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Microsoft Wins Office Patent Case

malebolgia   on 01 October 2004 - 16:19 · 13 comments & 917 views

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Microsoft Corp. has won a favorable jury verdict in a 2-year-old patent-infringement case regarding technology used in its Office productivity suite. After a two-week trial, a jury in U.S. District Court in Providence, R.I., ruled Wednesday that Microsoft's Smart Tags technology does not infringe on a patent held by Norwegian inventor Alte Hedloy of Arendi Holding Ltd., a Microsoft spokeswoman confirmed.

The case centered on one of the three Smart Tags built into Microsoft Office XP and 2003. The feature in question works in Microsoft Word and associates a typed name with a contact in Microsoft Outlook. When users type a name, they can click an option to automatically enter the person into their Outlook contacts or, if the contact already exists, look up contact information or send an e-mail.

News source: eWeek


Gamespot interview with Rooster Teeth

GameSpot: Burnie, how much have you had to change your usual MO, given that you are no longer creating video for the heck of it, but for largest game publisher in the world.

Burnie Burns: Well, going from the largest software company in the world, Microsoft, to working with the largest game company in the world is not that big a change. It’s not like we’re having any new challenges or anything like that.

GS: But the games are worlds apart; Halo and The Sims 2.

BB: Yes, the biggest thing, as far as what changes, is that The Sims 2 is a Teen-rated game, whereas Halo is a Mature-rated game. And so to keep in tune with the game itself, we’ve agree to make [the videos] Teen rated. But that fits with the humor anyway. Whenever we write stuff, we like to have it fit in with the audience that already likes the game.

GS: Are you still doing work based on the Halo universe?

BB: I want to make it clear that we’re still doing Red vs Blue. It’s not like we’re stopping. In fact, we’re about to start season three.

GS: What's it been like working on The Sims and with EA?

BB: Everything so far has been great. Everything we’ve done so far has been lots of fun. When we first started talking about [The Sims 2], they had seen Red vs Blue. EA were fans of Red vs Blue. That helped a lot. It wasn’t just like somebody told them that they should get in contact with us. They contacted us because they liked Red vs Blue. They’ve been very, very cool to us.

GS: How are you approaching the creative challenge? And what are your goals with this new project?

BB: Well, with Machinima, you have to work within this limited world. We can’t really go in and make The Sims characters fight with guns or anything like that. That’s something we can do in Halo, but in Halo you can’t put them on a couch or things like that.

When we were writing Red vs Blue over the last year and a half, we’d come up with things that were funny that we wanted to use, some concepts we wanted to make fun of, things that we wanted to parody, but that we just weren’t able to do.

Now, with the strangerhood, we can make fun of sitcoms, make fun of reality shows, poke fun at stuff that we were just not able to in Red vs Blue.

GS: Sounds good.

BB: The project is a really good fit. We actually have a lot of stuff already written out. Hopefully, as we start to work with The Sims 2 engine, we’re going to be able to use that. But the way Machinima works, you never know. The game’s not built to make movies, that’s what the creative process is…we try to milk all that out of [the limited palatte]. Some things you can do and some things you can’t, but that’s part of the fun challenge.

GS: Besides posting the movies that you make using The Sims 2 engine, are you going to be providing any other sorts of content gamers can read or watch?

BB: If there’s any inspiration, it’s going to be inspiration by example I think.

We don’t have a problem talking with people on our forums about how we do things, but we have a commitment to not to do too much stuff that’s outside of the game engine. We try to keep it so that anybody can replicate what we do in the game engine. That’s the really cool part about Machinima.

GS: In general, what do you hear from your fan base?

BB: We get a lot of email from young filmmakers who are wanting to tell a story but who don’t have the money to go out and buy even a video camera. But they may already have a PC game or an Xbox game so they can sit down and create. With The Sims 2, the cool thing is, they’ve already got all this stuff built in. You just hit a button and you can record your gameplay footage. You don’t need any kind of external video capturing equipment…anything like that.

GS: Do you end up answering lots of reader mail that poses "how-to" questions?

BB: We answer questions as they come up but we don’t really put too many tutorials out there because there’s lots of great Machinima sites like machimina.org…they talk about how Machinima works and they offer free tools and things like that.

GS: How many Strangerhood episodes are planned?

BB: Our goal is always to try to treat any series like a TV series, so we try to do 22 episodes in a season. That’s what we’re planning to do here. As far as continuing seasons and things like that, as long as the game company will put up with us then we’ll be happy to do more.

GS: Any fear of losing your core fan base?

BB: We got emails as soon as we put the strangerhood videos up; people were real positive, they were liking it. We thought perhaps the change from a first-person shooter to a more sitcom’y looking cartoon might [alienate] some people, but so far they’ve been real excited about it.

GS: Burnie, that character you call Tovar, he looks a bit like Sims creator Will Wright. Is that intentional?

BB: [laughs] I don’t know, I don’t think so! I might be a little colored by the fact that I know what Tovar’s character is really like. Trust me, if he looks like Will Wright, I don’t think he acts anything like Will Wright. And if he does act like Will Wright, I definitely want to get a job working for Will very, very soon.

GS: Thanks, Burnie.

Post a comment · Send to friend Comments · There are 13 additional comments
(4 replies) #1 EduardValencia on 01 Oct 2004 - 16:26
heheh good for microsoft

the first comment
#1.1 configure on 01 Oct 2004 - 16:42
QUOTE
the first comment

That is not special.
#1.2 CheeseCow on 02 Oct 2004 - 06:45
Damn straight, it happens all the time.
#1.3 mlauzon on 02 Oct 2004 - 19:44
Wonder how much M$ paid the jury to rule in their favour?!



Michael
<<removed>>

Last edited by 1798 on 03 Oct 2004 - 20:29
#1.4 ChkNpIMP on 04 Oct 2004 - 21:15
In case you are curious, the law firm that represents Microsoft in patent litigation issues is Fish & Richardson.

http://www.fr.com

http://www.fr.com/about/clientlist.cfm

As you can see, they have some BIG companies they represent.

IP Law & Business, the leading intellectual property magazine, has named the law firm of Fish & Richardson P.C. the top patent litigation firm in the country. In a survey published in their May 2004 issue, IP Law & Business found that Fish & Richardson handles more patent litigation than any other firm. The survey ranks firms by the number of new patent infringement cases brought and the number of new cases defended in 2003. Fish & Richardson was involved in a total of 69 new cases - the firm filed 22 new patent infringement cases and entered appearances defending 47 new patent infringement cases - compared with 57 cases for the nearest competitor.

Founded in 1878, Fish & Richardson is one the largest law firms in the U.S. practicing exclusively in the areas of intellectual property, litigation, and corporate law. The firm has 350 attorneys and technology specialists in its eight offices. Fish & Richardson has long represented great innovators and business entrepreneurs. The firm served pioneering inventors such as Alexander Graham Bell, Thomas Edison, and the Wright brothers.

Fish & Richardson represents clients in all fields of emerging technology, including biotechnology, bioinformatics, proteomics, optics, the Internet, and computer hardware and software. In 2003, Fish & Richardson obtained over 1500 patents for its clients and filed 4200 new patent applications. On the trademark side, Fish & Richardson obtained about 450 registered trademarks for its clients and filed over 530 new trademark applications.

In addition to its intellectual property practice, Fish & Richardson has a broad complex litigation practice that includes not only patent, trademark, copyright, and trade secret litigation, but also a wide range of high-stakes, high-tech business litigation. The firm also boasts a world class corporate and securities practice devoted to technology company needs.

SO....

Next time someone leaks an internal beta from Microsoft and get caught they may see these guys in court
#2 Mystical112 on 01 Oct 2004 - 16:27
everyone wants a piece of microsoft...
#3 3dtiger on 01 Oct 2004 - 20:10
and microsoft wants a piece of everyone else.
(1 reply) #4 moeburn on 01 Oct 2004 - 20:41
Why, exactly, is that a patent?
#4.1 CheeseCow on 02 Oct 2004 - 06:47
Because you can patent implementations. And the US patent office encourages disputes to be settled in court.
#5 123_kid on 01 Oct 2004 - 20:48
FTFA,
QUOTE
Arendi alleged that the Smart Tags feature infringed on its patent, No. 6,323,853 and issued in 2001, which covers a method and system for retrieving information such as names and addresses with a single click.
#6 C-Fu on 01 Oct 2004 - 23:54
Patents > Stupidity
#7 ONEentity on 02 Oct 2004 - 03:31
Nobody will be able to do anything for fear of lawsuits. Everything will be patented, with a single click.
#8 PhantasyRPG on 03 Oct 2004 - 20:14
<<removed>>

Last edited by 1798 on 03 Oct 2004 - 20:29

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