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Windows Security Update: Flaw in RPC Endpoint Mapper

Daniel Fleshbourne   on 26 March 2003 - 18:48 · 14 comments & 633 views

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Who should read this bulletin: Customers using Microsoft® Windows® NT 4.0, Windows 2000, or Windows XP
Impact of vulnerability: Denial of Service
Maximum Severity Rating: Important
Recommendation: Customers should install the patch at the earliest opportunity

Affected Software:
Microsoft Windows NT 4
Microsoft Windows 2000
Microsoft Windows XP

Details
A security issue has been identified that could allow an attacker to cause a computer running Microsoft® Windows® to fail. An attacker would need the ability to connect to a process on the computer. You can help protect your computer by installing this update from Microsoft. After you install this item, you may have to restart your computer

Download: Windows 2000 Security Patch: Flaw in Remote Procedure Call
Download: Windows XP Security Patch: Flaw in Remote Procedure Call
Download: Windows XP 64 Bit Edition Security Patch: Flaw in Remote Procedure Call
View: Microsoft Security Bulletin MS03-010
News source: In-House


Performance

• 10% improvement in golem mesh rendering performance.
• Fixed unnecessary particle lighting overhead problem.
• For performance reasons, most carcasses are cleaned up more quickly now.
• For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
• M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
• MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
• M12: fixed particle overhead.
• Added new code/changes to limit overhead due to ragdoll deaths (see “Advanced Tips for Improving Performance” in the readme for details).

Misc Fixes

• Sound fixes. Should reduce occurrences of sound “stuttering” that some people have had due to sound overload / thrashing.
• Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
• M08B: lowered carcasses, blood to floor.
• M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
• Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
• Sunlight fix (flickering in waterfront and potentially other places).
• MM_Waterfront: fall out of world fix.
• M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
• Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
• Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
• Fix for “Joe’s” script breaking in M10_Avalon in some cases.
• Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
• Made key bindings delete button more obvious (click on this to delete key bindings).
• Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
• Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We’re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
• Increased crawling spider damage by 3x.
• Fixed rammers not attacking properly.


Misc Changes

• Added carcass cleanup particle effect.
• Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
• M08B: fixed trigger that player could avoid.
• Added 70 and 72 Hz to refresh rates options.
• Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
• Added “mouse over” context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.

AI

• Mod authors can once again enable script warnings / errors by setting
bDisableErrorMessages=false (by default all script warnings / errors are
silent). These were completely disabled for RC7 with the intent of
re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the “;”) to see debug messages in-game.

Editor

• Fix for not being able to paint on terrain in editor.
• Fix for terrain build crash if no terrain map in level.
• Fixed editor "first run" (UnrealEd.ini added to system folder).
• Fixed WBrowserStaticMesh::UpdateMenu crash.
• Fixed crash if you clicked on delete in the decolayer terrain
tool, without a decolayer actually being selected.

Testing / Stats

• Improved in-game profiling support / logging.
• Improved in-game stats. Added “stat lock”.

Other

• Added Mike Lambert to in-game credits.

Post a comment · Send to friend Comments · There are 14 additional comments
#1 leebobs on 26 Mar 2003 - 18:49
Can you tell its a wednesday..... Patches Galore.... We are due an IE6 roll up though
(2 replies) #2 Napalm on 26 Mar 2003 - 18:52
This update also applies to Windows 2000 according to Windows Update. EDIT: darn, you edited the news post so I look silly now

Last edited by 11651 on 26 Mar 2003 - 19:13
#2.1 Voodoo on 26 Mar 2003 - 21:13
lol soz, i was just posting the original when i noticed the xtra 2 updates too @ downloads, so it wasn't intentional
#2.2 Napalm on 26 Mar 2003 - 22:08
Merry Christmas.
#3 Avenger on 26 Mar 2003 - 19:18
Ah yes. Love these Wednesdays. If only Enterprise wasn't a rerun tonight, and I didn't have work tonight too.
#4 PROGAME on 26 Mar 2003 - 19:47
its about time! you could reset every xp pc not using a firewall way too easily
(2 replies) #5 xStainDx on 26 Mar 2003 - 20:08
[i]Windows XP with Service Pack 1 (SP1) Date Version Size File Name ----------------------------------------------- 01-Jan-2003 5.1.2600.1155 505,856 Rpcrt4.dll[/i] i'm concerned about this patch. the MSKB Article says you should have 5.1.2600.1155 after you install hte patch, well i've just finished download & installing it from WINDOWS UPDATE and rebooted, and i have v. 5.1.2600.1140 (xpsp2.020921-0842) errr microsoft...did you make a boo-boo again!
#5.1 PROGAME on 26 Mar 2003 - 20:11
i tested it, the vulnerability is solved
#5.2 xStainDx on 26 Mar 2003 - 20:12
[neoquote=#5.1 by PROGAME]i tested it, the vulnerability is solved[/neoquote] I'm just concerned about the file version. not really the vulnerability.
(3 replies) #6 Mystr-.-Ajay on 26 Mar 2003 - 22:33
err..i have normal windows xp home edition sp1 which to download the 32-bit or 64-bit?
#6.1 JaggedFlame on 26 Mar 2003 - 23:40
32.
#6.2 User on 27 Mar 2003 - 00:24
Windows XP home sucks *edit* Windows XP Pro rocks *edit*
#6.3 Jason on 27 Mar 2003 - 02:14
Not many use the extra features of XP Pro at home. Who for example connects to a domain or uses IIS, not the average home user.
#7 Klassik on 28 Mar 2003 - 18:15
This has been around for a while, Very annoying I'd have to say.

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