judge dread? They had these cools guns which only fired if your finger print was authorised; film just became reality.
"Pretoria inventor Nic van Zyl has developed what may be the world’s first "intelligent firearm", a handgun that can be operated only by its rightful owner. It could make criminal abuse of firearms a thing of the past.It looks like a cross between a sci-fi raygun and an industrial high-pressure cleaning device. Bulky and block-like, it displays none of the black-metal menace inherent in most civilian firearms, and frankly, it is not a thing of beauty.
The IFA, as it’s known, uses a biometric sensor located just above the handgrip to activate its firing capability. The sensor is encoded with the thumbprint of an authorised user (or users): unless it recognises the imprint, it remains inoperative. As Van Zyl says, an unauthorised person could use it to clobber someone over the head, but that’s about it.
“This is the first firearm to enter the electronics age in terms of authorised use. It could be used for personal protection, or in a responsible peacekeeping role. There is a real need for a gun like this.” In conjunction with the biometric sensor, the electronic chip located in the gun’s pistol grip will be encoded with a range of additional information regarding the user’s personal details, including fingerprints, identity number, and licence status (that is, whether the firearm is for personal protection, hunting, police or military use). "
Just make sure you don't have an evil twin brother :D.
View: Article
News source: Slashdot.org
"Pretoria inventor Nic van Zyl has developed what may be the world’s first "intelligent firearm", a handgun that can be operated only by its rightful owner. It could make criminal abuse of firearms a thing of the past.It looks like a cross between a sci-fi raygun and an industrial high-pressure cleaning device. Bulky and block-like, it displays none of the black-metal menace inherent in most civilian firearms, and frankly, it is not a thing of beauty.
The IFA, as it’s known, uses a biometric sensor located just above the handgrip to activate its firing capability. The sensor is encoded with the thumbprint of an authorised user (or users): unless it recognises the imprint, it remains inoperative. As Van Zyl says, an unauthorised person could use it to clobber someone over the head, but that’s about it.
“This is the first firearm to enter the electronics age in terms of authorised use. It could be used for personal protection, or in a responsible peacekeeping role. There is a real need for a gun like this.” In conjunction with the biometric sensor, the electronic chip located in the gun’s pistol grip will be encoded with a range of additional information regarding the user’s personal details, including fingerprints, identity number, and licence status (that is, whether the firearm is for personal protection, hunting, police or military use). "
Just make sure you don't have an evil twin brother :D.
- Fixed improper disconnections from the game lobby. You should no longer see the "Lost connection to Generals online" error when your connection is still active.
- Fixed language filter stability.
- Added a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: "C:Program FilesEA GamesCommand and Conquer Generalsgenerals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "c:Documents and Settings" directory.
- Fixed the missing artwork for the "random private" rank in Generals online.
- Fixed the rank hack where some players appear to have a higher rank than they should.
- Increased the allowed time for game to negotiate matching between players.
- Fixed some instances of the "serious error" crash.
- Added a new 4 player Multiplayer Map: Rogue Agent
- Implemented the following balance changes:
• Tunnel Network build speed increased from 5 seconds to 20 seconds.
• Marauder hit points increased from 430 to 490.
• Stealth Fighter hit points increased from 120 to 140.
• Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10.
• Nuke Cannon changed so it moves the same speed when damaged, not faster.
• Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120.

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