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Military readies directed-energy weapons

malebolgia   on 02 August 2004 - 16:57 · 39 comments & 2201 views

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What could be cooler than zapping animals from a few dozens yards away? Apparently nothing overall important for Peter Anthony Schlesinger. While this experiment seems pretty odd it does have some uses according to the U.S. military. It could be used to paralyze attackers, disable missiles, and even disable vehicles. That is if PETA doesn't put an end to the chick experiment.

A few months from now, Peter Anthony Schlesinger hopes to zap a laser beam at a couple of chickens or other animals in a cage a few dozen yards away.

If all goes as planned, the chickens will be frozen in mid-cluck, their leg and wing muscles paralyzed by an electrical charge created by the beam, even as their heart and lungs function normally. Among those most interested in the outcome will be officials at the Pentagon, who helped fund Schlesinger's work and are looking at this type of device to do a lot more than just zap a chicken.

Devices like these, known as directed-energy weapons, could be used to fight wars in coming years. "When you can do things at the speed of light, all sorts of new capabilities are there," said Delores Etter, a former undersecretary of defense for science and technology and an advocate of directed-energy weapons. Directed energy could bring numerous advantages to the battlefield in places like Iraq and Afghanistan, where U.S. troops have had to deal with hostile but unarmed crowds as well as dangerous insurgents.

News source: CNN


Interview conducted by John Houlihan.

What have you improved on from the original game and what are your aims for Prince of Persia 2?

Mallat: The very first ting we did starting Prince of Persia 2 was to look back at Prince of Persia one and really look deeply at what was not up to what we wanted the game to be. And from that we have identified three main areas...

...The fighting system, which was pretty redundant and repetitive, and no real variety in the enemies and stuff like that. We didn't have any bosses in Sands of Time and the game length was a little short, but especially we didn't have any replay value system.

That's pretty much the three big things we've worked on. Adding some real depth to the micro gameplay, starting with the fight system where we really wanted to give the player the control of the Prince rather than having the player triggering... Cool moves and animations are to be enjoyable to watch but we felt that this voyeurism trip was not what real gamers may expect from the game.

It had an advantage though, which we have been trying to keep and have kept which was that the control scheme was really intuitive which is a trademark in any P.O.P. game.

Can you tell us more about these areas of improvement?

Mallat: We've been doing a lot of trial and error to give controls to the player but also to not go too deep into hardcore stuff. We're going to have combos - even if I don't like the word - that will allow the player to really choose what he or she wants the Prince to do. We have more than 25 different combos, and a dozen are finishing moves.

Going deeper into the fight system, we are also giving the Prince the ability to fight with two swords. We've freed up one hand that was taken up by the dagger. And then the Prince also has the ability to steal secondary weapons from enemies using cool moves - like strangulation moves - which is really what I call intuitive gameplay. This is giving depth to the fight system.

Replay value - we're going to a have minimum of four different difficulty levels plus one huge thing I cannot talk about at this time [laughs] but I have to mention it - it will really give the player the desire and the opportunity to play the game again a different way.

And finally we have at least three different bosses in the game. These ask for what we call exotic gameplay, meaning you don't fight those guys the same way you fight all the other enemies. They call for specific gameplay, such as the huge golem where you have to find his weak point then climb on his back and do some rodeo stuff and smashing the head and finishing him in a very special way.

The game engine for Prince of Persia 2 is 25 percent more powerful than that of the original. What work have you done here?

Mallat: This is something we really didn't think could happen because the engine at the end of Sands of Time was at its maximum in terms of power and stuff. Last year I remember when meeting with Sony people and they were telling me about the PS2 capabilities and our game engine is matching the PS2 capabilities. Good to know, but we managed to improve the engine a lot - 25 percent more power to compute faster, 25 percent more in terms of memory usage and in terms of allocating different stuff to the CPUs in PS2.

It allows for more room, more textures, more special effects and stuff and the game running at a minimum of 30 frames per second which is cool because I don't think we have a game that needs to run at 60 frames per second. But going at 30 is allowing us to add a lot of stuff. Animation is taking a lot of memory in the game and I think it's something like 796 animations we have for the Prince alone. We've been able to add 150 animations in terms of new moves and that's thanks to the engine optimisation.

You've given the sequel more of an action focus, it seems. Has that been difficult a balance to achieve, between classic puzzle solving and the new emphasis on fighting?

Mallat: Not really because... Actually, in terms of gameplay mechanics this was not really hard to make except for the technological challenge. The real thing that asked a lot of work and questions of us was that we wanted every new thing to be justified in the "global" masterpiece, meaning everything has to fit. And this is also one trademark on Prince of Persia games.

For example, you're talking about puzzles. Yes we wanted it to be embedded with the fights, as well we want the fights to be embedded with the puzzles. But talking specifically about puzzles... For example in Sands of Time there were three main puzzles in the game. One was the very first one where you activated the palace defence system, the other one is in this huge library and the last one is in the big planetarium map.

Among those three puzzles, only one is good in my opinion. It's the first one. Because it's not only doing a puzzle that will open a door it's also a puzzle that linked to the story. By activating the palace defence system we justified the presence of all the traps in the game, so that's another dimension to the puzzles. And that's exactly where we wanted to go in Prince of Persia 2.

Having the guy scratching his head and having to find the puzzles just for opening the door in my opinion is kind of weak. This is exactly what we wanted to avoid and in Prince of Persia 2 the puzzles will always be linked either to the narrative gameplay - unfolding the story - or new events or to stuff that is worth doing the puzzle for.

One thing we've found interesting is the interactive cinematics, when the characters lock swords and stuff - can you tell us more about that system and why you chose it?

Mallat: I strongly feel that the videogame medium is different in the entertainment industry based on one thing - it's the pad, it's interactive, you have to do stuff. And this is what is cool. I think that developers that put cinematics in their game, it's only because they haven't found the right way to tell the story while still playing the game.

This is one reason behind our desire to bring what we call interactive cinematics. It's a mix between Tokyo/Japanese gameplay and Hollywood. What we call interactive cinematics in the game are moments where either the story is told or unfolds, where something is happening but you still play the game.

For example with the first boss where you lock swords but you still have to play, you have to press buttons so that you still maintain balance and there's a dialogue happening. It's so immersive. The player at this moment is doing exactly what we want him to do in a videogame - play, hear, understand, unfold the story, watch. You know, it's multimedia.

Have you conducted a lot of research into the likes of the tales of the Arabian Nights and the whole mythology era around the Prince legend?

Mallat: Yes, we've been conducting a lot of research, especially on Persian mythology. Each name in the game is a true Persian name that has a meaning - the Dahaka, for example. Dahaka is a meaning of fate. Some people say 'don't you fear that you're losing your Arabian Nights environment going darker' but if you read the Arabian Nights carefully there are some nasty moments, some really gory stuff.

So no, we haven't lost anything. On the contrary, we're gaining stuff, we're just talking about the same world from a different point of view but it's still ours. It's ours. I mean in our eyes it's Prince of Persia. It's a different way to say it, that's all.



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(9 replies) #1 DjmUK on 02 Aug 2004 - 16:59
Aren't there laws against animal cruelty - people never learn do they.
#1.1 Cyranthus on 02 Aug 2004 - 17:03
its called animal testing... they do it every day. what do you think lab rats are?

Anyways... wow, we now have the ability to create laser guns.... who woulda thought? Next theyre gonna stick these on satellites when they get their range up and shoot people down from space. :lol:
#1.2 DjmUK on 02 Aug 2004 - 17:05
Animal Testing & Animal Cruely are the same. I know it happens in the world, but I don't agree with it - but that's just my opinion.
#1.3 VikingStorm on 02 Aug 2004 - 17:20
They also tested it on a bunch of humans, (apparently mostly old retired military people that had nothing better to do, if I remember correctly, though it might have been a diverse group of humans).
#1.4 aristotle-dude on 02 Aug 2004 - 18:21
What would you suggest? Human testing? Grab a clue.
#1.5 DjmUK on 02 Aug 2004 - 18:26
How about no testing on life-forms period, there's enough weaponry on the planet as it is - without adding new & improved weaponry which causes pain for all forms of life.
#1.6 aristotle-dude on 02 Aug 2004 - 18:42
QUOTE (#1.5)
How about no testing on life-forms period, there's enough weaponry on the planet as it is - without adding new & improved weaponry which causes pain for all forms of life.

If this provides a way to have non-lethal and non-permanent effects on humans, then I'm all for it. Those chickens would have ended up in a deep fry anyway. testing on life forms is necessary to ensure effectiveness and to see if there are any non-reversible effects.

It sounds like they are working on stun weapons. This is no different than shooting someone with a tranquilizer dart.

All that "weaponry" you talk about is generally lethal. Some of it even has considerable splash damage.
#1.7 Genesi on 02 Aug 2004 - 18:45
Also railguns have this nasty habbit of not paralizing and enemy but obliterating it all together (anything getting hit by a projectile moving at mach 7+ is pretty much toast).

Heh, after playing Doom3 I find that funny -- that is how you worded it, not it actually happining.
#1.8 The_Decryptor on 03 Aug 2004 - 14:23
I think human testing is better than animal testing, animals have no choice, humans do.
#1.9 Shining Arcanine on 03 Aug 2004 - 19:14
QUOTE (#1.2)
Animal Testing & Animal Cruely are the same. I know it happens in the world, but I don't agree with it - but that's just my opinion.

It is done in order to save lives in the future. I don't care whether or not you agree with it but do not try to stop it.
(2 replies) #2 nX07 on 02 Aug 2004 - 17:03
The future is coming, I wonder when they will have those gravity beam guns like in Minority Report.

About the Animal testing.. well.. thats just stupid, use a rock or something...
#2.1 Cyranthus on 02 Aug 2004 - 17:06
QUOTE (#1.0)
The future is coming, I wonder when they will have those gravity beam guns like in Minority Report.

give it time...
#2.2 aristotle-dude on 02 Aug 2004 - 18:23
Gravity beam? I though they were just compressed air similar to the Office air bazooka, only man times more powerful?
#3 DjmUK on 02 Aug 2004 - 17:04
Also reminds me of a Star Trek (Original Series) episode called "By Any Other Name" (Season 2, Ep 22). Where the enemy zapped the away-team paralysing them (like a statue), and they could only move their eyes, but heard & saw everything.
#4 kennyout on 02 Aug 2004 - 17:06
man that would suck


i swear i remember hearing them on tv saying the problem is it currentlly hurts organisims...

but still....a paralizing beam....*staires down*......mmmmhmmm paralized stiff....
(3 replies) #5 Tropical Dream on 02 Aug 2004 - 17:06
so in other words, instead of killing someone,
they will only paralyse it?... I better read this article
#5.1 Tropical Dream on 02 Aug 2004 - 17:17
I approve anything that does not hurt or kill
#5.2 T-Metal on 02 Aug 2004 - 19:50
*Sometimes* people need to be killed in order to avoid more people getting killed. It's sad, but it's the truth.
#5.3 itsupikiookami on 03 Aug 2004 - 00:02
It's like the whole idea behind the bean-bag shotguns - non-lethal - but more like a tazer, 'cept without the wires. And though I don't really agree that it should be tested on animals, can you imagine anyone accepting the job of "test dummy" for a weapon like that?
(3 replies) #6 christracy on 02 Aug 2004 - 17:09
i guess this is about as close to a rail gun as we have gotten so far.
#6.1 MegaManXcalibur on 02 Aug 2004 - 17:32
Actually we already have railguns. In fact by 2011 the Navy plans on having them in full production on their battleships...

http://www.navyleague.org/sea_power/may_04_10.php

Anyhow these lasers work and act nothing like a railgun. These lasers are just energy weapons that paralize organisms while a railgun is pretty much a gun that replaces powder with two electrified magnetic rails on either side of the barrel.

Also railguns have this nasty habbit of not paralizing and enemy but obliterating it all together (anything getting hit by a projectile moving at mach 7+ is pretty much toast).

Last edited by 31414 on 02 Aug 2004 - 17:40
#6.2 christracy on 02 Aug 2004 - 18:52
ok the closest to rail guns that can be fired by human and not toted on a 10000 ton battleship.
#6.3 MegaManXcalibur on 03 Aug 2004 - 00:00
Still the fact that the physics behind the weapons are completly different stands.
(1 reply) #7 primortal on 02 Aug 2004 - 17:33
great, it will be interesting when this gets in the hands of us 'common' folk. Zapping people on the streets just for kicks
#7.1 rogerroger on 02 Aug 2004 - 19:02
Just like the movies now boys! Wild wild west all over again!
(1 reply) #8 brianshapiro on 02 Aug 2004 - 17:35
kill more animals! kill! kill! kill!
#8.1 T-Metal on 02 Aug 2004 - 19:51
DIE LOSER!!!
(1 reply) #9 Radium on 02 Aug 2004 - 17:51
Where's my tesla howitzer?
#9.1 dotRoot on 02 Aug 2004 - 18:52
DARPA is still refining it. Last time I checked they were trying to make it pin point accurate. Also branched off into weather control years ago from this project I believe.
(1 reply) #10 BTallack on 02 Aug 2004 - 18:06
Set phasers on Stun...
Now all we need to do is create warp drive and perfect teleportation.
#10.1 aristotle-dude on 02 Aug 2004 - 18:34
I'm guessing this gun will also have a kill setting.

There are several warp drive/faster than light travel theories out there but no actual working models.

Teleportation like in Star Trek will probably never happen but worm holes/space folding seem more plausible. Would you really want to be teleported? You would essentially be destroyed and recreated and I don"t see how that would be possible with living matter. I believe that we are more than the sum of our parts.

Scientists have been working on teleportation but all they have managed to transmit is information about an object. Perhaps replicators and equipment transport may become a reality but not living tissue. FTL communication may also be on the horizon with quantum entanglement.
#11 astrofaes on 02 Aug 2004 - 20:58
i want one of these!!!!!!!!!
#12 mentalindustries on 02 Aug 2004 - 21:30
"mini me, stop humping the laser"
#13 Dayon on 03 Aug 2004 - 00:26
Zats?
(4 replies) #14 Caelamia on 03 Aug 2004 - 08:47
I think this is awful. Why do we, as human beings, see fit to use and abuse other animals for our own trivial uses? Medical uses are one thing and almost justifiable, but testing a weapon on a cage full of chickens? Yeah, in theory, when it's developed it could probably save a lot of lives, but it uses electricity to paralyse your nerves and that doesn't sound a bit worrying to anyone here?

Instead of testing this beam on animals who don't have a choice, why not use people. Say, ones who are on Death Row, as they will die anyway. It sounds very callous of me to say it, but I'm sure no-one would miss the odd paedophile, child-killer, mass murderer, suicide-bomber etc. Oh, sorry...that'd probably be against Human Rights Laws. Because some of the things those disgusting people do aren't!
#14.1 AJAJ on 03 Aug 2004 - 12:45
Considering the fact that chickens can function almost as normal after decapitation I'd say that they aren't going to notice being stunned too much.
#14.2 primortal on 03 Aug 2004 - 19:55
there are plenty of prison inmates to test this stuff on. at least they can give feedback on how the hell it hurts Theres gotta be some low crime criminals that are willing to be test subjects for reduced sentenaces.
#14.3 T-Metal on 03 Aug 2004 - 23:19
Great idea, primortal. At least they'll do something usefull in return.
#14.4 gliscameria on 04 Aug 2004 - 02:19
Wow, test weapons on criminals, nothing morally reprehensible there... considering they are people and are already being treated like animals. Of course, if I was in prison, I'd jump on it. Hell, if I could get out of a trafic fine I'd do it.

I don't understand this weapon....
"The device works by creating an electrical charge through a stream of ionized gas, or plasma." ...ermmmm... but you need a good bit of energy to create and sustain a plasma. And whatever beam you are using to create this aiming plasma, what's stopping it from totally jacking whatever it's hitting?

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