Thanks to NeoMayhem for pointing me ot this interesting article... Thought this would "spark" some interesting discussion regarding the arena of DRM vs the right of first sale...
"georgeh734", a seller on eBay is attempting to sell a song he purchased on Apple's iTunes Music store (current bidding has driven the 99c original purchase price to $7.51 and now currently stands at $350 )!
As George says on the eBay auction site and on his weblog, he's selling the song because does not like the song anymore and feels like it pales in comparison to it's original, so he's attempting to sell the song, and at the same time, test the waters regarding selling a song downloaded vs a CD bought.
Here are some points he has brought up...
And will it give the lucky auction winner have the necessary time to enjoy their purchase before we're all toast in 2014!
News source: eBay auction - Double Dutch Bus by Devin Vasquez
View: 90% Crud weblog - Does the Right of First Sale Still Exist?
"georgeh734", a seller on eBay is attempting to sell a song he purchased on Apple's iTunes Music store (current bidding has driven the 99c original purchase price to $7.51 and now currently stands at $350 )!
As George says on the eBay auction site and on his weblog, he's selling the song because does not like the song anymore and feels like it pales in comparison to it's original, so he's attempting to sell the song, and at the same time, test the waters regarding selling a song downloaded vs a CD bought.
Here are some points he has brought up...
- It's true that I'm seeking attention, but not for me personally. This is an experiment in property rights in the digital age, something that's gotten surprisingly little attention.
- 2. I've read the iTunes agreements and found nothing denying transferability. This isn't any more a commercial venture than selling CDs at the local music store, I'm not incorporated or even DBA. Furthermore, in case anyone thinks this is a cheap way to make a buck I will be donating all proceeds to the EFF.
- 3. When the song is successfully transferred, I will not be keeping a copy of the song. If I don't own it I shouldn't have a copy.
And will it give the lucky auction winner have the necessary time to enjoy their purchase before we're all toast in 2014!
Sony US gave the green light for the game to be released in North America in July, and so everyone at Core kept their jobs. Sony Europe, however, refused to put their stamp of approval on a product that was so unfinished, and Core was given until August to get it released in Europe. As we all know, they got it out in the rest of the world in August, still not as polished and finished to their liking, but better than the version that shipped to the States. And, despite what Eidos says, they reached their target goals for the year concerning profits.
Shortly after the release of AOD, the department heads at Eidos got together and blasted Core for being "late" in releasing the game, despite the fact that they got it out nearly six months in advance of the time they were slated to release it. Rather than taking the blame for this themselves, they decided to make an example out of the managers at Core and essentially forced both Jeremy and his brother Adrian Smith (who practically FOUNDED Core) to resign. The rest of the staff was told that a review board would be formed later to decide what to do with the rest of the staff. They also informed Core that even though they invented and developed the character of Lara Croft and the Tomb Raider video games, Eidos was taking the rights and giving them to Crystal Dynamics, another subsidiary of Eidos (who owns Core and several other development houses in both the US and Europe).
Eidos kept Core in the dark for the next few weeks, with the Eidos Human Relations head coming down and telling them they weren't sure what was going to happen or when or what game Core would be working on next.
Apparently, a group of Core staff met with Jeremy Smith about ten days ago and learned that he is starting up another software development company, that he was basically going to start from scratch, and that he'd picked about 30 people to take with him. This new company is going to be in Derby, somewhere around the current Core building, and is being tenatively named "Circle Studios". Of the people he picked, he said that he was taking mappers, programmers, writers and animators, but didn't have the finances to take any members of the test team, musicians or producers at the moment and they would have to stay with Core for the time being.
A few days later, the Eidos HR guy came back and informed them that Jeremy Smith was, indeed, being allowed to start a new development company (his contract originally stipulated that if he left Core/Eidos, he would not be able to start another development house for at least twelve months) and what was left of the Core staff was going to be reduced even further. Eidos currently has no need of the Core testing staff and a few other people were also selected for dismissal, about twenty people in all. Everyone left at Core would be set to work on a new, smaller project so that Eidos can still keep the name 'Core' in active use (which would help given how much exposure they've had in the world).
Another item that was disclosed to Game Bunker was that Core was in the process of creating another "Fighting Force" game which, according to my source was, "looking really good and could have been released in Feb. 2004". This game, however, was canned and shelved by Eidos after the major staff cuts.
In closing, my informant is one of the people who has been "made redundant" (read as: fired) at Core, the job to be terminated as of the 1st of September.

LOL, do you by any chance refer to the kilometer wide asteroid?
I would sincerely like to see you source for such jibberish.... the one everyone else is talking about was just 'discovered' 2 weeks ago.... any onto your psychoblabber...
A ball of fire? So that would possibly mean it would be passing through our atmosphere? Yet not crashing ito earth??
30 seconds? Do you have any clue how close the thing would have to be to appear to travel across our sky for a mere 30seconds? If it were that close.... it would surely be pulled straight into earth by our gravity.
Kudos to you for the laugh though
Last edited by 10547 on 04 Sep 2003 - 08:05
1. You buy a CD from a store and you get the CD and inherently a license to play it.
2. Your CD breaks and you are left with a useless license for a broken CD (unplayable)
In a perfect world you could:
a. Display your license and get a replacement CD.
b. Sell back (refund) your license by the manufacture. (minus the cost of media)
Since conditions a or b dont work in (this) day in age... there is one thing that people can try..
c. Sell their license to someone who can better use it.
I believe that this auction will put a whole new light on the subject of licenses... after all you paid for the license... cant you sell it?
Q
"georgeh734" shall go down in history!! We must rally behind georgeh734. The preceding 734 georgeh's merely led the way for georgeh734 to come in and force the hand of fate!!
US $20,100.00
ooooooooooooooooooook then.
Am I missing something?
Apple could be trying to buy the song
:: whistle ::
This is history cause if they cannot tranfers Apple has sum splainin to do.
Also the money goes to a great foundation for internet rights.
The bid must have been retracted.
How about a quick bet on it here ? I'd say it'll go for $ 63,900
Someone is throwing a lot of money to stab RIAA's heart (well done)
By the way, can anyone remember what song that was, without clicking back to eBay ?
Mike
-from the 'Master of disguise' OST
currently $16,600...
example: http://www.buymusic.com/product.aspx?sku=200552599
"Invalid Item
The item you requested ( 2555673237 ) is invalid, still pending, or no longer in our database."
also I must close with a heart felt FU&K THE RIAA. come find me through my router and firewall and the fact that I re-encode my downloads HA HA HA. And you think I should pay $20 for a CD with what 2 good songs on it. WAKE UP AND SMELL THE DIGITAL AGE! get over yourself and market the stuff online and make it cheap and quality and you will see it fly from your servers, that is if you know what a server is?
man this is way to long I am so tired by now
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