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Ageia Technologies Denies Its Takeover by Third-Party

Daniel Fleshbourne   on 23 January 2008 - 13:17 · 6 comments & 13902 views

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Ageia Technologies, the developer of so-called physics processing units (PPUs), on Tuesday denied reports about its acquisition by an undisclosed third party. The company said it remains independent and has a roadmap to execute. The developer of physics processing units, dubbed PhysX, has been around for several years, however, due to the lack of many games that take advantage of PPUs the long-term success of Ageia has always been under question mark.

Currently Ageia is owned by a group of investors, including Apex Venture Partners, BA Venture Partners, HIG Ventures, Granite Global Ventures, CID Equity Partners, and VentureTech Alliance. Typically such companies are interested in either selling their startups to others, or making them public. However, this time Ageia denies any ownership change.

View: The full story @ Xbit-Labs

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#1 Beastage on 23 Jan 2008 - 13:50
undisclosed 3rd party aka nVidia
#2 OblivionStalker on 23 Jan 2008 - 14:24
That would be great. If they merge, nVidia could focus on the textures and models processing and Ageia could focus on physics processing (which they are already doing).
(2 replies) #3 Magallanes on 23 Jan 2008 - 14:43
googles Ageia do nothing. In a average powerful machine, there are not a impact into use a PPU or not, in fact in some cases the use of PPU causes a drop on fps.
#3.1 GreyWolfSC on 23 Jan 2008 - 14:50
(Magallanes said @ #3)
googles Ageia do nothing. In a average powerful machine, there are not a impact into use a PPU or not, in fact in some cases the use of PPU causes a drop on fps.


This appears to be quite true, however many developers are using the PhysX SDK now because it works pretty good and it's free.
#3.2 Magallanes on 23 Jan 2008 - 19:49
(GreyWolfSC said @ #3.1)
(Magallanes said @ #3)
googles Ageia do nothing. In a average powerful machine, there are not a impact into use a PPU or not, in fact in some cases the use of PPU causes a drop on fps.


This appears to be quite true, however many developers are using the PhysX SDK now because it works pretty good and it's free.


And works with/without the hardware.

:3.
#4 nonick on 23 Jan 2008 - 15:16
Why "so-called"? Bad journalism or just the truth?

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