Microsoft has delivered yet another test build of Windows Vista Service Pack (SP) 1 to testers. On November 14, the new build — designated the SP1 Release Candiate (RC) Preview — went to a slightly expanded group of 15,000 pre-selected testers. Microsoft made a first public beta of Vista SP1 available to 12,000 testers in September. The new build, No. 6001.17042, can be downloaded by invited testers from Microsoft’s private Connect test site.
Microsoft has been making builds of Vista SP1 available to progressively larger groups of testers since earlier this spring. The company has been dangling the promise of making a test build Vista SP1 available more broadly, first as a semi-public build downloadable by Microsoft Developer Network (MSDN) members, and ultimately, by any interested parties. Microsoft posted a note to MSDN two weeks ago announcing avaiablility of a Vista SP1 beta, but later pulled the note and apologized for the false alarm.
View: Full Story @ Mary Jo Foley's Blog
Microsoft has been making builds of Vista SP1 available to progressively larger groups of testers since earlier this spring. The company has been dangling the promise of making a test build Vista SP1 available more broadly, first as a semi-public build downloadable by Microsoft Developer Network (MSDN) members, and ultimately, by any interested parties. Microsoft posted a note to MSDN two weeks ago announcing avaiablility of a Vista SP1 beta, but later pulled the note and apologized for the false alarm.
















Not for me.
LOLOL ya rite
i almost shed a tear laughing so hard
Vista's driver model doesn't give games kernel-level hardware access anymore, so the amount of CPU time they get is managed by Vista. Games also can no longer monopolize the video card. That is one reason why Vista is slower for gaming. The other is no doubt all the background processes and high memory usage.
Vista's driver model doesn't give games kernel-level hardware access anymore, so the amount of CPU time they get is managed by Vista. Games also can no longer monopolize the video card. That is one reason why Vista is slower for gaming. The other is no doubt all the background processes and high memory usage.
Games should never have kernel-level hardware access anyways. That's just a stupid idea from the start. It's great that MS took those things outta kernel mode.
And vista is slower for gaming not because of any "monopolizing" of the video card etc, the DWM doesn't mess with games when you're running them in full screen mode. It gets outta the way and lets the game run. The fact games are still slower are due to, as you've said, the new driver model which means nVidia and ATi had to rework stuff from the start. That takes us back to the early days of XP drivers for instance. You can compare XP drivers from 2001 or 2002 to todays and notice the difference right away. It's the same case, give them a few more updates to mature and the performence will be the same if not better.
And the memory usage bit has been thrown around to death already. Vista will use more RAM if it's just sitting there idle, which is what you want. The OS will use it through Superfetch and the changes in the memory manager to cache apps you use often and other things to better speedup everything. That's what you want it to do. I don't understand why people with 2GB or even 4GB will bitch and moan if Vista decides to use 800MB out of all that? Don't you buy RAM so you can USE IT? If some game or program needs more ram, THEN Vista will pageout what it needs to and free up the ram again. It's as simple as that people.
Unless that is fixed in SP1, I will stick with XP as long as I can.
Unless that is fixed in SP1, I will stick with XP as long as I can.
Get new drivers from NVidia.com
Unless that is fixed in SP1, I will stick with XP as long as I can.
Do you have your vista runing in Aero under DWM mode? if so you do not need accelerated video because DWM is already accelerating if for you... the whole OS at that point runs its video in "overlay" mode which hardware accelerated video requires... you cant have two overlay modes at once... so what vista does in DWM mode is takes that video and accelerates it as part of the whole OS's display... so to the program it looks unaccelerated.. but it really is because the whole GUI is accelerated at that point in 3D texture memory before its rendered onto a set of polygons that makes up the screen when you are in DWM mode (areo glass basically)
really? they worked fine for me.
32 bit or 64 bit?
it's odd how there are reports of these issues yet none of them seem to affect any of my vista pc's.
i really find myself like a fish out of water compared to all those people who complain about it..
Pretty serious problem since it could shorten HDDs life span.
me too! was wondering why the drive was forever having to start up when i accessed it!
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