Who should read this bulletin: Customers using Microsoft® Windows® NT 4.0, Windows 2000, or Windows XP
Impact of vulnerability: Denial of Service
Maximum Severity Rating: Important
Recommendation: Customers should install the patch at the earliest opportunity
Affected Software:
Microsoft Windows NT 4
Microsoft Windows 2000
Microsoft Windows XP
Details
A security issue has been identified that could allow an attacker to cause a computer running Microsoft® Windows® to fail. An attacker would need the ability to connect to a process on the computer. You can help protect your computer by installing this update from Microsoft. After you install this item, you may have to restart your computer
Download: Windows 2000 Security Patch: Flaw in Remote Procedure Call
Download: Windows XP Security Patch: Flaw in Remote Procedure Call
Download: Windows XP 64 Bit Edition Security Patch: Flaw in Remote Procedure Call
View: Microsoft Security Bulletin MS03-010
News source: In-House
Impact of vulnerability: Denial of Service
Maximum Severity Rating: Important
Recommendation: Customers should install the patch at the earliest opportunity
Affected Software:
Microsoft Windows NT 4
Microsoft Windows 2000
Microsoft Windows XP
Details
A security issue has been identified that could allow an attacker to cause a computer running Microsoft® Windows® to fail. An attacker would need the ability to connect to a process on the computer. You can help protect your computer by installing this update from Microsoft. After you install this item, you may have to restart your computer
Performance
• 10% improvement in golem mesh rendering performance.
• Fixed unnecessary particle lighting overhead problem.
• For performance reasons, most carcasses are cleaned up more quickly now.
• For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
• M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
• MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
• M12: fixed particle overhead.
• Added new code/changes to limit overhead due to ragdoll deaths (see “Advanced Tips for Improving Performance” in the readme for details).
Misc Fixes
• Sound fixes. Should reduce occurrences of sound “stuttering” that some people have had due to sound overload / thrashing.
• Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
• M08B: lowered carcasses, blood to floor.
• M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
• Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
• Sunlight fix (flickering in waterfront and potentially other places).
• MM_Waterfront: fall out of world fix.
• M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
• Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
• Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
• Fix for “Joe’s” script breaking in M10_Avalon in some cases.
• Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
• Made key bindings delete button more obvious (click on this to delete key bindings).
• Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
• Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We’re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
• Increased crawling spider damage by 3x.
• Fixed rammers not attacking properly.
Misc Changes
• Added carcass cleanup particle effect.
• Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
• M08B: fixed trigger that player could avoid.
• Added 70 and 72 Hz to refresh rates options.
• Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
• Added “mouse over” context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.
AI
• Mod authors can once again enable script warnings / errors by setting
bDisableErrorMessages=false (by default all script warnings / errors are
silent). These were completely disabled for RC7 with the intent of
re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the “;”) to see debug messages in-game.
Editor
• Fix for not being able to paint on terrain in editor.
• Fix for terrain build crash if no terrain map in level.
• Fixed editor "first run" (UnrealEd.ini added to system folder).
• Fixed WBrowserStaticMesh::UpdateMenu crash.
• Fixed crash if you clicked on delete in the decolayer terrain
tool, without a decolayer actually being selected.
Testing / Stats
• Improved in-game profiling support / logging.
• Improved in-game stats. Added “stat lock”.
Other
• Added Mike Lambert to in-game credits.

Last edited by 11651 on 26 Mar 2003 - 19:13
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