Intel: Millions of Dual Core Processors to be Shipped in 05
Posted by Daniel Fleshbourne on 20 April 2005 - 18:32 · 11 comments & 982 views
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#1 Posted by Schnitzel on 20 Apr 2005 - 18:39
- Cool news, ty

Note: Missed the 5 of 2005.
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(3 replies)
#2 Posted by Shadow Dragon on 20 Apr 2005 - 19:26
- I can't wait till software designers actually start using the 64-bit technology
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#2.1 Posted by bucko on 20 Apr 2005 - 19:33
- They already are, XP 64 has gone RTM! Apps like stardock are all going 64 bit!
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#2.2 Posted by Lurchybaby on 20 Apr 2005 - 22:26
- Stardock isn't an app, they're a software company. Windowblinds has gone 64 bit though.
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#3 Posted by Ficman on 21 Apr 2005 - 00:50
- Cool...
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#4 Posted by sLm4ever on 21 Apr 2005 - 01:48
- nice = ....
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#5 Posted by Mystnight on 21 Apr 2005 - 05:00
- I was at the ICC in Sacremanto, CA yesterday, and they said that the Pentium D (Dual Core) will be out this fall.
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(1 reply)
#6 Posted by dhitb on 22 Apr 2005 - 01:59
- Great..... by the end of the year, the largest cause of global warming will be 244W processors, replacing Co2
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#7 Posted by hardgiant on 23 Apr 2005 - 20:25
- AMD plans to ship 1000's of dual core processors, well maybe 100's but it could reach 1000.
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The executive of Intel Corp. said the company would provide more details on the dual-core ramp during a meeting with analysts scheduled in a few weeks from now. “Millions of processors”, provided that the figure is below 10 million, is unlikely to impact the market significantly, as every year about 170 million of computers are sold, each contains at least one processors. “Our goal is to ship hundreds of thousands of units this quarter,” said Paul Otellini, Intel’s COO and President, referring to the number of dual-core chips the company aims to ship in the Q2 of fiscal 2005.
Second:[/b] Dealing with fraudulent transactions of one type or another takes up roughly 40% of our customer service people's time. We have players calling us up or requesting in-game service for activities related to these sorts of transactions constantly, even though they are specifically disallowed by our EULA. You may ask why the percentage is that high when it's not allowed in the first place? The answer is simple. Many times, people in these situations aren't up front with us about what actually happened. "My sword disappeared from my inventory" comes to mind, when what actually happened is the player has sold the item to someone else. Our CS people have to take the time to investigate this claim because if something legitimately happened, we of course want to take care of the player's needs. We believe that by taking this course, we will free up a great number of resources to deal with other things for our players.
Third:[/b] We see this as a potentially interesting model for future games. If we came up with a game specifically designed around these sorts of transactions, it might be pretty cool. Online gaming is always evolving, and we’re going to see how a sanctioned exchange service shakes out in EQII. From our perspective, it's always wise to keep pushing the envelope.
With the big reasons we're doing this laid out, I'd like to now tell you about the process:
On Wednesday, you'll see some press about Station Exchange. After about a week, we will conduct an in-game poll that's going to ask whether you:
- 1). Want to play on an "Exchange enabled" server.
- 2). Do not want to play on an "Exchange enabled" server.
- 3). Don't really care.
Based on the results of this poll, we will light up a certain amount of new servers that are specifically "Exchange enabled." If the percentage of players who want this service is high enough, we might consider converting some existing servers to "Exchange enabled." Players who want to play on those servers will have the opportunity to transfer over to the "Exchange enabled" servers for free on a one-time-only basis (but you can't ever move that character off these servers). We will, of course, let people who don't want to stay on an "Exchange enabled" server off with a free transfer.I want to be clear here: We will be lighting up a few new servers that are specifically “Exchange enabled,” and the number of existing servers we convert to “Exchange enabled” will be based on how many people actually want to be on "Exchange enabled" servers.
In addition to the issues listed above, you may ask, "What about farming?" The simple answer to this is that we're going to continue to heavily enforce the rules of EQ II, and those rules don't permit players to monopolize spawns or in any way harm the play experience of another player. We will continue to enforce these rules, but we also think that by providing a legitimate way for players to buy and sell the use of virtual goods, there will be fewer problems on the non-Exchange servers.
I realize this is a lot to think about, and I expect a pretty good debate to start on this subject. We welcome all your feedback, as it will help determine the future of this service. All I ask is that you consider the fact that we're really addressing this problem in the best possible way for all sides of this issue.
John Smedley
President, Sony Online Entertainment
Learn more about Station Exchange.