Graphics firm Nvidia has signed a definitive agreement to acquire Ageia Technologies, a privately held gaming physics technology developer based in California. Ageia is best known for its PhysX software, which is shipping or in development with more than 140 PhysX-based games on Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo's Wii and gaming PCs.
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EDIT: Actually, that would work right? GeForce X: PhysX.. GFXPX. GPX. I don't know it's cool though.
Last edited by Swordnyx on 06 Feb 2008 - 02:05
Wasn't there a rumor that DirectX 11 was supposed to include a physics API? Can't remember where I saw it at, but I do remember seeing it somewhere.
Wasn't there a rumor that DirectX 11 was supposed to include a physics API? Can't remember where I saw it at, but I do remember seeing it somewhere.
I remember reading that too, they said it was DX10.1 or something but then it was ditched and saved for DX11.
From a more personal level, I don't play as many PC games as in years past, and have been more focused on the HTPC front. Just looking for the next breakthrough on HD content for the PC, but if I grow tired of my 360 I may come back to PC gaming...
Well the cards help accelerate physics related mathematics to create better physics in games... thats the big picture
http://www.neowin.net/forum/index.php?showtopic=617853
What rock do YOU live under? "Games for the PC are practically dead?"
Ever heard of some little games called World of Warquest, EQ, UT, Crysis?
Actually, what I see happening over the next few years is that consoles will become more like fully-functioning PCs. Consequently, most games will be PC-based.
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