Bill Gates discusses the software and computer industry, and how Microsoft has contributed. Gates also discusses his views on the future of the computing industry. The talk was recorded in 1989 but was only recently digitized. Topics include:
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News Source: Waterloo Computer Science Club
- Microsoft BASIC and the Altair 880 computer
- 640k memory barrier and 16-bit architectures
- EGA graphics and WYSIWYG editors
- The importance and future of the mouse
- Object-oriented programming
- MS-DOS and the importance of OS/2
- Apple vs. Microsoft lawsuit regarding user interfaces
- Microsoft Office on Macintosh
- Gates' current role at Microsoft
















"640k memory barrier and 16-bit architectures"
I haven't watched it yet but I really hope this proves or disproves that stupid 640k quote once and for all.
"640k memory barrier and 16-bit architectures"
I haven't watched it yet but I really hope this proves or disproves that stupid 640k quote once and for all.
The exact 640k quote from the talk:
"So that's a 1 MB address space. And in that original design I took the upper 340k and decided that a certain amount should be for video memory, a certain amount for the ROM and I/O, and that left 640k for general purpose memory. And that leads to today's situation where people talk about the 640k memory barrier; the limit of how much memory you can put to these machines. I have to say that in 1981, making those decisions, I felt like I was providing enough freedom for 10 years. <audience laughing>. That is, a move from 64k to 640k felt like something that would last a great deal of time. Well, it didn't - it took about only 6 years before people started to see that as a real problem."
Last edited by Andareed on 25 Mar 2007 - 00:18
Gates always speaks high praise for the operating systems that MS writes. OS/2 was no different.
With the eventual success of NT, the importance of OS/2 has a difference relevance now than it had back then, but still important nonetheless.
And that's much IBM's own fault, this was even before gaming and DirectX and all kinds of apps locked us into windows, and with OS/2 being relatively windows compatible anyway there's no technical reasons why it should have faded into nothing.
Back then, the application usually depended on your platform. Microsoft took measures to make sure Windows was designed to be a preferred platform for developers, but it was still years later before desktop publishing and applications like Photoshop made their way into the Windows world.
Also, gaming locked us into DOS, not Windows...Windows was just along for the ride on most OEM machines until about 1997. DX3 got the ball rolling, but it was DX5 that the game developers embraced.
Wow! Deja vu. Vista anyone?
I bet you half of them still haven't gotten laid to this day.
Of course, it doesn't help them either that the look of their glasses was modern back then, and uber geeky now.
As already mentioned, I think you need to learn to laugh. It was obviously a joke.
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