Intel plans faster bus for Pentium 4 Extreme Edition
Posted by malebolgia on 01 October 2004 - 16:17 · 35 comments & 838 views
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(10 replies)
#1 Posted by rbet on 01 Oct 2004 - 16:22
- 800Mhz was a bottleneck?
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#1.1 Posted by EduardValencia on 01 Oct 2004 - 16:28
- with more bus the system will be more faster overall
800 mhz isn't fast enough for some people
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#1.2 Posted by xStainDx on 01 Oct 2004 - 18:37
- The FSB is only 200MHz. This will bump it up to 266.5MHz.
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#1.4 Posted by Turbonium on 01 Oct 2004 - 19:07
- Who cares about the bus speed or the EE. Honestly.
Bring on dual core. -
#1.6 Posted by the_snitch on 02 Oct 2004 - 03:48
- one of the reasons the g5 is so good is because apple tried to eliminate all the bottlenecks in teh system. with a g5, the FSB runs at exactly half the processor speed, meaning that as the clock increases, the bus will scale with it
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#1.7 Posted by noyb on 02 Oct 2004 - 06:39
- ^^ What he said, here is an article that pisses fuel on the flames Performance in context
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#1.8 Posted by Jstphish on 02 Oct 2004 - 17:41
- The FSB is a major bottleneck in modern day systems. Think of it this way. Your entire computer isn't running at 3.2GHz or whatever chip speed you have. It's really running at whatever the FSB is because all the info from the processor HAS to go through it (like traffic through a small tunnel).
And this IS the reason the G5 is such an awesome computer. The Dual G5 even more so. Heck even Apple's 2.0GHz (old) servers are faster by 20% than any new x86 server - read the article, there are numbers to back this claim up.
By the way noyb, great article.
"I've never met a PC user whose focus on the job he or she was supposed to be doing wasn't significantly diluted by the need to accommodate the PC and its software, but I've never met a business Mac user who considered the machine anything other than a tool, like a telephone or typewriter, for getting the job done."
- Paul Murphy
Last edited by 11680 on 02 Oct 2004 - 18:02 -
#1.9 Posted by noyb on 02 Oct 2004 - 18:34
- I enjoyed reading it and the cost based one was also a good read. I would of posted them to BPN but its an article thats going to attract the wrong type of people for debate.
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(5 replies)
#2 Posted by MadCap on 01 Oct 2004 - 16:23
- I thought they were canning the EE series of processors?? Am i wrong??
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#2.1 Posted by Mav Phoenix on 01 Oct 2004 - 17:19
- You are wrong.
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#2.2 Posted by kronik on 01 Oct 2004 - 19:07
- I too thought they were canning the EE series of processors. Am I wrong?
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#2.3 Posted by Trajik 2600 on 01 Oct 2004 - 21:03
- I too, read an article saying they canned the EE.
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#2.4 Posted by Radium on 02 Oct 2004 - 01:24
- They canned the socket 478 versions... LGA 775 versions are still in production.
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(1 reply)
#3 Posted by thenay on 01 Oct 2004 - 16:26
- I heard that they were planning this a bit ago on AnandTech's website.. I heard they were also getting rid of the Extreme Edition chips just after the 1ghz bus since Intel will be putting this on the P4's next yr (mayb P5, who knows) and 2mb cache as well
Can't wait for the dual cores as well next yr, looking good Intel.
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(2 replies)
#4 Posted by bucko on 01 Oct 2004 - 17:11
- 4.0Ghz here we come
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#5 Posted by lexor on 01 Oct 2004 - 17:23
- umm we knew that ever since the IDF back in May or thereabouts. they should stop the reiteration and just tell us when it's out. Or better yet ignore it completley until the normal P4 will get the 1066 bus.
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#6 Posted by eilegz on 01 Oct 2004 - 18:44
- i just inmagine how much will it cost this
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(1 reply)
#7 Posted by Turbonium on 01 Oct 2004 - 19:08
- Who cares about the bus speed or the EE. Honestly.
Bring on dual core.
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#8 Posted by EvilCheeseWedge on 01 Oct 2004 - 20:24
- You hear that? It's the sound of AMD still being better
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(5 replies)
#9 Posted by Solarix on 01 Oct 2004 - 22:05
- why dont they work on Penitum 5 instead of comming up withj" Extreme Editions and such) they should have dubbed 3ghz and higher P5
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#9.1 Posted by thenay on 01 Oct 2004 - 23:04
- I think the p5's will be the dual core chips since its different and a good way to market it as a new product. as well it will include 2mb l2 cache
the 1ghz bus will be set as well, even tho this will be on some p4 chips... thats my speculation -
#9.2 Posted by NinjaOfLove on 01 Oct 2004 - 23:35
- How do you know they aren't? Dolt.
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#9.3 Posted by Radium on 02 Oct 2004 - 01:22
- They were working day and night on the McKinley core, a few years before the Merced were even used.
They are sort of, multi-threading the development.
Pentium 4 might be the only series of processor using the NetBurst architecture.
Intel themselves said that NetBurst will stop at 5GHz.
So, if NetBurst is going to hit the wall in 2006 (assumption), then it might be possible that Intel will release the Pentium 5, which might be based on the architecture that they are using in the Pentium M.
The name 'Pentium' might be skipped too, but if Intel have plans for other architctures then 'Pentium' will most likely be used.
This is how it might be...
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#10 Posted by amdme3200 on 02 Oct 2004 - 05:35
- wow bus speed

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#11 Posted by IbSta on 02 Oct 2004 - 08:16
- Just overclock. I got my bus speed at 955Mhz and stable
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According to an internal document on Intel's Web site first spotted by The Inquirer, Intel will soon release the 925XE chip set, a version of its recently introduced 925X chip set with support for a 1066MHz front-side bus. Current Pentium 4 chip sets use an 800MHz front-side bus to connect the processor to the memory. This is a vital link, or bottleneck, that plays an important role in determining the overall performance of a system.
Gamespot interview with Rooster Teeth
GameSpot: Burnie, how much have you had to change your usual MO, given that you are no longer creating video for the heck of it, but for largest game publisher in the world.
Burnie Burns: Well, going from the largest software company in the world, Microsoft, to working with the largest game company in the world is not that big a change. It’s not like we’re having any new challenges or anything like that.
GS: But the games are worlds apart; Halo and The Sims 2.
BB: Yes, the biggest thing, as far as what changes, is that The Sims 2 is a Teen-rated game, whereas Halo is a Mature-rated game. And so to keep in tune with the game itself, we’ve agree to make [the videos] Teen rated. But that fits with the humor anyway. Whenever we write stuff, we like to have it fit in with the audience that already likes the game.
GS: Are you still doing work based on the Halo universe?
BB: I want to make it clear that we’re still doing Red vs Blue. It’s not like we’re stopping. In fact, we’re about to start season three.
GS: What's it been like working on The Sims and with EA?
BB: Everything so far has been great. Everything we’ve done so far has been lots of fun. When we first started talking about [The Sims 2], they had seen Red vs Blue. EA were fans of Red vs Blue. That helped a lot. It wasn’t just like somebody told them that they should get in contact with us. They contacted us because they liked Red vs Blue. They’ve been very, very cool to us.
GS: How are you approaching the creative challenge? And what are your goals with this new project?
BB: Well, with Machinima, you have to work within this limited world. We can’t really go in and make The Sims characters fight with guns or anything like that. That’s something we can do in Halo, but in Halo you can’t put them on a couch or things like that.
When we were writing Red vs Blue over the last year and a half, we’d come up with things that were funny that we wanted to use, some concepts we wanted to make fun of, things that we wanted to parody, but that we just weren’t able to do.
Now, with the strangerhood, we can make fun of sitcoms, make fun of reality shows, poke fun at stuff that we were just not able to in Red vs Blue.
GS: Sounds good.
BB: The project is a really good fit. We actually have a lot of stuff already written out. Hopefully, as we start to work with The Sims 2 engine, we’re going to be able to use that. But the way Machinima works, you never know. The game’s not built to make movies, that’s what the creative process is…we try to milk all that out of [the limited palatte]. Some things you can do and some things you can’t, but that’s part of the fun challenge.
GS: Besides posting the movies that you make using The Sims 2 engine, are you going to be providing any other sorts of content gamers can read or watch?
BB: If there’s any inspiration, it’s going to be inspiration by example I think.
We don’t have a problem talking with people on our forums about how we do things, but we have a commitment to not to do too much stuff that’s outside of the game engine. We try to keep it so that anybody can replicate what we do in the game engine. That’s the really cool part about Machinima.
GS: In general, what do you hear from your fan base?
BB: We get a lot of email from young filmmakers who are wanting to tell a story but who don’t have the money to go out and buy even a video camera. But they may already have a PC game or an Xbox game so they can sit down and create. With The Sims 2, the cool thing is, they’ve already got all this stuff built in. You just hit a button and you can record your gameplay footage. You don’t need any kind of external video capturing equipment…anything like that.
GS: Do you end up answering lots of reader mail that poses "how-to" questions?
BB: We answer questions as they come up but we don’t really put too many tutorials out there because there’s lots of great Machinima sites like machimina.org…they talk about how Machinima works and they offer free tools and things like that.
GS: How many Strangerhood episodes are planned?
BB: Our goal is always to try to treat any series like a TV series, so we try to do 22 episodes in a season. That’s what we’re planning to do here. As far as continuing seasons and things like that, as long as the game company will put up with us then we’ll be happy to do more.
GS: Any fear of losing your core fan base?
BB: We got emails as soon as we put the strangerhood videos up; people were real positive, they were liking it. We thought perhaps the change from a first-person shooter to a more sitcom’y looking cartoon might [alienate] some people, but so far they’ve been real excited about it.
GS: Burnie, that character you call Tovar, he looks a bit like Sims creator Will Wright. Is that intentional?
BB: [laughs] I don’t know, I don’t think so! I might be a little colored by the fact that I know what Tovar’s character is really like. Trust me, if he looks like Will Wright, I don’t think he acts anything like Will Wright. And if he does act like Will Wright, I definitely want to get a job working for Will very, very soon.
GS: Thanks, Burnie.