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WinHEC 2003: First Look at Longhorn Graphics

Tom Warren   on 06 May 2003 - 08:51 · 26 comments & 891 views

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In a pre-show demonstration of the Longhorn graphics subsystem at the WinHEC trade show in New Orleans Monday night, I saw for the first time some of the advanced video effects that Microsoft will enable in the next Windows version. Longhorn, due in late 2004 or early 2005, includes a completely new desktop composition system that replaces the model used in previous Windows versions with one that is more technically advanced, visually appealing, and scalable. The early test versions Microsoft is showing at WinHEC include amazing animation effects, smooth window scaling, and advanced window translucency.

The change is startling. In previous Windows versions, the Windows desktop was rendered as a single display surface and each window is a region on that shared surface. In this model, individual windows are only responsible for drawing their own surfaces, and then only when those surfaces are not hidden by other windows. In Longhorn, each window has its own, full-featured surface, independent of the other windows and each window thinks it is always 100 percent visible, forcing it to redraw itself constantly. Likewise, the desktop is rendered many times a second by combining the contents of each open window. These changes requires significantly more graphics resources than previous Windows versions, of course, but Microsoft notes that most modern PCs have 3D graphics power to spare. For those PCs that don't have the hardware necessary to take advantage of the full Longhorn user experience, Microsoft will scale the graphics back into different modes.

Screenshot: >> Click here <<
News source: wininformant.com


    Changelog:

    New
  • Sector Viewer
    • Ability to look at every individual sector and see the content (normal or raw)
    • Ability to save as *.rtf or *.txt file
    • Ability to print every sector content
  • Support for Pinnacle Image files (*.PDI)
  • Map Erroneous sectors during scanning for lost UDF files and folders.
  • Indicate if files contain errors or not after scanning.
    • By means of a list
    • By means of an extra icon next to every file
    • Extra options to request that list
  • Auto-scan function to find extensions for orphaned (nameless) files after UDF scan
  • CD/DVD Surface scan routine to find physical errors.
  • Check if all files are physically readable without having to extract them somewhere.
  • The CD/DVD icon now also nicely mentions if the media is : DVD-R, DVD-RW, DVD+R, DVD+RW or DVD-RAM
  • CD/DVD Properties Window shows amount of layers.

    Improvements
  • UDF file improvement for Pioneer CE player created VR discs.
  • Take in account badly mastered UDF with dead loop directory references (e.g. DirA contains DirB contains DirA again)
  • Improve robustness and implement workarounds for corrupt UDF systems containing bogus data in certain critical fields.
  • More logging features default enabled to do analysis.
  • Small changes for future devices (cfr. more recent MMC specifications)
  • Small GUI improvements.
  • Sanitising data after scanning for lost UDF files or folders speeded up in case the directory data contains many errors.
  • Improvement to not conflict with certain card reader drivers under Windows 2K and XP

    Bugfixes
  • Switching between SPTI and ASPI could cause problems under WinXP and Win2K.

Post a comment · Send to friend Comments · There are 26 additional comments
#1 DiEMOS on 06 May 2003 - 08:58
i posted this in the forums just before it got posted on main page...
#2 leebobs on 06 May 2003 - 08:59
Its a bit more smooth than the XP 'Fisherprise Look'!!
#3 icie on 06 May 2003 - 09:09
heh. quite a cool interface.
(1 reply) #4 TruckWEB on 06 May 2003 - 09:15
They have built-in some features of WindowBlinds in the GUI. That's original.
#4.1 Divide Overflow on 06 May 2003 - 11:45
I biggot responding before reading the entire article, or before thinking for that matter. . How typical.
#5 David3k on 06 May 2003 - 09:26
duh! the featrures of windowblinds end with with the themes though, cuz in windowblinds, its independant of painting the textures of each theme to the vid memory, whereas Longhorn will not only be loading the theme, but the entire window as a texture! To get an example in WINDOWS XP but it'll be slower, mind you. You'll need the latest det drivers, and an nVidia card. enable nView desktop manager and enable the button on top of your window that gives options. now open something like notepad or paintbrush and enable transparensy, and boom! you've got that window loaded to textures...the more windows you do this to, the more stressed your GPU will be, but look at your CPU meter!
(2 replies) #6 Zerosignull on 06 May 2003 - 09:30
Well im unimpressed. Let me c here.... minmising effects... Aqua, Mygf3 unable to run windows at tear 2.... very bad. The guy gets impressed at the end by opening apps while playin SW2. Well if all the gfx are done by the wholey uderpowerfull rad 9.7k , yes im being sarcy, and a crappy slow pentium 4 1.4ghz with a measly 384 megs of ram then we should all be impressed. I can play dvd's while surfing the net on my lowly athlon 605mhz
#6.1 Xeron on 06 May 2003 - 11:10
[neoquote=#6.0 by Zerosignull]Well im unimpressed. Let me c here.... minmising effects... Aqua, Mygf3 unable to run windows at tear 2.... very bad. The guy gets impressed at the end by opening apps while playin SW2. Well if all the gfx are done by the wholey uderpowerfull rad 9.7k , yes im being sarcy, and a crappy slow pentium 4 1.4ghz with a measly 384 megs of ram then we should all be impressed. I can play dvd's while surfing the net on my lowly athlon 605mhz[/neoquote] eh?
#6.2 Divide Overflow on 06 May 2003 - 11:43
That's not the point. They were demonstrating effects being done with the window playing DVDs, while opening other applications and testing effects on those as well.
#7 David3k on 06 May 2003 - 09:33
dude, keep in mind that its a test? its not even optimised yet! just like the doom 3 thing?
#8 whistlerxp on 06 May 2003 - 09:54
That sounds good!
#9 DJ Prem on 06 May 2003 - 10:02
I submitted it yesterday morning but it neva got posted
#10 thedarkavenger on 06 May 2003 - 11:28
This isn't the 1st look.. me and creamhackered sat down in a pub in london and did all this b4. except are test was more hrmm.. better.
#11 JaggedFlame on 06 May 2003 - 13:12
It's just retarded how many people complain about a demo from an alpha version of an OS. Give it time.
(3 replies) #12 jaredbkt on 06 May 2003 - 14:20
Wow! Sounds just like the graphics technology I've been using Since Mac OS X was released almost TWO YEARS AGO! Granted, the first release sucked, but the imaging technologies were there no less. OS X finally came of age in version 10.1 where the GUI technologies had matured even further. With Quartz Extreme in Jaguar it went leaps and bounds ahead of anything else out there. It's nice to see Microsoft, as usual, playing catch up. Longhorn comes out in 2004 or 2005, right? Don't worry, by then Apple will have something even more advanced to make Windows look pathetic once again.
#12.1 JaggedFlame on 06 May 2003 - 15:42
Wrong. Quartz only does compositing. Longhorn's going to do everything.
#12.2 sudonim on 06 May 2003 - 16:12
The way I understand it, before jaguar, the visual effects were not fully handled by the GPU, but Jaguar+ they are.
#12.3 jaredbkt on 06 May 2003 - 17:54
You are correct in saying that Quartz only handles compositing. However, the QuickTime and OpenGL APIs render everything else, 3D included. The entire OS is fully optimized for high end visual effects and has been for years.
#13 mbg on 06 May 2003 - 14:27
#14 sudonim on 06 May 2003 - 16:11
.
(2 replies) #15 Techo on 06 May 2003 - 18:49
Just a note, for those who think the transparent effect you see in the photo shot is new, its also possible with Windows 2000 and XP.
#15.1 ClintEastman on 06 May 2003 - 23:34
[neoquote=#15.0 by Techo]Just a note, for those who think the transparent effect you see in the photo shot is new, its also possible with Windows 2000 and XP. [/neoquote] That shot is to demo siziing PS do you think this display framework is lurking in "our" 4015?
#15.2 David3k on 07 May 2003 - 15:10
[neoquote=#15.0 by Techo]Just a note, for those who think the transparent effect you see in the photo shot is new, its also possible with Windows 2000 and XP. [/neoquote] Dude! Idiot! The trasparency in windows 2k and xp are just effects to the windows themselves...meaning you use your cpu! but in Longhorn, the windows are in sync with the graphics card memory as textures, ONLY THEN are the effects applied, so you only use your GPU. but apple comps are sluggish at the syncing part. it needs to update the textures more frequently, whereas MS already saw to that.

Last edited by 20148 on 07 May 2003 - 15:18
(1 reply) #16 insurektion on 06 May 2003 - 19:05
quit bitching
#16.1 Jugalator on 07 May 2003 - 11:34
[neoquote=#16.0 by insurektion]quit bitching[/neoquote] After you
#17 Jugalator on 07 May 2003 - 11:33
If I want pretty 3D graphics with alpha blending... I play a game.

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