NVIDIA has announced its new nForce 500 series core logic chipsets, sporting a wide array of new features and goodies for mainstream and enthusiast users alike. After appearing on roadmaps in months past as MCE55, the new chipsets are officially known as the 590, 570, and 550.

The new 590 SLI is NVIDIA's new high-end chipset, supporting dual x16 PCI-Express lanes and six 3.0Gbps SATA ports without the need of an additional third party controller. Also featured are dual Gigabit Ethernet controllers making use of a new feature known as DualNet, which can essentially team the controllers to function as a single 2Gbps controller.  Further networking improvements include hardware TCP/IP acceleration which takes load off the CPU, and FirstPacket technology which allows users to prioritize packets to their preference.  For example, a gamer may choose to push his game's packets through first to keep pings down while simultaneously uploading to an FTP server.

Further extending its list of features are Max Overclocking and LinkBoost technology, which are sure to excite enthusiasts always in search of new toys to tinker with. LinkBoost allows for a 25% increase in bandwidth over the x16 PCI-E lanes by linking one lane each to the nForce 590 SLI SPP and MCP, which are themselves connected by a 5x HTT, 10GB/sec link. Expect boards featuring this solution from the familiar names such as Asus, MSI, Abit, and others.

Next is the 570, which appears in both SLI and Ultra versions. The SLI version will run SLI setups in a 2x8 configuration much like standard nForce 4 SLI chipsets on Socket 939 and 754 platforms. With the exception of LinkBoost and Max Overclocking, the 570 series includes all the new features mentioned above at a lower price tag.

Last we have the 550, which is essentially the standard nForce 4 chipset with the addition of 3.0Gbps SATA support. Therefore this chipset does not have any of the extras included with the 590 and 570 series. This low-end chipset will handle the mainstream market, but still requires a discrete graphics card.

View: NVIDIA nForce 500 Series
News source: DailyTech






There are 11 additional comments
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Quote this comment Reply to this comment #1 Posted by PureLegend on 23 May 2006 - 17:27
Sweet

But are they any good, compared to graphics cards?
(1 reply) Quote this comment Reply to this comment #2 Posted by Steven on 23 May 2006 - 17:41
All that technojargin and no mention that these boards are for AM2.
Quote this comment #2.1 Posted by navsx on 23 May 2006 - 17:52
Not really: http://www.nvidia.com/page/nforce5_intel.html
Quote this comment Reply to this comment #3 Posted by Stalk3r on 23 May 2006 - 18:00
Looking good.
(1 reply) Quote this comment Reply to this comment #4 Posted by Nathanael on 23 May 2006 - 19:19
Most nForce 4 boards weren't HD audio. Hope these will be =) .
Quote this comment #4.1 Posted by FightingChance on 24 May 2006 - 20:35
The specs on Nvidia's page for them say it's HDA (Azalia), which refers to Intel's High Definition Audio, which is a very good thing because it does Dolby Digital Live encoding which is just like Soundstorm. No more need for Creative Labs!
Quote this comment Reply to this comment #5 Posted by Hikaru on 23 May 2006 - 23:10
Awesome! I've been waiting for news on these for quite some time..
(2 replies) Quote this comment Reply to this comment #6 Posted by betasp on 24 May 2006 - 02:23
Quote -
For example, a gamer may choose to push his game's packets through first to keep pings down while simultaneously uploading to an FTP server.


Am I the only person thinking this is a bad analogy? Who is maxing an actual 100Mb or 1Gb eithernet card gaming of FTPing? It sounds like it can just do some policy-based load balancing... which is pointless if you don't have two broadband connections. Who is having issues gaming and FTPing all on the same lan? A lan is typically going to have all of the bandwith a person needs for gaming and more.

Maybe this would be a practical example...

For example, an administrator could funnel terminal services connections to one ethernet adapter and database calls to the other all at one single IP address.
Quote this comment #6.1 Posted by HawkMan on 24 May 2006 - 06:07
because even at 100mpbs bandwidth, ifyou're downloading or uploading while playing, yes you will have enough room for the game packets, but that doesn't mean they are first in line and thus you can easily get lag wen downloading or uploading heavily.
Quote this comment #6.2 Posted by betasp on 24 May 2006 - 13:51
... ^ but that is a QOS issue and not a throughput issue. QOS could solve packet priority.
Quote this comment Reply to this comment #7 Posted by shawn on 24 May 2006 - 10:59
The N590 chipsets dont seem to be accepting many types of RAMs...
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