Avatar-on-Avatar Legal Action in Second Life
Posted by Bezhou Feng on 11 August 2007 - 21:55 · 22 comments & 10028 views
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(2 replies)
#1 Posted by Budious on 11 Aug 2007 - 21:58
- Does anyone actually play Second Life ?!
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#1.2 Posted by +Lt-DavidW on 12 Aug 2007 - 12:06
- Only 8,791,833.
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#2 Posted by James812 on 11 Aug 2007 - 21:59
- I dont play second life, but i find it funny that the guy pretty much said "What you going to do sue me?" OWNED
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#3 Posted by Doli on 11 Aug 2007 - 22:24
- Quote -manufacture of virtual genitalia
wow...just wow. I wonder how much people paid to be virtually well endowed. Avatars tripping on their own junk. I guess its better than buying fake pills that claim to do the same thing in real life
Another wow!!! from Second life website on buying virtual land.Quote -Pricing
Islands are priced at US$1,675 for 65,536 square meters (about 16 acres). Monthly land fees for maintenance are US$295.
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(1 reply)
#4 Posted by Shane Pitman on 11 Aug 2007 - 22:45
- I play, and have played, beta tested, etc., many MMO's, including Second Life. Beyond testing, I couldn't get into it. It's just too... strange. At any rate, what I find odd is that most traditional MMOs try to restrict or prohibit players from crossing the line of spending real world money for in game items or in game money, where Second Life encourages it. I doubt this will be the first such lawsuit that we see stemming from a virtual world, but what intrigues me is whether or not a real world court will allow claims of IP theft in a virtual world to be substantiated in the form of real world damages and claims.
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#4.1 Posted by toadeater on 12 Aug 2007 - 01:08
- Quote - (Shane Pitman said @ #4)At any rate, what I find odd is that most traditional MMOs try to restrict or prohibit players from crossing the line of spending real world money for in game items or in game money, where Second Life encourages it.
Something about kids "gambling" I think. I don't get it either, I don't see how trading virtual goods can be considered gambling. By that kind of rationale, kids should be banned from the stock market?
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(1 reply)
#5 Posted by Z3r0 on 11 Aug 2007 - 23:29
- Don't you have to have a first life first before you can have a second life? from the sounds of it a lot of people playing this game have no first life

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#5.1 Posted by black_death on 12 Aug 2007 - 03:40
- LOL so true.
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(2 replies)
#6 Posted by Eis on 11 Aug 2007 - 23:40
- Quote -'What are you going to do? Sue me?'
That was a pretty solid arguement back when we were in, you know, fifth grade. -
#6.1 Posted by Budious on 12 Aug 2007 - 01:23
- It's virtual genitalia... sounds like a valid comment to me. I mean, the perfect defense is "I looked in my pants and was inspired by what I saw..." I don't think there is any intellectual property rights on genitalia, fake or real.
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(1 reply)
#7 Posted by GEIST on 12 Aug 2007 - 00:08
- That's so hilariously pathetic in so many ways I can't breathe in enough air at once to laugh out as loud as I'd like to.
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#8 Posted by ozzieXP on 12 Aug 2007 - 04:41
- oh soon you'll see real life people suing for their content being sold on second life... like designer clothes and stuff like that lol. its just unbelievable what people would do for some extra cash.
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#9 Posted by SniperX on 12 Aug 2007 - 08:04
- Christ, some people really do need to get out more and experience real-life.
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#11 Posted by Yillb on 12 Aug 2007 - 12:35
- There's a Google ad for "The Virtual World of Kaneva" at the top of this page. I don't know what to make of it but whatever, it might be a sign.
Whatever solve all your problems by suing, it's the American way.
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(1 reply)
#12 Posted by gallego on 12 Aug 2007 - 16:03
- These People need a REAL life...
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#12.1 Posted by stifler6478 on 12 Aug 2007 - 18:08
- QFT. My real life is quite the handful already, much less adding a second one to that.
-Spenser
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#13 Posted by Magallanes on 13 Aug 2007 - 15:12
- Alter people are gross!.
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According to Catherine Smith, director of marketing for Second Life creator Linden Lab, this suit is the first recorded legal fight between two Second Life avatars, though probably not the last, as Linden Lab grants its users broad rights to create and sell content with few restrictions. "Whenever you create a situation where people are buying and selling things and potentially misappropriating them from their rightful owners, it is only a matter of time before the legal system gets called in," said Fred von Lohmann, a senior staff attorney at the Electronic Frontier Foundation in San Francisco. "This seems like a relatively straightforward case. It sounds like there is a real copyright issue."